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Eight Special Heroes are back!
In this Double Special Heroes summoning event, two Special Heroes of each color are available as part of a 5★ summoning focus and have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Your first summon in this event won't cost any Orbs! This is a great opportunity to gain some new allies.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Notes about Duo Skills:
・ Duo Skills can be used once per map by tapping the Duo button.
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.
Tap the image above to visit this Hero's illustrated introduction page.
Commander of the Order of Heroes. Hatched
a brilliant strategy for taking advantage of the
new year in order to draw in customers.
Skills learnable at 5★:
Fortune Bow+
Mt: 12 Range: 2
Effective against flying foes. At start of turn,
if any foe's Res ≤ unit's Res-3 and that foe is
adjacent to another foe, inflicts Def/Res-5 on
that foe through its next action.
Rally Def/Res+
Range: 1
Grants Def/Res+6 to target ally for 1 turn.
Cannot use:
Sabotage Atk 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Atk-7 on that foe through its next action.
Atk/Spd Gap 3
At start of turn, grants Atk/Spd+5 to ally
with the highest Atk+Spd total for 1 turn.
(Excludes unit.)
"The start of a new year is the perfect time to begin hatching plans to rake in some record-breaking profits!"
Tap the image above to visit this Hero's illustrated introduction page.
The last of the dragonkin on the continent Elibe.
They heard about the spring festival and are
trying the costumes out for themselves. They
appear in Fire Emblem: The Binding Blade.
Duo Skill:
Grants Def/Res+6 and the following status to
unit and allies within 5 rows and 5 columns
centered on unit for 1 turn: "Neutralizes
'effective against dragons' bonuses and
'effective against armored' bonuses."
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Zephyr Breath
Mt: 16 Range: 1
Effective against armored foes. Grants Res+3.
If a bonus granted by a skill like Rally or Hone
is active on unit or if unit is within 2 spaces of
an ally, neutralizes unit's penalties and inflicts
Atk-6 on foe during combat, and foe cannot
make a follow-up attack. If foe's Range = 2,
calculates damage using the lower of foe's Def
or Res.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Sturdy Stance 3
If foe initiates combat, grants Atk/Def+6 during
combat and inflicts Special cooldown charge -1
on foe per attack. (Only highest value applied.
Does not stack.)
Cannot use:
Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use:
Goad Dragons
Grants Atk/Spd+4 to dragon allies
within 2 spaces during combat.
Cannot use:
"I am Idunn, and this child is Fae. She desires to see the spring festival...and I am bound to her by duty."
Tap the image above to visit this Hero's illustrated introduction page.
Youngest of the three Pegasus Sisters from
Macedon. She's come to the spring festival
as a bunny, just like her sisters. Appears in
Fire Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Eagle's Egg
Mt: 14 Range: 2
Grants Atk+3. If unit is within 2 spaces of an
ally, grants Atk/Spd/Def/Res+5 to unit and
neutralizes unit's penalties during combat.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Fury 4
Grants Atk/Spd/Def/Res+4. After combat, deals 8
damage to unit.
Cannot use:
Chill Atk/Res 2
At start of turn, inflicts Atk/Res-5 on foe on
the enemy team with the highest Atk+Res total
through its next action.
Hone Fliers
At start of turn, grants Atk/Spd+6 to adjacent
flying allies for 1 turn.
Cannot use:
"Hippity-hop! Look at me, I'm a rabbit! My sisters won't hop around with me, but if they did we'd be soooo cute!"
Tap the image above to visit this Hero's illustrated introduction page.
The stern, commanding Emperor of Rigel.
Father of Alm and uncle of Berkut. Appears
in Fire Emblem Echoes: Shadows of Valentia.
Skills learnable at 5★:
Thorn Lance
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's Atk > foe's Atk,
inflicts Atk/Def-6 on foe during combat and foe
cannot make a follow-up attack.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use:
Threat. Atk/Def 3
At start of turn, if unit is within 2 spaces of a
foe, grants Atk/Def+5 to unit for 1 turn and
inflicts Atk/Def-5 on foes within 2 spaces
through their next actions.
"Is there something here that would make a good souvenir for my son or my nephew? Hmm..."
Tap the image above to visit this Hero's illustrated introduction page.
Prince of Rigel and princess of Zofia. Ended
the strife between their countries and founded
the One Kingdom of Valentia. They appear in
Fire Emblem Echoes: Shadows of Valentia.
Duo Skill:
Restores 30 HP, neutralizes【Penalty】, and
grants Atk/Spd+6 to unit and allies within 5
rows and 5 columns centered on unit for 1 turn.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Scepter of Love
Mt: 16 Range: 1
Grants Spd+3. At start of combat, if a bonus
granted by a skill like Rally or Hone is active
on unit or if unit's HP ≥ 70%, grants bonus to
unit's Atk = 25% of foe's Def and inflicts
penalty on foe's Atk = 25% of foe's Res
during combat.
This skill can only be equipped by its original unit.
Lunar Flash
Cooldown: 2
Treats foe’s Def/Res as if reduced by 20%
during combat. Boosts damage by 20% of
unit's Spd.
This skill can only be equipped by its original unit.
Bonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
Cannot use:
Lull Atk/Spd 3
Inflicts Atk/Spd-3 on foe and neutralizes foe's
bonuses to Atk/Spd (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Rouse Spd/Res 3
At start of turn, if unit is not adjacent to an ally,
grants Spd/Res+6 to unit for 1 turn.
Cannot use:
"Happy Day of Devotion! I'm Alm, and this pretty lady is Celica. We're here to enjoy the festivities together!"
Tap the image above to visit this Hero's illustrated introduction page.
Daughter of the warrior Bartre and the
swordmaster Karla. She has taken a moment
away from training to visit the spring festival.
Appears in Fire Emblem: The Binding Blade.
Skills learnable at 5★:
Bun-Bun Baton
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against armored foes. Neutralizes
effects that guarantee foe's follow-up attacks
and effects that prevent unit's follow-up
attacks during combat.
This skill can only be equipped by its original unit.
Harsh Command+
Range: 1
Neutralizes target ally's penalties (from skills
like Panic, Threaten, etc.) and negative status
effects (preventing counterattacks, restricting
movement, etc.) that last through ally's next
action. Converts any penalties on target ally
into bonuses.
Cannot use:
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.
Air Orders 3
At start of turn, grants the following status to
adjacent flying allies for 1 turn: "Unit can move
to a space adjacent to any ally within 2 spaces."
Cannot use:
"I'd much rather be sword fighting, but if we're here to celebrate, then I'll give it my all!"
Tap the image above to visit this Hero's illustrated introduction page.
A young girl madly in love with Alm. Eager to
express her growing feelings to her beloved at
the Day of Devotion festival. Appears in Fire
Emblem Echoes: Shadows of Valentia.
Skills learnable at 5★:
Budding Bow+
Mt: 12 Range: 2
Effective against flying foes. If unit initiates
combat, grants Atk/Def+4 during combat and
foe cannot make a follow-up attack.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Death Blow 4
If unit initiates combat, grants Atk+8 during
combat.
Cannot use:
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
Armor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use:
"Want some leftovers? I've got plenty of choice steaks! We can call it your Day of Devotion gift from me!"
Tap the image above to visit this Hero's illustrated introduction page.
Prince of the Emblian empire, whose lineage
remains something of a mystery. Dressing as
a rabbit isn't clarifying things for anybody.
Skills learnable at 5★:
Ovoid Staff+
Mt: 12 Range: 2
At start of turn, restores 7 HP to unit and
adjacent allies.
Martyr+
Range: 1
Restores HP = damage dealt to unit +50%
of Atk. (Minimum of 7 HP.) Restores HP to
unit = half damage dealt to unit.
This skill can only be equipped by staff users.
Imbue
Cooldown: 1
When healing an ally with a staff, restores an
additional 10 HP to target ally.
This skill can only be equipped by staff users.
Atk/Def Push 3
At start of combat, if unit's HP = 100%,
grants Atk/Def+5, but if unit attacked, deals
1 damage to unit after combat.
Dazzling Staff 3
Foe cannot counterattack.
This skill can only be equipped by staff users.
"Alfonse, Sharena... Before I faced the trial of the rabbit, you did too. And you overcame it."
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