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Dark Breath+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
As one of the two 3 star available dragons, Corrin can be built quite effectively on a budget and is very ommon for merges.

Because one cannot lean on '"`UNIQ--item-594--QINU`"' to provide damage, +Atk becomes extremely important in allowing Corrin to cut through enemies due to her low attack. However, if that boon is not available to you other boons such as +Def and +Spd are also acceptable alternatives. Because this build is focused on being a physical sponge, -Res is her optimal bane, though -HP is also acceptable.

'"`UNIQ--item-597--QINU`"' is Corrin's native weapon and is usually sufficient if you're building her on a budget. However, if one can spare the fodder '"`UNIQ--item-600--QINU`"' is generally better, as it makes her much more flexible in terms of what targets she can bait. Generally +Spd is the best refine, but if one has a +Def Corrin doubling down on a +Def refine also works out very well.

'"`UNIQ--item-603--QINU`"' is a powerful assist for enemy phase tanky units, but other options such as dual rallies are also very strong.

'"`UNIQ--item-606--QINU`"' is particularly important to Corrin, as she needs the boost to all of her stats. The Spd helps her not get doubled, the Def/Res are good ofr her bulk, and Corrin needs all the Atk she can get.

Alternately, if '"`UNIQ--item-609--QINU`"' is not available and one wants to make Corrin much more specialized, '"`UNIQ--item-612--QINU`"' allows her to easily stand up to red units.

'"`UNIQ--item-615--QINU`"' becomes the best skill to use if running '"`UNIQ--item-618--QINU`"', as it allows her to easily deal with sword units and is fairly readily available.

If running '"`UNIQ--item-621--QINU`"', '"`UNIQ--item-624--QINU`"' is a good option for her, as generally '"`UNIQ--item-627--QINU`"' is overkll alongside TA.

Alternately, one can run '"`UNIQ--item-630--QINU`"' if units such as Brave Lyn are a problem.

'"`UNIQ--item-633--QINU`"' is Corrin's natural C skill and is very good, but can be changed to suite the requirements of her team. Other common C skills are other hones/spurs, '"`UNIQ--item-636--QINU`"', or smokes, though they are much more expensive inheritance wise.

If one runs a breaker as their B skill, '"`UNIQ--item-639--QINU`"' becomes the best Sacred Seal of choice, given that it's fairly easy to craft even on a budget. Alternately, another powerful seal that should generally be maxed out is '"`UNIQ--item-642--QINU`"', especially if you utilize '"`UNIQ--item-645--QINU`"' and thus relying on Corrin to be a melee duelist.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
With her naturally high speed, Corrin can utilize her native weapon quite well.

Her optimal boon is +Atk due to it being a super boon, giving her +4 atk rather than the normal +3. However, other boons such as +Def and +Spd are also acceptable alternatives. Because this build is focused on being a physical sponge, -Res is her optimal bane, though -HP is also acceptable.

'"`UNIQ--item-419--QINU`"' is the weapon of choice in this build, allowing Corrin to capitalize on her first combat, which will generally be in her advantage, and apply a large debuff to the enemy which allows her to much better tank the rest of the enemies when they come into range in the enemy phase. +Spd is the best refine for the weapon, as it will better allow her to double enemies if she chose to initiate and avoid doubles.

'"`UNIQ--item-422--QINU`"' is a powerful assist for enemy phase tanky units, but other options such as dual rallies are also very strong.

'"`UNIQ--item-425--QINU`"' is a strong option for Corrin, as it'll allow her to cut through tanky enemy units on a low cooldown on her first combat, as its cooldown is not enhanced by something like '"`UNIQ--item-428--QINU`"'. Alternately, one can use '"`UNIQ--item-431--QINU`"' to empower Corrin's second combat phase.

'"`UNIQ--item-434--QINU`"' is important to the build, as it is not build into '"`UNIQ--item-437--QINU`"'.

'"`UNIQ--item-440--QINU`"' enhances Corrin's enemy phase prowess, allowing her to always be able to hit back twice.

Alternately, '"`UNIQ--item-443--QINU`"' is a strong B skill for her if one chooses to rely on the '"`UNIQ--item-446--QINU`"' debuff in addition her natural speed to double opponents. It further increases her kill potential on targets that she normally wouldn't be able to kill, in addition to opening up the use of higher cooldown skills such as '"`UNIQ--item-449--QINU`"' if one wishes to do so.

'"`UNIQ--item-452--QINU`"' is Corrin's natural C skill and is very good, but can be changed to suite the requirements of her team. Other common C skills are other hones/spurs, '"`UNIQ--item-455--QINU`"', or smokes.

Depending on what threats you need Corrin stand up to, her S slot can change between '"`UNIQ--item-458--QINU`"', making her more durable against ranged threats, or '"`UNIQ--item-461--QINU`"' which makes her more durable against melee threats.

Alternately, if one chooses to go '"`UNIQ--item-464--QINU`"', the '"`UNIQ--item-467--QINU`"' seal becomes a solid option to allow Corrin to keep up her enemy phase prowess, albeit at the cost of some tankiness.
Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Orb.png Very high investment
Speed Plus W.png Dark Breath+ (Spd)
Icon Skill Assist.png Flexible
Stats: +Spd,+Def/-Res
Click to show/hide build description 
This build aims to be extremely frustrating to deal with on Arena Defense teams.

This is done by utilizing the annoyances created by '"`UNIQ--item-502--QINU`"' and adding '"`UNIQ--item-505--QINU`"' on top of it, and then having strong enemy phase with '"`UNIQ--item-508--QINU`"'. Note that this build is functional when wielded by a player, but is generally outclassed by her The Black Pillar build when player controlled.

'"`UNIQ--item-511--QINU`"' makes this build powerful, allowing Corrin to debuff her enemies when they try to bait her in. Even if she dies to the enemy, it will still debuff the enemies, causing them problems when the enemy tries to take down the rest of your team. +Spd is the best refine for the weapon, as it will better allow her to sweep enemies if she chose to initiate and avoid doubles on the backswing.

Her assist skill is very flexible, though '"`UNIQ--item-514--QINU`"' is generally strong at keeping your defense team together and Corrin in front.

'"`UNIQ--item-517--QINU`"' is a strong special skill, given the 4 cooldown with '"`UNIQ--item-520--QINU`"'. Alternately, '"`UNIQ--item-523--QINU`"' can be used if you think she's likely to get an initiating attack off, making attacking back into her extremely difficult.

'"`UNIQ--item-526--QINU`"' is a strong A skill, as it punishes enemies for trying to circumvent '"`UNIQ--item-529--QINU`"' by attacking into her. If running '"`UNIQ--item-532--QINU`"' she can very easily simply activate it during combat, allowing her to severely dent even the most tanky of attackers. Even when using '"`UNIQ--item-535--QINU`"' it will help Corrin activate the skill immediately if she was able to get an initiating attack off.

'"`UNIQ--item-538--QINU`"' is what makes this build particularly annoying to deal with, as it allows her to safely initiate on enemies without fear of counter attack most of the time.This is especially powerful if the neemy did not note down the skills on their enemies, which can catch many players off guard and put them in a very bad position.

Alternately, given the popularity of Green dragons, '"`UNIQ--item-541--QINU`"' is an alternative to shut down teams that try to bait her using dragons.

'"`UNIQ--item-544--QINU`"' is Corrin's natural C skill and is very good, but can be changed to suite the requirements of her team. Other common C skills are other hones/spurs, '"`UNIQ--item-547--QINU`"', or smokes.

'"`UNIQ--item-550--QINU`"' ensures that Corrin is able to sweep her enemies, as the added 10 speed puts her effective speed above almost every enemy.
Dueling Sword.png Optimal
Stamina Potion.png Chain
Orb.png Very high investment
Click to show/hide build description 
El Dragontino has the power to surpass other dragons, can be very versatile and can become the Ultimate Debuff Wall if positioned correctly.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

A description has not been written for this build yet.

Pen.png Creative
Hero Feather Darkened.png High investment
Defense Plus W.png Dark Breath+ (Def)
Stats: +spd/-hp
Click to show/hide build description 
The main goal of this build is for Robin to have good player and enemy phases. The basic idea is for her to get in, safely attack and debuff on player phase and then tank on enemy phase. I also just wanted to come up with a build that was different from your typical dragon build.

For IV's +spd is desired for her boon. This allows her to activate Windsweep on more units. Her bane should be -hp, that way her defensive stats are both good on enemy phase, although -res can also work (my own Robin is -res), just watch out for mages and other dragons.

For her weapon we go with Dark Breath+ refined for def. While giving up Expiration's innate distant counter is unfortunate, I personally felt she didn't quite have the bulk for it anyways. With dark breath and its refine, her def is brought up to 34 and she can debuff both the enemy's speed and attack by -7 after attacking, which helps her survivability greatly.

For her special her native Bonfire is a good choice for some reliable damage, although other options such as moonbow or glimmer can be chosen if desired.

For her A passive her exclusive Dragonskin is an excellent choice, giving her some extra bulk on enemy phase and removing her weakness to archers. For her B we chose Windsweep 3. This will allow her to safely attack on player phase without having to worry about counter attacks from most foes. After she attacks, the enemies will then be debuffed by dark breath, and will do less damage to her on enemy phase. Her C skill is really up to the player. She comes with Res Smoke for some extra debuffing to increase her own damage, but buffs for your allies can also be chosen depending on your team comp.

For her seal we go with Close Def 3. With this, Dragonskin and Dark Breath debuffs, Robin effectively gets a 17 point damage reduction on enemy phase on her own against melee units, which can bolstered even further with buffs from allies.
Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This is an alternative high-investment build for people who either lack access to Steady Breath or just want to try a different strategy that isn't limited to the Enemy Phase. While most debuffers in the game are squishy units who need to keep their distance, Tiki is sturdy enough to stick around and enjoy the benefits herself, making her excellent at crowd control so long as her allies can remove specific threats.

The effect of Dark Breath+ gets a massive boost on refinement, upping the debuff to -7, hitting the targetted unit, and activating in any Phase so long as Tiki is able to attack (plus the usual "lower of Def/Res" against ranged units). That, Sol, Vantage, and Threaten Res combine to make Tiki a nightmare for the enemy in any long term battle, as after the initial round both the enemy and their nearby teammates will struggle to maintain a decent damage output, while Tiki hits harder, picks off injured units before they get to do anything, and recovers. The key, therefore, is to make sure that the first enemy she engages is one that poses little threat to her (usually a green or ranged unit, possibly a low Res sword depending on how high you can get her Atk), allowing Dark Breath+ to soften up the rest of the enemies ahead of time.

Tiki has the highest Atk of all Infantry dragons (only slightly behind Myrrh and male Grima), which allows her to do substantial damage without having to rely on her Special. Further Atk investment and team support is highly recommended as it will allow her to one-hit knockout lower Res units (or low Def ranged units), which opens up your options for your crucial first attack. However, you can up her Spd instead if you are more concerned about avoiding double hits and capitalizing on the Dark Breath+ Spd debuff.

Reciprocal Aid helps Tiki control her health if Sol alone doesn't hack it, but if you have a healer on your team you probably want Reposition instead.

Distant Def 3 is recommended to allow Tiki to more easily bait green and red mages, but if your team isn't concerned about them, or if you're struggling to get her Atk up to where you want it, Quick Riposte 3 can give her an offensive boost on the Enemy Phase.