Double Special Heroes Summoning Event (Jun 2020) (Notification)

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Banner Focus Focus Double Special Heroes Jun 2020.png
Double Special Heroes Summoning Event

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Eight Special Heroes are back!

In this Double Special Heroes summoning event, two Special Heroes of each color are available as part of a 5★ summoning focus and have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Your first summon in this event won't cost any Orbs! This is a great opportunity to gain some new allies.

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
・ Duo Skills can be used once per map by tapping the Duo button.
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.

Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Conrad: Unmasked Knight is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.

Hero banner Alfonse Askran Duo.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Siblings who, together, represent Askr's future.
They have come to participate in the celebration
and to make a resolution to keep up their hard
work in the coming year.

Icon Duo Skill.pngDuo Skill:
Grants Special cooldown count-2 to unit and
infantry allies within 3 rows and 3 columns
centered on unit.
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Icon Skill Weapon.pngImbued Koma
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if Special is ready, grants
Atk/Spd/Def/Res+5 during combat and foe
cannot make a follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngOpen the Future
Cooldown: 3
Boosts damage by 50% of unit's Def. Restores
HP = 25% of damage dealt.
This skill can only be equipped by its original unit.

Close Counter.pngClose Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Sword.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Special Spiral 3.pngSpecial Spiral 3
If Special triggers before or during combat,
grants Special cooldown count-2 after combat.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Colorless Staff.png

Def Res Oath 3.pngDef/Res Oath 3
At start of turn, if unit is adjacent to an ally,
grants Def/Res+5 to unit for 1 turn.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.png

"Happy New Year! This year, Sharena and I welcome this new beginning on behalf of all Askr."



Hero banner Marth Royal Altean Duo.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Marth and Elice enjoying a brief moment of
relaxation. After a long period of struggle, these
siblings are entering a new phase of their lives.
Appear in Fire Emblem: Mystery of the Emblem.

Icon Duo Skill.pngDuo Skill:
Grants Atk/Spd/Def/Res+3 and【Bonus Doubler】
to armored and flying allies within 3 rows
centered on unit. (That turn only. Does not
stack.)

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.

(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Icon Skill Weapon.pngTanngrisnir
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
If a bonus granted by a skill like Rally or Hone
and/or extra movement granted by a skill like
Armor March or Armored Boots is active,
grants Atk/Spd/Def/Res+3 and Special
cooldown charge +1 per unit's attack during
combat. (Only highest value applied. Does
not stack.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngFire Emblem
Cooldown: 2
Boosts damage by 30% of unit's Spd.
Grants Atk/Spd/Def/Res+4 to unit and all allies
for 1 turn after combat. (Bonus granted to
allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.

Atk Spd Form 3.pngAtk/Spd Form 3
Grants Atk/Spd+X to unit during combat.
(X = 2 × number of allies within 2 spaces, + 1;
max 7.)

Daring Fighter 3.pngDaring Fighter 3
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks during combat.
If unit's HP ≤ 80% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Joint Hone Spd.pngJoint Hone Spd
At start of turn, if unit is adjacent to an ally,
grants Spd+5 to unit and adjacent allies for
1 turn.

"It is very nice to meet you. I am Elice. Thank you for all you've done for my younger brother Marth."



Hero banner Sothis Silver Specter.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Mysterious girl upon a throne within dreams.
A vision that appears for just one night during
the winter festival. Appears in Fire Emblem:
Three Houses.

Skills learnable at 5★:

Icon Skill Weapon.pngSnow's Grace
Mt: 16 Range: 1
Neutralizes "effective against dragons" bonuses.
Grants Spd+3. At start of combat, if unit's HP ≥
50%, grants Atk/Spd/Def/Res+5 during combat.
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngSirius
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
HP = 30% of damage dealt.
This skill can only be equipped by its original unit.

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Special Fighter 3.pngSpecial Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Threat. Atk Res 3.pngThreat. Atk/Res 3
At start of turn, if unit is within 2 spaces of a
foe, grants Atk/Res+5 to unit for 1 turn and
inflicts Atk/Res-5 on foes within 2 spaces
through their next actions.

"I wonder what kind of gift the summoner might enjoy... Oh! You did not overhear that, did you?"



Hero banner Zephiel Winters Crown.jpg

Tap the image above to visit this Hero's illustrated introduction page.

The wise prince of Bern. Attending the winter
festival to expand his horizons. Appears in
Fire Emblem: The Blazing Blade.

Skills learnable at 5★:

Icon Skill Weapon.pngBellringer+
Mt: 14 Range: 1
When unit deals damage to foe during combat,
restores 5 HP to unit. (Triggers even if 0
damage is dealt.)

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Def Res Gap 3.pngDef/Res Gap 3
At start of turn, grants Def/Res+5 to ally
with the highest Def+Res total for 1 turn.
(Excludes unit.)

"I am Zephiel, Prince of Bern. I hope to take in the winter festival. I am most interested in foreign customs."



Hero banner Nino Flower of Frost.jpg

Tap the image above to visit this Hero's illustrated introduction page.

A kindhearted member of the Black Fang
assassins. Heard rumors of the winter festival
and is attending to deliver smiles to all. Appears
in Fire Emblem: The Blazing Blade.

Skills learnable at 5★:

Icon Skill Weapon.pngTannenbit+
Mt: 12 Range: 2
When unit deals damage to foe during combat,
restores 5 HP to unit. (Triggers even if 0
damage is dealt.)

Icon Skill Assist.pngRally Atk/Res+
Range: 1
Grants Atk/Res+6 to target ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Form 3.pngAtk/Spd Form 3
Grants Atk/Spd+X to unit during combat.
(X = 2 × number of allies within 2 spaces, + 1;
max 7.)

Bold Fighter 3.pngBold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Armor March 3.pngArmor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"Have you seen Jaffar's outfit? I made it for him! Suits him perfectly, don't you think?"



Hero banner Conrad Unmasked Knight.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Celica's older brother. Lovingly dotes on his
younger sister. Decided to put his mask away
for the Day of Devotion festivities. Appears in
Fire Emblem Echoes: Shadows of Valentia.

Skills learnable at 5★:

Icon Skill Weapon.pngMelee Bouquet+
Mt: 14 Range: 1
If unit initiates combat, grants Atk/Def+4
during combat and foe cannot make a
follow-up attack.

Icon Skill Assist.pngArdent Sacrifice
Range: 1
Restores 10 HP to target ally. Unit loses 10 HP
but cannot go below 1.
Cannot use: Icon Class Colorless Staff.png

Brazen Def Res 3.pngBrazen Def/Res 3
At start of combat, if unit's HP ≤ 80%, grants
Def/Res+7 during combat.

Wings of Mercy 3.pngWings of Mercy 3
If an ally's HP ≤ 50%, unit can move to a space
adjacent to that ally.

"Hey, the band's playing our song! What?! Of course we have a song! Come on, let's dance!"



Hero banner Lethe New Years Claw.jpg

Tap the image above to visit this Hero's illustrated introduction page.

A member of the cat clan of laguz. Out enjoying
New Year's treats in unusual garb. Appears in
Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngGuardian Fang
Mt: 14 Range: 1
Grants Spd+3. If unit's Spd > foe's Spd, deals
damage = 70% of difference between stats.
(Maximum bonus of +7 damage. Combos
with Phantom Spd.) If unit's Spd > foe's Spd,
reduces damage from attacks during combat
and from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by percentage =
difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Solo 3.pngAtk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.

Lull Spd Def 3.pngLull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's
bonuses to Spd/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

"I am a proud warrior of the beast tribe. I am not 'cute.' This outfit does not 'suit' me... Thank you."



Hero banner Selkie New Years Spirit.jpg

Tap the image above to visit this Hero's illustrated introduction page.

A carefree kitsune. She's dressed up in a kimono
and ready to join in the New Year's celebrations.
Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngNew Foxkit Fang
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit's Res > foe's Res, deals damage = 70%
of difference between stats. (Maximum bonus
of +7 damage.) If unit's Res > foe's Res,
reduces damage from attacks during combat
and from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by percentage =
difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Distant Ward.pngDistant Ward
If magic, staff, or dragonstone foe initiates
combat, grants Atk/Res+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Sabotage Spd 3.pngSabotage Spd 3
At start of turn, if any foe's Res ≤ unit’s Res-3
and that foe is adjacent to another foe, inflicts
Spd-7 on that foe through its next action.

Odd Res Wave 3.pngOdd Res Wave 3
At start of odd-numbered turns, grants Res+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"The New Year's parties in Askr make the ones in the Deeprealms look super small."




News emote Feh happy right.png
Duo Heroes are here to join the party too!

Posted: