Penalties

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This page is about the status effect. For another mechanic which inflicts stat decreases, see combat reductions. For the description tag【Penalty】, see List of description tags.
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect Penalty.png Negative Icon Skill Weapon.png Silver Dagger+
Seal Atk 3.png Seal Atk 3
Penalty inflicted by a skill like Panic or Threaten.

Penalties (also known as debuffs in early tooltip text) are temporary stat decreases inflicted through status effects. For example, Seal Atk Spd 2.png Seal Atk/Spd 2 is a passive skill which inflicts penalties that reduce Atk and Spd. Penalties are not to be confused with combat reductions or reductions in general.

Negative status effects on a unit, including penalties, lasts until a unit takes an action, unlike positive status effects, which last until the start of the unit's phase. For sources of this status effect, see the category page Sources of penalties.

Skill Interaction[edit | edit source]

  • Penalties which affect the same stat will not stack with each other (e.g. Seal Atk and Threaten Atk). Only the highest value will apply.
  • Penalties affecting different stats (e.g. Seal Atk and Seal Spd) will apply simultaneously.
  • Penalties will stack with  bonuses and combat boosts. They will both apply at the same time and will not cancel each other out.
  • Wording of skills that target bonuses or penalties can be inconsistent in their applications of the term.
    • Some skills that claim to target penalties will target bonuses affected by  Panic, such as Icon Skill Weapon.png Broadleaf Fan+.
      • If regular penalties and bonuses affected by  Panic exist in the same stat, Icon Class Green Tome.png Blizzard will use the total of the penalties in that stat.
    • However, some skills that claim to target penalties will not target bonuses affected by  Panic, such as Icon Skill Assist.png Harsh Command.
  • Stats cannot be reduced below 0 by penalties, but penalties are always fully counted for skills that consider their values.

Sources of penalties[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Aversa's Night Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action.
Big-Catch Bow+ Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Big-Catch Bow Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Blizzard Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat.
Broadleaf Fan+ Grants bonus to unit's Atk = total penalties on foe during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Broadleaf Fan Grants bonus to unit's Atk = total penalties on foe during combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Chaos Manifest Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack.
Cunning Bow Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe ≥ 10, inflicts Atk/Spd/Def/Res-5 on foe during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.)
Demonic Breath Grants Def+3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's range = 2, calculates damage using the lower of foe's Def and Res.
Dignified Bow Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.
Eldhrímnir Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.)
Élivágar If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Fimbulvetr Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Gjallarbrú Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Gjöll Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot.
Legion's Axe+ After combat, if unit attacked, converts bonuses on foe into penalties through its next action.
Legion's Axe After combat, if unit attacked, converts bonuses on foe into penalties through its next action.
Light of Dawn Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
Monstrous Bow+ Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Monstrous Bow Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Panic+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Panic After combat, if unit attacked, converts bonuses on foe into penalties through its next action.
Petal Parasol+ If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Petal Parasol If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Scallop Blade+ If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
Effect:【Dagger 7】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threathen and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Scallop Blade If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
Effect:【Dagger 5】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Skadi Effective against flying foes.
Grants Spd+3. At the start of turn 3, deals 10 damage to foes within 3 columns centered on unit, and converts bonuses on those foes into penalties through their next actions.
Spectral Tome+ After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Spectral Tome After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Sæhrímnir Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Weapons related to this keyword when refined

Weapon Refined Description
Legion's Axe+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Monstrous Bow+ Effective against flying foes.
After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Spectral Tome+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Arthurs Axe W.png Arthur's Axe At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Panic Ploy W.png Cherche's Axe At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.
Saizos Star W.png Saizo's Star Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
Spys Dagger W.png Spy's Dagger Grants bonus to unit's Atk = total penalties on foe during combat.
Weirding Tome W.png Weirding Tome If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

List of Assists

Assist Description
Harsh Command+ Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.
Harsh Command Converts penalties on target into bonuses.
Restore+ Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Restore Restores 8 HP.
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Sacrifice Converts penalties on target into bonuses. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored.

List of Specials

None, currently.

List of Passives

Icon Passive Description
Atk Res Bond 4.png Atk/Res Bond 4 If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat.
Atk Spd Bond 4.png Atk/Spd Bond 4 If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Chaos Named.png Chaos Named At start of turn, if foes within 3 columns centered on unit have Res ≤ unit's Res-3, inflicts -5 on the highest of those foes' Atk/Spd/Def/Res through their next actions. (When calculating highest stat, treats Atk as -15. Calculates each stat penalty independently.)
Killing Intent.png Killing Intent At start of combat, if foe's HP < 100% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Panic Ploy 1.png Panic Ploy 1 At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.
Panic Ploy 2.png Panic Ploy 2 At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.
Panic Ploy 3.png Panic Ploy 3 At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.
Panic Smoke 1.png Panic Smoke 1 If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Panic Smoke 2.png Panic Smoke 2 If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Panic Smoke 3.png Panic Smoke 3 Inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Sudden Panic 1.png Sudden Panic 1 At start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts 【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.
Sudden Panic 2.png Sudden Panic 2 At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts 【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.
Sudden Panic 3.png Sudden Panic 3 At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts 【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.

List of items

Icon Item Description
Panic Charm.png Panic Charm Bonuses on all enemies become penalties through each foe's next action.

List of structures

Icon Structure Description
Structure Panic Manor.png Panic Manor (D) At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 40, converts bonuses on those foes into penalties through their next actions.
Structure Panic Manor.png Panic Manor (O) At start of turn, if any foes are within 3 columns centered on structure and their HP ≤ 40, converts bonuses on those foes into penalties through their next actions.

List of Duo Skills

None, currently.