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Counterattack

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In combat, a defending unit can perform a counterattack if certain conditions are met. This lets the unit retaliate against the attacking unit.

The default condition to be fulfilled to enable a counterattack is that the defending unit's weapon range matches the distance to the attacker, but certain skill effects can change this condition, for example by guaranteeing or disabling counterattacks.

If the defender can perform a follow-up attack, they will. This attack is also considered a counterattack.

Skill Interaction[edit | edit source]

Main article: Skill interaction

Sources of counterattack[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Adult (Armored) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
Alondite Unit can counterattack regardless of foe's range.
Athame Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Big-Catch Bow+ Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Big-Catch Bow Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Candlelight+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Candlelight After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
Chaos Manifest Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack.
Divine Mist Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dragonbind Effective against dragon foes. Unit can counterattack regardless of foe's range.
Expiration Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Fimbulvetr Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Firesweep Axe+ Unit and foe cannot counterattack.
Firesweep Axe Unit and foe cannot counterattack.
Firesweep Bow+ Effective against flying foes. Unit and foe cannot counterattack.
Firesweep Bow Effective against flying foes. Unit and foe cannot counterattack.
Firesweep L+ Unit and foe cannot counterattack.
Firesweep Lance Unit and foe cannot counterattack.
Firesweep S+ Unit and foe cannot counterattack.
Firesweep S Unit and foe cannot counterattack.
Fishie Bow+ Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Fishie Bow Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Flash+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Flash After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
Forseti Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Gjöll Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot.
Gradivus Unit can counterattack regardless of foe's range.
Hliðskjálf Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
Imhullu Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions.
Juicy Wave+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Juicy Wave If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Kriemhild If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat if unit attacked, deals 20 damage to nearest ally.
Leiptr Unit can counterattack regardless of foe's range.
Lightning Breath+ Slows Special trigger (cooldown count+1).
Unit can counterattack regardless of foe's range.
Lightning Breath Slows Special trigger (cooldown count+1).
Unit can counterattack regardless of foe's range.
Lion King Fang Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
Petal Parasol+ If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Petal Parasol If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Ragnell Unit can counterattack regardless of foe's range.
Ragnell·Alondite Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat).
Raijinto Unit can counterattack regardless of foe's range.
Rapier Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.
Razing Breath Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Sanngriðr Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.
Scallop Blade+ If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
Effect:【Dagger 7】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threathen and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Scallop Blade If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
Effect:【Dagger 5】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Shadow Sword Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Siegfried Unit can counterattack regardless of foe's range.
Sol Katti If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Starfish+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Starfish If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Steady Lance Unit and foe cannot counterattack.
Stout Tomahawk Unit can counterattack regardless of foe's range.
Sublime Surge Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Umbra Burst Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.
Umbra Burst Effective against flying foes. Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.
Umbra Burst Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Umbra Burst Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Deals a minimum of 1 damage.
Umbra Burst Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.
Umbra Burst Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.
Umbra Burst Unit can counterattack regardless of foe's range. Calculates damage from staff like other weapons. Deals a minimum of 1 damage.
Umbra Burst Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.
Valaskjálf If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack.
Venin Edge Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
Vouge Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range.
Whelp (Armored) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
Worldsea Wave Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Yearling (Arm.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.

Weapons related to this keyword when refined

Weapon Refined Description
Lightning Breath+ Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Sol Katti If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Dazzling Staff W.png Absorb+ Foe cannot counterattack.
Arthurs Axe W.png Arthur's Axe At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Dazzling Staff W.png Candlelight+ Foe cannot counterattack.
Desperation W.png Concealed Blade If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Deathly Dagger W.png Deathly Dagger Magic foes cannot counterattack.
Dazzling Staff W.png Fear+ Foe cannot counterattack.
Flash+
Golden Dagger W.png Golden Dagger At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range.
Dazzling Staff W.png Grandscratcher+ Foe cannot counterattack.
Gravity+
Inscribed Tome W.png Inscribed Tome If foe initiates combat and uses sword, lance, axe, or beast damage, unit can counterattack regardless of foe's range.
Dazzling Staff W.png Joyous Lantern+ Foe cannot counterattack.
Kumade+
Melancholy+
Naga tome W.png Naga In combat against a dragon foe, disables foe's skills that "calculate damage using the lower of foe's Def or Res" and unit can counterattack regardless of foe's range.
Nidhogg W.png Nidhogg Magic and dragon foes cannot counterattack.
Dazzling Staff W.png Ovoid Staff+ Foe cannot counterattack.
Pain+
Panic+
Slow+
Toasty Skewer+
Trilemma+
Urvan W.png Urvan Reduces damage from foe's first attack by 40%. If foe initiates combat, foe can make a follow-up attack before unit can counterattack.
Weirding Tome W.png Weirding Tome If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Dazzling Staff W.png Witchy Wand+ Foe cannot counterattack.

List of Assists

Assist Description
Harsh Command+ Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.
Restore+ Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Restore Restores 8 HP.
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.

List of Specials

None, currently.

List of Passives

Icon Passive Description
Binding Shield.png Binding Shield In combat against a dragon foe, unit makes a guaranteed follow-up attack and foe cannot counterattack or make a follow-up attack.
Close Counter.png Close Counter Unit can counterattack regardless of foe's range.
Dazzling Staff 1.png Dazzling Staff 1 At start of combat, if unit's HP = 100%, foe cannot counterattack.
Dazzling Staff 2.png Dazzling Staff 2 At start of combat, if unit's HP ≥ 50%, foe cannot counterattack.
Dazzling Staff 3.png Dazzling Staff 3 Foe cannot counterattack.
Desperation 1.png Desperation 1 If unit's HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Desperation 2.png Desperation 2 If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Desperation 3.png Desperation 3 If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Distant Counter.png Distant Counter Unit can counterattack regardless of foe's range.
Killing Intent.png Killing Intent At start of combat, if foe's HP < 100% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Null C Disrupt 1.png Null C-Disrupt 1 At start of combat, if unit's HP = 100%, neutralizes effects that prevent unit's counterattacks during combat.
Null C Disrupt 2.png Null C-Disrupt 2 At start of combat, if unit's HP ≥ 50%, neutralizes effects that prevent unit's counterattacks during combat.
Null C Disrupt 3.png Null C-Disrupt 3 Neutralizes effects that prevent unit's counterattacks during combat.
Ostian Counter.png Ostian Counter Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def+4 during combat.
Sacaes Blessing.png Sacae's Blessing If foe uses sword, lance, or axe, foe cannot counterattack.
(Skill cannot be inherited.)
Vantage 1.png Vantage 1 If unit's HP ≤ 25% and foe initiates combat, unit can counterattack before foe's first attack.
Vantage 2.png Vantage 2 If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack.
Vantage 3.png Vantage 3 If unit's HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.
Watersweep 1.png Watersweep 1 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+5 and foe uses magic, staff, or dragonstone, foe cannot counterattack.
Watersweep 2.png Watersweep 2 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+3 and foe uses magic, staff, or dragonstone, foe cannot counterattack.
Watersweep 3.png Watersweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack.
Windsweep 1.png Windsweep 1 If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+5 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
Windsweep 2.png Windsweep 2 If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+3 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
Windsweep 3.png Windsweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.

List of items

Icon Item Description
Fear Charm.png Fear Charm All enemies are prevented from counterattacking until each foe's next action.

List of structures

Icon Structure Description
Structure Deaths Throne.png Death's Throne Prevents counterattacks from any foe within 9 rows and 3 columns centered on structure with HP ≤ 35 through that foe's next action.

List of Duo Skills

None, currently.