Darting Stance/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Stamina Potion.png Chain
Orb.png Very high investment
Click to show/hide build description 
This build basically exists to boost Alfonse's speed high enough (Weapon Refine + A skill) so that he doesn't get doubled and it uses Quick Riposte to guarantee the double (Or guarantee it one time before you rely on Brazen Atk/Spd if you are using it). Even Spd Wave also bursts his speed further while providing a nice boost to his team. Any way of boosting his speed is welcomed (Like the Earth Blessing with Female Grima being on your team, a Speed Tactics User or the use of any mixed spur with atk/spd or def/spd). Sol is just for the sustain.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Sycophancy W.png Nóatún (Skill)
Icon Skill Assist.png Swap / Flexible
Stats: Neutral

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Speed Plus W.png Wo Gùn+ (Spd) / Slaying Axe+
Icon Skill Assist.png Flexible
Icon Skill Special.png Glimmer / Flexible
Stats: +Spd/-HP
Click to show/hide build description 
This build is meant to have Libra constantly shifting between Enemy Phase defense and Player Phase offense.

Darting Stance 3 allows him to take much fewer Enemy Phase doubles and potentially allow his own doubles on retaliation. Other options could include Kestrel Stance 2 or Steady Posture 2. The key is to increase speed.

Wrath 3 allows him to take that Enemy Phase damage he took and use it to his advantage with the special cooldown boost and +10 damage when specials activate. Another option could include Special Spiral 3, which may be preferred alongside Wo Gùn+ compensating for the damage boost loss.

Wo Gùn+ allows for even higher damage from the special, and Slaying Axe+ allows for even more consistent special activation. Both weapons would be refined in +Spd. Slaying Hammer+ could work for dealing with Armoured units, also Speed refined.

Spd Smoke 3 helps his dual phase potential. Smoke from being initiated on during Enemy Phase will help his speed difference rise on player phase, which has its obvious boons. Other options could include Even Speed Wave 3 or Threaten Spd 3 if lacking in any other options.

Close Def 3 makes him even more durable vs melee foes of either physical or magical (dragons) prowess. His mixed defenses are good, and this bolsters that. Distant Def 3 could work too for ranged bait, as well as Deflect Magic 3 and Deflect Missile 3. Stat boosters like Defense +3 or Resistance +3 as well as Atk/Def +2 and HP/Res 2 can also work well.

As for the Special, Moonbow and Glimmer provide strong damage at a very low cooldown. Higher count specials may work though consistency may fall, of course.
Pen.png Creative
Sacred Coin.png Assault
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Resistance Plus W.png Blárserpent+ (Res)
Icon Skill Assist.png Reposition / Flexible
Stats: Neutral
Click to show/hide build description 
Unfortunately for Ursula, her unspecialized statline and no access to IVs makes her a difficult unit to work with. That said, she does possess just enough in each stat to warrant a build that is... unconventional, to say the least.

To begin, Ursula's strongest stats are her speed and her resistance. And what are those two stats good for? Well, being a resistance tanker! Thankfully, as a blue tome unit, Ursula has access to the only Distant Defense tome in the game (as of Ver. 2.7.1), Blárserpent. In doing so, on enemy phase, Ursula will have 36 resistance, which is certainly nothing to sneeze at. And, refining her weapon with the resistance refine brings it up further to 39 res.

Her assist is simple in nature, draw allies back, thus putting distance between them and the enemy without compromising Ursula's position. That said, you can always exchange it for something else. Tailor it as you need. Her special, too, is fairly simple in nature. Her primary source of damage will be from her special, and Iceberg/Glacies can deal around 20/32 damage when conditions are right. A two-count special such as Moonbow may not provide the damage she needs to defeat foes, but as before, her special is at your discretion.

Her A skill complements her weapon. At 32 speed, she can be doubled by many, many units, and she cannot access a boon to mend that difference. As such, Darting Stance brings her natural speed up to 38, meaning a unit must have 43 speed to double her. That can be a difficult threshold to reach for some mages. Of course, cavalry buffs from allies will be crucial to her survival. If your allies can raise her speed well enough, you can choose Swift Stance to bulk up her resistance even further.

Dull Ranged, her B skill, acts both offensively and defensively. Because she is a ranged magic counter, she wants to ensure her foes are as weak as they come, due to her own insignificant stat pool. Nullifying buffs makes it far easier for Ursula to avoid doubles as well as dish out a little more damage.

Her C skill depends on your team's composition. She'll be right at home in a cavalry team. A cavalry buff makes the most sense, particularly Goad or Hone, as she wants make sure her offensive allies can deal with powerful foes. Of course, a defensive buff may make it easier for them to deal with physical threats for her. If you're running her on a mixed team or otherwise, a ploy, smoke, or tactic skill can work here.

Her Sacred Seal has a little flexibility. You can choose to give her Distant Defense to double down on Blárserpent (granting her a fantastic 45 resistance), or you can bolster her overall bulk with HP Res 2. HP Res 2 may be more efficient than Distant Defense if you choose to run a Ploy skill on her. It also worth mentioning that HP Res 2 will bring her physical soak to exactly 60, which should be just enough for her to survive one sword or lance attack at full HP. If you swear to never put her in way of a melee unit, Distant Defense can be used to ward off daggers and bows.