Counterattack

From Fire Emblem Heroes Wiki
Jump to: navigation, search

In combat, a defending unit can perform a counterattack if certain conditions are met. This lets the unit retaliate against the attacking unit.

The default condition to be fulfilled to enable a counterattack is that the defending unit's weapon range matches the distance to the attacker, but certain skill effects can change this condition, for example by guaranteeing or disabling counterattacks.

If the defender can perform a follow-up attack, they will. This attack is also considered a counterattack.

Skill Interaction[edit | edit source]

Main article: Skill interaction

Sources of counterattack[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Adult (Armored) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
Alondite Unit can counterattack regardless of foe's range.
Candlelight+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Candlelight After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
Chaos Manifest Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack.
Divine Mist Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dragonbind Effective against dragon foes. Unit can counterattack regardless of foe's range.
Expiration Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Firesweep Bow+ Effective against flying foes. Unit and foe cannot counterattack.
Firesweep Bow Effective against flying foes. Unit and foe cannot counterattack.
Firesweep L+ Unit and foe cannot counterattack.
Firesweep Lance Unit and foe cannot counterattack.
Firesweep S+ Unit and foe cannot counterattack.
Firesweep S Unit and foe cannot counterattack.
Fishie Bow+ Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Fishie Bow Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Flash+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Flash After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
Forseti Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Gjöll Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot.
Gradivus Unit can counterattack regardless of foe's range.
Hliðskjálf Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
Imhullu Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions.
Juicy Wave+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Juicy Wave If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Leiptr Unit can counterattack regardless of foe's range.
Lightning Breath+ Slows Special trigger (cooldown count+1).
Unit can counterattack regardless of foe's range.
Lightning Breath Slows Special trigger (cooldown count+1).
Unit can counterattack regardless of foe's range.
Lion King Fang Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
Ragnell Unit can counterattack regardless of foe's range.
Raijinto Unit can counterattack regardless of foe's range.
Siegfried Unit can counterattack regardless of foe's range.
Sol Katti If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Starfish+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Starfish If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Stout Tomahawk Unit can counterattack regardless of foe's range.
Valaskjálf If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack.
Whelp (Armored) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
Yearling (Arm.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.

Weapons related to this keyword when refined

Weapon Refined Description
Lightning Breath+ Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Sol Katti If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Dazzling Staff W.png Absorb+ Foe cannot counterattack.
Candlelight+
Deathly Dagger W.png Deathly Dagger Magic foes cannot counterattack.
Dazzling Staff W.png Fear+ Foe cannot counterattack.
Flash+
Golden Dagger W.png Golden Dagger At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range.
Dazzling Staff W.png Grandscratcher+ Foe cannot counterattack.
Gravity+
Joyous Lantern+
Kumade+
Naga W.png Naga In combat against a dragon foe, disables foe's skills that "calculate damage using the lower of foe's Def or Res" and unit can counterattack regardless of foe's range.
Nidhogg W.png Nidhogg Magic and dragon foes cannot counterattack.
Dazzling Staff W.png Ovoid Staff+ Foe cannot counterattack.
Pain+
Panic+
Slow+
Trilemma+
Witchy Wand+

List of Assists

Assist Description
Restore+ Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Restore Restores 8 HP.
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.

List of Specials

None, currently.

List of Passives

Icon Passive Description
Binding Shield.png Binding Shield In combat against a dragon foe, unit makes a guaranteed follow-up attack and foe cannot counterattack or make a follow-up attack.
Close Counter.png Close Counter Unit can counterattack regardless of foe's range.
Dazzling Staff 1.png Dazzling Staff 1 At start of combat, if unit's HP = 100%, foe cannot counterattack.
Dazzling Staff 2.png Dazzling Staff 2 At start of combat, if unit's HP ≥ 50%, foe cannot counterattack.
Dazzling Staff 3.png Dazzling Staff 3 Foe cannot counterattack.
Desperation 1.png Desperation 1 If unit's HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Desperation 2.png Desperation 2 If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Desperation 3.png Desperation 3 If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Distant Counter.png Distant Counter Unit can counterattack regardless of foe's range.
Null C Disrupt 1.png Null C-Disrupt 1 At start of combat, if unit's HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat.
Null C Disrupt 2.png Null C-Disrupt 2 At start of combat, if unit's HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat.
Null C Disrupt 3.png Null C-Disrupt 3 Neutralizes status effects and disables skills that prevent counterattacks during combat.
Ostian Counter.png Ostian Counter Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def+4 during combat.
Sacaes Blessing.png Sacae's Blessing If foe uses sword, lance, or axe, foe cannot counterattack.
(Skill cannot be inherited.)
Vantage 1.png Vantage 1 If unit's HP ≤ 25% and foe initiates combat, unit can counterattack before foe's first attack.
Vantage 2.png Vantage 2 If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack.
Vantage 3.png Vantage 3 If unit's HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.
Watersweep 1.png Watersweep 1 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+5 and foe uses magic, staff, or dragonstone, foe cannot counterattack.
Watersweep 2.png Watersweep 2 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+3 and foe uses magic, staff, or dragonstone, foe cannot counterattack.
Watersweep 3.png Watersweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack.
Windsweep 1.png Windsweep 1 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+5 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
Windsweep 2.png Windsweep 2 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+3 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
Windsweep 3.png Windsweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.

List of items

Icon Item Description
Fear Charm.png Fear Charm All enemies are prevented from counterattacking until each foe's next action.

List of structures

None, currently.