Daily Summoning Event: Countering Skills (Notification)

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Banner Focus Focus Countering Skills 2.jpg
Daily Summoning Event: Countering Skills

Active: to

For 24 hours only!

For 21 days straight, summoning focus events are coming back as part of Feh's Summer Celebration!

The second day's summoning event is Countering Skills!

For new summoning events, the first time you summon, you won't have to use Orbs!

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• Appearance rates from previous summoning events with the same name will not be carried over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them to Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Ike Young Mercenary.png

A kindhearted but stoic young man who has
taken command of his father's mercenary band.
Appears in Fire Emblem: Path of Radiance.

Skills learnable at 5★:

Icon Skill Weapon.pngRagnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngAether
Cooldown: 5
Treats foe’s Def/Res as if reduced by 50% during
combat. Restores HP = half of damage dealt.
Cannot use: Icon Class Colorless Staff.png

Heavy Blade 3.pngHeavy Blade 3
If unit’s Atk > foe’s Atk, grants Special
cooldown charge +1 per unit's attack. (Only
highest value applied. Does not stack.)
Cannot use: Icon Class Colorless Staff.png

Swordbreaker 3.pngSwordbreaker 3
If unit's HP ≥ 50% in combat against a sword foe,
unit makes a guaranteed follow-up attack and foe
cannot make a follow-up attack.
Cannot use: Icon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.png

"I train when I can, though usually by myself. I'm not all that great when it comes to...you know, talk."


Hero banner Hector General of Ostia.png

Eliwood's friend and brother of the Marquess
of Ostia. Prefers action to court formality.
Appears in Fire Emblem: The Blazing Blade.

Skills learnable at 5★:

Icon Skill Weapon.pngArmads
Mt: 16 Range: 1
If unit’s HP ≥ 80% and foe initiates combat, unit
makes a guaranteed follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngPavise
Cooldown: 3
Reduces damage from an adjacent foe's attack by
50%.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Goad Armor.pngGoad Armor
Grants Atk/Spd+4 to armored allies within
2 spaces during combat.
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"Someone once told me that knights should stand their ground, but that's really just not my style."


Hero banner Takumi Wild Card 2.png

Prince of Hoshido who wields the divine
bow Fujin Yumi. Prickly at times.
Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngFujin Yumi
Mt: 14 Range: 2
Effective against flying foes. If unit’s HP ≥ 50%,
unit can move through foes’ spaces.
This skill can only be equipped by its original unit.

Icon Skill Special.pngVengeance
Cooldown: 3
Boosts damage by 50% of damage dealt to unit.
Cannot use: Icon Class Colorless Staff.png

Close Counter.pngClose Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Sword.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Threaten Spd 3.pngThreaten Spd 3
At start of turn, inflicts Spd-5 on foes within
2 spaces through their next actions.

"I always keep my Fujin Yumi nice and polished. I'm only as good as my weapon. Best to keep it in top shape."


News Anna Reaction Ok.png

"Vantage and Quick Riposte really complement these skills!"

Posted: