Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Def Ploy/Builds

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Stats: Neutral
Passive Icon C.pngSpur Res 3.png
 Spur Res 3 / Flexible
Passive Icon S.pngDef Ploy 3.png
 Def Ploy 3 / Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
test --HertzDevil (talk) 10:27, 22 June 2019 (UTC)
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Passive Icon C.pngDef Ploy 3.png
 Def Ploy 3 / Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
Click to show/hide build description 
This is a budget build that focuses particularly on utilizing Arvis's amazing magic tanking capabilities. Unlike fellow red tome users on more favorable, extreme sides of the offensive spectrum, such as Celica and Tharja, Arvis's passable Attack and very average Speed don't exactly lend themselves to nuking or sweeping. However, Arvis's amazing Resistance gives him a niche similar to that of Sanaki and Lilina: the ability to go toe-to-toe with green tome users, which are some of the most common metagame-centric threats at this time of writing. Additionally, unlike Lilina and Sanaki, Arvis's natural Speed stat allows him to ever-so slightly avoid doubles from unusually built enemies, such as higher merged units, or slower units that choose to increase their speed through Speed boons and Fury 3. If you already own hyper offensive red mages such as Celica and Tharja, but want to find a niche for Arvis and/or require a specialty green mage counter in Arena or Arena Assault settings, this build is worth consideration.

The key difference between this set and other standard Arvis builds is the main use of Triangle Adept 3 rather than Fury 3. In particular, using the former skill enables Arvis to specialize even better against opposing green units: he will take significantly less damage from green tome users while dealing more to these enemies in return. For example, a typically buffed +10 Nino with Gronnblade+ and Fury 3 will double and KO if Arvis chooses to use Fury 3; if Arvis uses Triangle Adept 3 instead, he consequently persists with 15 HP. Therefore, Arvis can successfully bait and weaken/kill most green tome users slower or weaker than this, including Deirdre, Julia, and even fully Horse buffed Gronnblade+ Cecilia.

If your team would prefer to eliminate these threats immediately, Green Tomebreaker ensures that Arvis can bait, double, and kill pretty much any green mage outright. Additionally, Green Tomebreaker prevents a fully buffed Fury 3 Spring Camilla from doubling and killing Arvis instead. Most green magic threats aside from the provided examples, however, will not be able to kill Arvis in a similar manner, so Recover Ring can be used instead to recover quickly from skirmishes. In combination with either Reciprocal Aid or Ardent Sacrifice, Recover Ring allows Arvis to act as a pseudo-healer if your team requires such utilities. To expand Arvis's list of targets he can tank and counterattack, Red Tomebreaker improves his matchups with opposing Red tome units (such as Celica, partially-boosted Tharja, and opposing Arvis) instead. Swordbreaker similarly does the same with common sword units, though keep in mind that a number of them also have access to a weapon with built-in Distant Counter and will take advantage of Arvis's depressing Defense.

Valflame further drives in the supportive aspect of this set with its superlative debuff effects (it's essentially a free Attack and Res Ploy in one weapon slot) while being reasonably powerful on its own. It may be tempting to use Rauðrraven+ with Triangle Adept 3 for the added benefit of also handling colorless foes, though Arvis's low Defense makes him susceptible to overpowering from the likes of Quickened Pulse + Moonbow Brave Lyn. Additionally, Valflame's debuffs come in handy too often to pass up. The choice between Iceberg and Moonbow depends on whether you require a nice damage bomb or a stronger counterattack in enemy phase, respectively.

Arvis also comes with Def Ploy, which can be used to support his team, but it can also be switches for another skill, if it isn't needed or something else is required.
Pen.png Creative
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Click to show/hide build description 
With his legendary weapon and high resistance, Arvis has multiple long-range debuffs that can weaken enemy units to improve his own combat capability in addition to supporting his team. He brings the uncommon niche of a being a red mage, and while his speed is rather average, he is perfectly suited to taking out tough and slow green units like Bike or baiting green mages with his large magical bulk.

For his assist skill, Arvis becomes a pseudo-healer by using '"`UNIQ--item-83--QINU`"'. His unique B Skill '"`UNIQ--item-86--QINU`"' allows him to generate and share 10 HP every turn to his allies - twice as fast as any other unit with Renewal. This exceptional power to heal therefore makes him an invaluable asset in endurance modes, since a slot in a team does not have to be sacrificed for a dedicated healer. '"`UNIQ--item-89--QINU`"' is not recommended, since although it provides a faster heal in some situations, Arvis's low base HP often prevents him from healing teammates fully using this method.

In terms of his A skill, '"`UNIQ--item-92--QINU`"' is the best choice. It provides him with a hefty increase to all his stats, which helps to alleviate his mediocre speed and bolster his defenses. In general, Fury's chip damage makes it an undesirable skill for endurance modes, but with '"`UNIQ--item-95--QINU`"' Arvis can negate this downside, making Fury an especially powerful skill for him. With Fury, his resistance increases to 36, which ties with Wrys as the highest in the game (assuming neutral res IVs), allowing his debuffs to work against nearly any enemy unit he comes across.

As mentioned above, Arvis's default B skill, '"`UNIQ--item-98--QINU`"', is kept as it is a strictly better version of '"`UNIQ--item-101--QINU`"' that synergizes with both Ardent Sacrifice and Fury.

His C skill, '"`UNIQ--item-104--QINU`"' does not benefit his own combat effectiveness but can help soften up targets for physical attackers on his team, fitting his role as support. Alternatively, if it is available, '"`UNIQ--item-107--QINU`"' can also be used, which further remedies his mediocre speed and gives him and the rest of his team the opportunity to double more units.

In terms of his special, '"`UNIQ--item-110--QINU`"' works well with his high res to nuke an enemy for +18 extra damage when it activates.

His Sacred Seal is flexible to the specific needs and preferences of a team. '"`UNIQ--item-113--QINU`"' is a specific counter to the faster red/green mages like Nino that may kill him when buffed. Otherwise, he can lean to support with any Hone or Spur seal.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Stats: +Atk/-Def

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
This set aims to take advantage of the Wing Sword's Flashing Blade refine, allowing Caeda to potentially activate Galeforce in one round. +Atk is recommended due to being a superboon and patching up Caeda's own poor Atk stat, but +Spd is an option to better guarantee Flashing Blade. -Def is chosen due to her Res being useful for baiting mages and for Defense Ploy. Reposition serves as a solid assist skill, made even better by the fact that Caeda is a flier. Fury gives Caeda extra power and durability and also allows for better use of Defense Ploy. Swift Sparrow, however, gives Caeda a bit more offense than Fury if one would prefer this to the extra bulk granted by Fury. Desperation allows Caeda to still serve as a solid Player Phase unit even after her HP has fallen, while Swordbreaker may help against other fast sword units like Ayra and Mia. Defense Ploy allows Caeda to take advantage of her high Res in order to boost her damage. Fortify Fliers allows Caeda to better support her teammates on a flier team. Attack +3 once again serves to help patch up Caeda's low Atk while Speed +3 can be used to assist in activating Flashing Blade. It is worth noting that, due to her Atk superboon, running +Atk with the Speed +3 seal is better than running +Spd with the Attack +3 seal.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Icon Move Armored.png Armored
Click to show/hide build description 
- CV (talk) 05:47, 20 December 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
- CV (talk) 05:47, 20 December 2018 (UTC)
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Icon Move Flying.png Flying

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Flashing Blade W.png Rhomphaia (Skill)
Stats: +Atk/-Def
Passive Icon C.pngSpd Ploy 3.png
 Spd Ploy 3 / Flexible
Passive Icon S.pngDef Ploy 3.png
 Def Ploy 3 / Flexible
Click to show/hide build description 
With the rise of Rhomphaia, Clair can return to the arena meta with the help of an armorslaying weapon. Even though she could use one before, her new unique weapon has a refine effect that allows this blue lance flier to take advantage of her mobility with the extra special charges.

The unique choices here are '"`UNIQ--item-231--QINU`"' and '"`UNIQ--item-234--QINU`"'. Due to '"`UNIQ--item-237--QINU`"''s refine effect that acts as an extra '"`UNIQ--item-240--QINU`"' effect, Clair can activate Galeforce on every engage, assuming she outspeeds the opponent. Due to the nature of arena's 4v4 matches, Clair can engage on a red unit that she can double, and survive the counter of, putting herself in Desperation range with the help of '"`UNIQ--item-243--QINU`"', which also provides her with the stat bonuses she needs overall. With Desperation, she can much more easily kill other armors, and have Galeforce partially charged for the next turn. Clair's single weakness in defense can be mitigated if she can find an engagement in which she comes out of with a kill and in Desperation range, although she might need buffs to do so.

The C and seal slots are generally used to bolster her potential even further, with the use of ploys to reduce enemy key stats with Clair's immense res. However, if running her with a specific team, these slots may be instead taken by other supporting passives. The benefits must be weighted against one another to ensure that Clair can still assert her dominance over red and blue armors.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
Speed Plus W.png Deft Harpoon+ (Spd) / Slaying Lance+ (Spd)
Stats: +Atk/-Def
Passive Icon C.pngDef Ploy 3.png
 Def Ploy 3 / Flexible
Passive Icon S.pngAtk Ploy 3.png
 Atk Ploy 3 / Flexible

A description has not been written for this build yet.

<br>Other builds using this skill