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Eight Special Heroes are back!
In this Double Special Heroes summoning event, two Special Heroes of each color are available as part of a 5★ summoning focus and have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Your first summon in this event won't cost any Orbs! This is a great opportunity to gain some new allies.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• This summoning event's 5★ category does not include the 5★ focus Heroes who appear in Weekly Revival summoning events.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ Duo Skills cannot be used by units deployed using Pair Up.
・ Harmonized Skills can be used in any battle.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Lute: Summer Prodigy and Geese: A Life at Sea are also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon these Heroes at 4★ rarity.
Veronica, princess of Embla, and Xander, crown
prince of Nohr. They're joining the pirate festival
for insight into their peoples' hearts. They
appear in Fire Emblem Heroes/Fates.
Harmonized Skill:]
Grants【Resonance: Shields】to unit and allies
from the same titles as unit.
Once used, Harmonized Skill cannot be
activated again right away. At start of every
third turn, if Harmonized Skill has already been
used, unit can use Harmonized Skill again.
【Resonance: Shields】
Grants Def/Res+4 during combat and the
following effect for 1 turn: "During unit's first
combat in player phase or enemy phase, foe
cannot make a follow-up attack."
(Harmonized Skills can be used by tapping the
Harmonized button. Harmonized Skills cannot
be used by units deployed using Pair Up.)
Resonance Effect: Heroes / Fates
Increases scores in Resonant Battles.
(More details can be found in the Help
messages within Resonant Battles.)
Skills learnable at 5★:
Gate-Anchor Axe
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit is not adjacent to an ally, grants
Def/Res+5 to unit and inflicts Def/Res-5 on foe
during combat and unit makes a guaranteed
follow-up attack.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Atk/Def Solo 4
If unit is not adjacent to an ally, grants
Atk/Def+7 during combat.
Lull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Atk/Def Gap 3
At start of turn, grants Atk/Def+5 to ally
with the highest Atk+Def total for 1 turn.
(Excludes unit.)
"I am Veronica, Princess of Embla. Xander here will explain why we are dressed as pirates."
The duo of Sigurd, heir to Chalphy, and
the devoted Deirdre. This happily married
couple radiates joy. They appear in Fire
Emblem: Genealogy of the Holy War.
Duo Skill:
Moves allies adjacent to unit to opposite side
of unit. If an ally cannot move to the target
space (if another ally or foe is occupying the
space) ally will not move.
Once used, Duo Skill cannot be activated again
right away. At start of odd-numbered turns,
if Duo Skill has already been used, unit can use
Duo Skill again.
(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Gilt Goblet
Mt: 14 Range: 2
Grants Atk+3. If foe initiates combat or if foe's
HP = 100% at start of combat, grants
Atk/Res+6 during combat, and also, if foe uses
magic, reduces damage from attacks during
combat and from area-of-effect Specials by
50% (excluding Røkkr area-of-effect Specials).
This skill can only be equipped by its original unit.
Dance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.
Atk/Res Bond 4
If unit is adjacent to an ally, grants
Atk/Res+7 to unit and neutralizes unit's
penalties to Atk/Res during combat.
Lull Atk/Res 3
Inflicts Atk/Res-3 on foe and neutralizes foe's
bonuses to Atk/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Joint Hone Res
At start of turn, if unit is adjacent to an ally,
grants Res+5 to unit and adjacent allies for
1 turn.
"This is the ball we were told of, yes? I am Sigurd, and this is Deirdre, my lovely wife. The pleasure is ours."
A young mage of Renais possessed of a rather
unusual temperament. She is searching for signs
of new magics among the summer sands.
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Flora Guide+
Mt: 12 Range: 2
Inflicts Spd/Res-5 on foes within 2 spaces
during combat.
Swap
Range: 1
Unit and target ally swap spaces.
Cannot use:
Seal Spd/Res 2
Inflicts Spd/Res-5 on foe through its next action
after combat.
Cannot use:
Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"Who knew sunlight felt so pleasant against the skin? Hmm... On a scale of 1 to 48, I'd say my mood's at a 3."
A mercenary with a love for gambling. He's in
the tropics hoping luck's tide turns in his favor.
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Coral Bow+
Mt: 12 Range: 2
Effective against flying foes. Inflicts Spd/Def-5
on foes within 2 spaces during combat.
Shove
Range: 1
Pushes target ally 1 space away.
Cannot use:
Atk/Spd Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Spd+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
Fortify Def 4
At start of turn, grants Def+7 to adjacent allies for
1 turn.
"What I wouldn't give for Jehanna's famous Audhulma ice blade right now!"
A former merchant captain. Prevented by war
from pursuing his business, he reluctantly took
up piracy for a time. Appears in Fire Emblem:
The Binding Blade.
Skills learnable at 5★:
Flowing Lance+
Mt: 14 Range: 1
If unit is not adjacent to an ally, inflicts
Atk/Def-5 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify,
Rally, etc.) during combat.
Reposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use:
Fire Boost 3
At start of combat, if unit’s HP ≥ foe's HP+3,
grants Atk+6 during combat.
Infantry Pulse 3
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with
HP < unit’s HP. (Stacks with similar skills.)
Cannot use:
"I keep my promises 'cause trust isn't something gold can buy. That's what I learned working the family business."
Possessed by the Fell Dragon Grima, Robin has
arrived for the harvest festival. What could she
possibly hope to accomplish? Appears in Fire
Emblem Awakening.
Skills learnable at 5★:
Moonless Breath
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
If unit is within 2 spaces of an ally and deals
damage to foe using a Special, restores 30% of
unit's maximum HP. (Triggers even if 0 damage
is dealt.) If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Noontime
Cooldown: 2
Restores HP = 30% of damage dealt.
Cannot use:
Dragonscale
Neutralizes "effective against flying" bonuses.
If foe initiates combat or if foe's HP = 100%
at start of combat, inflicts Atk/Res-6 on foe
and grants Special cooldown charge +1 per
foe's attack during combat. (Only highest
value applied. Does not stack. Special
cooldown charge granted even if foe’s attack
deals 0 damage.)
This skill can only be equipped by its original unit.
Dragon's Ire 3
If unit's HP ≥ 50% and foe initiates combat,
neutralizes effects that prevent unit's follow-up
attacks and unit makes a guaranteed follow-up
attack.
Cannot use:
Goad Dragons
Grants Atk/Spd+4 to dragon allies
within 2 spaces during combat.
Cannot use:
"Candy or death. I can choose for you, if you'd prefer."
Noblewoman of Chalphy, attending the dance
festival with her husband, Quan. As always, she
supports him every step of the way. Appears in
Fire Emblem: Genealogy of the Holy War.
Skills learnable at 5★:
Courtly Fan+
Mt: 12 Range: 2
If unit initiates combat, grants Atk/Spd+5
during combat and neutralizes effects that
prevent unit's follow-up attacks during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
Dance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.
AR-D Atk/Spd 3
If defending in Aether Raids, grants Atk/Spd+X
during combat. (Calculates X based on number
of your defensive structures: ≥5 structures
grants +10; 4 grants +7; 3 grants +4; ≤2 grants
+1. Destroyed defensive structures are not
counted.)
Windsweep 3
If unit initiates combat, unit cannot make a
follow-up attack. If unit’s Spd > foe’s Spd and foe
uses sword, lance, axe, bow, dagger, or beast
damage, foe cannot counterattack.
Cannot use:
Joint Drive Spd
Grants Spd+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Spd+4 to unit during combat.
"I am not a particularly gifted dancer, but for my dear Quan...I will act the part of elegance, at least."
A militia member from the Crimean countryside.
Urges her allies onward with the dance steps
she's been practicing. Appears in Fire Emblem:
Path of Radiance.
Skills learnable at 5★:
Fiddlestick Bow+
Mt: 12 Range: 2
Effective against flying foes. Grants Def/Res+4
to allies within 2 spaces during combat against
sword, lance, axe, dragonstone, or beast foes.
Dance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.
Caldera Dance 2
If Sing or Dance is used, grants Atk+3 and
Def+4 to target.
Cannot use:
Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"Dancin' is a good way to get your feelings across—without ever havin' to speak."
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