General | Quotes | Misc | Heroic Ordeal |
Death Knight The Reaper | |
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Art by: Yamao (やまお) / INTELLIGENT SYSTEMS | |
Description | The Flame Emperor's subordinate, a knight who desires only to fight the strong. Given his name due to his scythe and dark steed. Appears in Fire Emblem: Three Houses. |
Rarities | 3 — 5 — Grand Hero Battle |
Weapon Type | Lance |
Move Type | Cavalry |
Voice Actor EN | ??? Voice actor is uncredited in-game.
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Voice Actor JP | ??? (???) Voice actor is uncredited in-game.
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Release Date | |
Addition Date | |
Entry | Three Houses |
Version | 3.8 |
Internal ID | PID_死神騎士 (410)
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Origin | 120000900500 |
{{InMain|
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 3/4/5 | 5/6/7 | 2/3/4 | 36 |
2 | 15/16/17 | 7/8/9 | 3/4/5 | 6/7/8 | 2/3/4 | 38 |
3 | 16/17/18 | 7/8/9 | 4/5/6 | 6/7/8 | 3/4/5 | 41 |
4 | 16/17/18 | 8/9/10 | 4/5/6 | 7/8/9 | 3/4/5 | 43 |
5 | 17/18/19 | 8/9/10 | 5/6/7 | 7/8/9 | 4/5/6 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 24/26/29 | 16/18/21 | 19/22/25 | 16/19/22 | 117~118 |
2 | 30/33/36 | 26/29/32 | 17/19/22 | 21/24/27 | 17/20/23 | 125~126 |
3 | 33/36/39 | 28/31/34 | 19/22/25 | 23/26/29 | 20/23/26 | 138 |
4 | 34/37/40 | 30/33/36 | 20/23/26 | 25/28/31 | 21/24/27 | 145 |
5 | 36/40/43 | 32/35/38 | 22/25/29 | 26/30/33 | 23/27/30 | 156~158 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
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3 | 50% | 60% | 45% | 50% | 50% | 255% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 3 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Scythe of Sariel | 16 | 1 | Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. | 400 | 5 | 5 |
Scythe of Sariel can be upgraded in the Weapon Refinery.
When upgraded, the description of Scythe of Sariel becomes "Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).".
Scythe of Sariel can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rising Flame | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
Blazing Flame | 4 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
B | Escape Route 1 | If unit's HP ≤ 30%, unit can move to a space adjacent to any ally. | 60 | 3 | |
Escape Route 2 | If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. | 120 | 4 | ||
Escape Route 3 | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. | 240 | 5 | ||
C | Close Guard 1 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." | 60 | 1 | |
Close Guard 2 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." | 120 | 2 | ||
Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." | 240 | 4 |