Dive-Bomb

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Type Icon Name SP Required Description
B Dive-Bomb 1.png Dive-Bomb 1 60 At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Dive-Bomb 2.png Dive-Bomb 2 120 Dive-Bomb 1 At start of combat, if both unit's and foe's HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Dive-Bomb 3.png Dive-Bomb 3 240 Dive-Bomb 2 At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Cannot use: InfantryArmoredCavalryRed bowRed DaggerRed TomeBlue bowBlue DaggerBlue TomeGreen bowGreen DaggerGreen TomeColorless bowColorless DaggerColorless TomeStaff

Notes[edit]

  • Dive-Bomb does not guarantee the user a follow-up attack.
  • If the user can perform a follow-up attack, either by a speed check or a skill such as Brash Assault 3.png Brash Assault 3, the initial attack and follow-up will occur before the foe can perform a counterattack.
  • A foe with a skill such as Vantage 3.png Vantage 3 has priority over the user with Dive-Bomb.
  • Dive-Bomb changes the attack priority, or order of attacks, and therefore can be disabled by skills such as Hardy Bearing 3.png Hardy Bearing 3.

List of owners[edit]

UnitSkill chain
Tibarn Shipless Pirate Face FC.webp
Dive-Bomb 1
5★
Dive-Bomb 2
5★
Dive-Bomb 3
5★

In other languages[edit]

Language Name
Japanese 空からの急襲
German Kühner Luftzug
Spanish (Europe) Bombardeo
Spanish (Latin America) Bombardeo
French Plongeon
Italian Picchiata
Traditional Chinese (Taiwan) 空中突襲
Portuguese Bombardeio

See also[edit]