Daily Summoning Event: Cooldown Bonuses (Notification)

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Banner Focus Focus Cooldown Bonuses 2.jpg
Daily Summoning Event: Cooldown Bonuses

Active: to

For 24 hours only!

For 21 days straight, summoning focus events are coming back!

The fourth day's summoning event is Cooldown Bonuses!

For new summoning events, the first time you summon, you won't have to use Orbs!

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• Appearance rates from previous summoning events with the same name will not be carried over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them to Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Mia Lady of Blades.png

A mercenary fighting to improve her sword
skills. In life, she doesn't sweat the details.
Appears in Fire Emblem: Path of Radiance.

Skills learnable at 5★:

Icon Skill Weapon.pngResolute Blade
Mt: 16 Range: 1
Grants Atk+3. Deals +10 damage when Special
triggers.
This skill can only be equipped by its original unit.

Icon Skill Special.pngLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff.png

Flashing Blade 3.pngFlashing Blade 3
If unit’s Spd > foe’s Spd, grants Special
cooldown charge +1 per unit's attack. (Only
highest value applied. Does not stack.)
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Colorless Staff.png

Vantage 3.pngVantage 3
If unit’s HP ≤ 75% and foe initiates combat, unit
can counterattack before foe’s first attack.

"I joined the Greil Mercenaries after Greil saved me. I had gone and gotten myself captured."


Hero banner Ike Brave Mercenary.png

A kindhearted but stoic young man who has
taken command of his father's mercenary band.
Wields the axe of his father, Greil. Appears in
Fire Emblem: Path of Radiance.

Skills learnable at 5★:

Icon Skill Weapon.pngUrvan
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit receives consecutive attacks, reduces
damage from foe's second attack onward by 80%.
This skill can only be equipped by its original unit.

Icon Skill Special.pngAether
Cooldown: 5
Treats foe’s Def/Res as if reduced by 50% during
combat. Restores HP = half of damage dealt.
Cannot use: Icon Class Colorless Staff.png

Steady Breath.pngSteady Breath
If foe initiates combat, grants Def+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Beorcs Blessing.pngBeorc's Blessing
Neutralizes cavalry and flying foes’ bonuses (from
skills like Fortify, Rally, etc.) during combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Threaten Def 3.pngThreaten Def 3
At start of turn, inflicts Def-5 on foes within
2 spaces through their next actions.

"So war has come to this world as well, and its people suffer for it. Seems there's work for me to do here."


Hero banner Nephenee Fierce Halberdier 2.jpg

A militia member from the Crimean countryside.
Since she's quiet, people think she's shy, but...
Appears in Fire Emblem: Path of Radiance.

Skills learnable at 5★:

Icon Skill Weapon.pngDauntless Lance
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against armored foes.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Spd 2.pngAtk/Spd 2
Grants Atk/Spd+2.

Wrath 3.pngWrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

"I'm just a country girl, so I try to avoid makin' conversation..."


News Anna Reaction Ok.png

"Here's an idea: learn a variety of Special skills to get the most out of these Heroes' abilities!"

Posted: