Penalties

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Status Effect Stats Down.png

Penalties (also known as debuffs in early tooltip text) are temporary stat decreases inflicted through a status effects. For example, Seal Atk Spd 2.png Seal Atk/Spd 2 is a passive skill which inflicts penalties that reduce Atk and Spd. Penalties are not to be confused with combat reductions or reductions in general.

Negative status effects on a unit, including penalties, lasts until a unit takes an action, unlike positive status effects, which last until the start of the unit's phase.

  • Penalties which affect the same stat will not stack with each other (e.g. Seal Atk 3.png Seal Atk 3 and Threaten Atk 3.png Threaten Atk 3). Only the highest value will apply.
  • Penalties affecting different stats (e.g. Seal Atk 3.png Seal Atk 3 and Seal Spd 3.png Seal Spd 3) will apply simultaneously.
  • Penalties will stack with bonuses and combat boosts. They will both apply at the same time and will not cancel each other out.
  • Wording of skills that target bonuses or penalties can be inconsistent in their applications of the term.
    • Some skills that claim to target penalties will target bonuses affected by Panic, such as Icon Class Green Tome.png Blizzard.
      • If regular penalties and bonuses affected by panic exist in the same stat, Icon Class Green Tome.png Blizzard will only use the higher of both in that stat.
    • However, some skills that claim to target penalties will not target bonuses affected by Panic, such as Icon Skill Assist.png Harsh Command.