Corrin: Novice Vacationer

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Other related Heroes
Corrin: Fateful Prince
Corrin: Fateful Prince
Corrin: Fateful Princess
Corrin: Fateful Princess
Corrin: Enjoying Tradition
Corrin: Enjoying Tradition
General Strategy Builds Quotes Misc
Novice Vacationer

Full Portrait Corrin Novice Vacationer.png

Full Attack Corrin Novice Vacationer.png

Full Special Corrin Novice Vacationer.png

Full Injured Corrin Novice Vacationer.png

Art by: Sencha (煎茶)
Weapon Type
Blue TomeBlue Tome
Move Type
Icon Move Flying.png Flying
Appears in
Fire Emblem Fates
Voice Actor EN
Release Date
A Hoshidan princess raised in Nohr. She won a ticket to a tropical island in a lottery.
In‐game Hero description


All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

5Icon Rarity 5.png16/17/186/7/87/8/94/5/66/7/844

Level 40 stats

5Icon Rarity 5.png31/34/3728/31/3431/34/3719/22/2523/26/30147~148

Growth Points

This set of values determines how much each stat will increase from level 1 to level 40, see stat growth.

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Sealife Tome82Grants Atk/Spd+1 to allies within 2 spaces during combat.200--
Sealife Tome+122Grants Atk/Spd+1 to allies within 2 spaces during combat.300--
Sealife Tome+ can be upgraded in the Weapon Refinery.

Icon Skill Assist.pngAssists[edit | edit source]

This hero has no Assist skills.

Icon Skill Special.pngSpecials[edit | edit source]

NameCooldownEffectSP CostDefaultUnlock
Dragon Gaze4Boosts Atk by 30%.100--
Dragon Fang4Boosts Atk by 50%.200--

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Darting Blow 1If unit initiates combat, grants Spd+2 during combat.50-A
Swift Strike 1If unit initiates combat, grants Spd/Res+2 during combat.120-
Swift Strike 2If unit initiates combat, grants Spd/Res+4 during combat.240-
Fortify Res 1At start of turn, grants Res+2 to adjacent allies for 1 turn.50-C
Fortify Res 2At start of turn, grants Res+3 to adjacent allies for 1 turn.100-
Fortify FliersAt start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn.200-

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