Daily Summoning Event: Movement Skills (Notification)

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Banner Focus Focus Movement Skills 2.jpg
Daily Summoning Event: Movement Skills

Active: to

Feh's Summer Celebration is in full swing! For 21 days straight, summoning focus events are coming back for 24 hours only!

Today's summoning event is Movement Skills!

For new summoning events, the first time you summon, you won't have to use Orbs!

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• Appearance rates from previous summoning events with the same name will not be carried over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them to Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Elincia Lost Princess.png

The princess of Crimea, whose existence was
concealed. Cares for her kingdom and people.
Appears in Fire Emblem: Path of Radiance.

Skills learnable at 5★:

Icon Skill Weapon.pngAmiti
Mt: 11 Range: 1
Inflicts Spd-2. If unit initiates combat, unit attacks
twice.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngArdent Sacrifice
Range: 1
Restores 10 HP to target ally. Unit loses 10 HP
but cannot go below 1.
Cannot use: Icon Class Colorless Staff.png

Death Blow 3.pngDeath Blow 3
If unit initiates combat, grants Atk+6 during
combat.
Cannot use: Icon Class Colorless Staff.png

Flier Formation 3.pngFlier Formation 3
Unit can move to a space adjacent to a flying ally
within 2 spaces.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"I'm quite good at cooking and other household chores, I'll have you know. Hm? That doesn't seem very princess-like to you? Haha! You're not the first one to say so."


Hero banner Tana Winged Princess.png

The princess of Frelia. Innes's sister. Somewhat
naive, but cheery and very sociable. Appears in
Fire Emblem: The Sacred Stones.

Skills learnable at 5★:

Icon Skill Weapon.pngVidofnir
Mt: 16 Range: 1
If foe initiates combat and uses sword, lance, or
axe, grants Def+7 during combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Spd Def 2.pngSpd/Def 2
Grants Spd/Def+2.

Guidance 3.pngGuidance 3
Infantry and armored allies within 2 spaces
can move to a space adjacent to unit.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"I left the castle without my father's permission. I wonder if he'll be angry with me..."


Hero banner Amelia Rose of the War 2.jpg

A young soldier from a small village in Grado.
She is honest and sincere. Appears in
Fire Emblem: The Sacred Stones.

Skills learnable at 5★:

Icon Skill Weapon.pngGrado Poleax
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
This skill can only be equipped by its original unit.

Icon Skill Special.pngSacred Cowl
Cooldown: 2
If foe's Range = 2, reduces damage from that foe's
attack by 30%.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Earth Boost 3.pngEarth Boost 3
At start of combat, if unit’s HP ≥ foe's HP+3,
grants Def+6 during combat.

Armor March 3.pngArmor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"I'm from a small village called Silva. It's in Grado. I thought I'd join up and fight for my country... I just hope everybody back home is doing all right."


Feh BtlFace D.png

"I bet I could use Flier Formation too!"

Posted: