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Eight Special Heroes are back!
In this Double Special Heroes summoning event, two Special Heroes of each color are available as part of a 5★ summoning focus and have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Your first summon in this event won't cost any Orbs! This is a great opportunity to gain some new allies.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Notes about Duo Skills:
・ Duo Skills can be used once per map by tapping the Duo button.
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Conrad: Unmasked Knight is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
Tap the image above to visit this Hero's illustrated introduction page.
Siblings who, together, represent Askr's future.
They have come to participate in the celebration
and to make a resolution to keep up their hard
work in the coming year.
Duo Skill:
Grants Special cooldown count-2 to unit and
infantry allies within 3 rows and 3 columns
centered on unit.
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Imbued Koma
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if Special is ready, grants
Atk/Spd/Def/Res+5 during combat and foe
cannot make a follow-up attack.
This skill can only be equipped by its original unit.
Open the Future
Cooldown: 3
Boosts damage by 50% of unit's Def. Restores
HP = 25% of damage dealt.
This skill can only be equipped by its original unit.
Close Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Special Spiral 3
If Special triggers before or during combat,
grants Special cooldown count-2 after combat.
Cannot use:
Def/Res Oath 3
At start of turn, if unit is adjacent to an ally,
grants Def/Res+5 to unit for 1 turn.
Cannot use:
"Happy New Year! This year, Sharena and I welcome this new beginning on behalf of all Askr."
Tap the image above to visit this Hero's illustrated introduction page.
Marth and Elice enjoying a brief moment of
relaxation. After a long period of struggle, these
siblings are entering a new phase of their lives.
Appear in Fire Emblem: Mystery of the Emblem.
Duo Skill:
Grants Atk/Spd/Def/Res+3 and【Bonus Doubler】
to armored and flying allies within 3 rows
centered on unit. (That turn only. Does not
stack.)
【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Tanngrisnir
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
If a bonus granted by a skill like Rally or Hone
and/or extra movement granted by a skill like
Armor March or Armored Boots is active,
grants Atk/Spd/Def/Res+3 and Special
cooldown charge +1 per unit's attack during
combat. (Only highest value applied. Does
not stack.)
This skill can only be equipped by its original unit.
Fire Emblem
Cooldown: 2
Boosts damage by 30% of unit's Spd.
Grants Atk/Spd/Def/Res+4 to unit and all allies
for 1 turn after combat. (Bonus granted to
allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.
Atk/Spd Form 3
Grants Atk/Spd+X to unit during combat.
(X = 2 × number of allies within 2 spaces, + 1;
max 7.)
Daring Fighter 3
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks during combat.
If unit's HP ≤ 80% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
Cannot use:
Joint Hone Spd
At start of turn, if unit is adjacent to an ally,
grants Spd+5 to unit and adjacent allies for
1 turn.
"It is very nice to meet you. I am Elice. Thank you for all you've done for my younger brother Marth."
Tap the image above to visit this Hero's illustrated introduction page.
Mysterious girl upon a throne within dreams.
A vision that appears for just one night during
the winter festival. Appears in Fire Emblem:
Three Houses.
Skills learnable at 5★:
Snow's Grace
Mt: 16 Range: 1
Neutralizes "effective against dragons" bonuses.
Grants Spd+3. At start of combat, if unit's HP ≥
50%, grants Atk/Spd/Def/Res+5 during combat.
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Sirius
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
HP = 30% of damage dealt.
This skill can only be equipped by its original unit.
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use:
Threat. Atk/Res 3
At start of turn, if unit is within 2 spaces of a
foe, grants Atk/Res+5 to unit for 1 turn and
inflicts Atk/Res-5 on foes within 2 spaces
through their next actions.
"I wonder what kind of gift the summoner might enjoy... Oh! You did not overhear that, did you?"
Tap the image above to visit this Hero's illustrated introduction page.
The wise prince of Bern. Attending the winter
festival to expand his horizons. Appears in
Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Bellringer+
Mt: 14 Range: 1
When unit deals damage to foe during combat,
restores 5 HP to unit. (Triggers even if 0
damage is dealt.)
Glacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use:
Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use:
Def/Res Gap 3
At start of turn, grants Def/Res+5 to ally
with the highest Def+Res total for 1 turn.
(Excludes unit.)
"I am Zephiel, Prince of Bern. I hope to take in the winter festival. I am most interested in foreign customs."
Tap the image above to visit this Hero's illustrated introduction page.
A kindhearted member of the Black Fang
assassins. Heard rumors of the winter festival
and is attending to deliver smiles to all. Appears
in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Tannenbit+
Mt: 12 Range: 2
When unit deals damage to foe during combat,
restores 5 HP to unit. (Triggers even if 0
damage is dealt.)
Rally Atk/Res+
Range: 1
Grants Atk/Res+6 to target ally for 1 turn.
Cannot use:
Atk/Spd Form 3
Grants Atk/Spd+X to unit during combat.
(X = 2 × number of allies within 2 spaces, + 1;
max 7.)
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
Armor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use:
"Have you seen Jaffar's outfit? I made it for him! Suits him perfectly, don't you think?"
Tap the image above to visit this Hero's illustrated introduction page.
Celica's older brother. Lovingly dotes on his
younger sister. Decided to put his mask away
for the Day of Devotion festivities. Appears in
Fire Emblem Echoes: Shadows of Valentia.
Skills learnable at 5★:
Melee Bouquet+
Mt: 14 Range: 1
If unit initiates combat, grants Atk/Def+4
during combat and foe cannot make a
follow-up attack.
Ardent Sacrifice
Range: 1
Restores 10 HP to target ally. Unit loses 10 HP
but cannot go below 1.
Cannot use:
Brazen Def/Res 3
At start of combat, if unit's HP ≤ 80%, grants
Def/Res+7 during combat.
Wings of Mercy 3
If an ally's HP ≤ 50%, unit can move to a space
adjacent to that ally.
"Hey, the band's playing our song! What?! Of course we have a song! Come on, let's dance!"
Tap the image above to visit this Hero's illustrated introduction page.
A member of the cat clan of laguz. Out enjoying
New Year's treats in unusual garb. Appears in
Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Guardian Fang
Mt: 14 Range: 1
Grants Spd+3. If unit's Spd > foe's Spd, deals
damage = 70% of difference between stats.
(Maximum bonus of +7 damage. Combos
with Phantom Spd.) If unit's Spd > foe's Spd,
reduces damage from attacks during combat
and from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by percentage =
difference between stats × 4 (max 40%).
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.
Lull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's
bonuses to Spd/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
"I am a proud warrior of the beast tribe. I am not 'cute.' This outfit does not 'suit' me... Thank you."
Tap the image above to visit this Hero's illustrated introduction page.
A carefree kitsune. She's dressed up in a kimono
and ready to join in the New Year's celebrations.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
New Foxkit Fang
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit's Res > foe's Res, deals damage = 70%
of difference between stats. (Maximum bonus
of +7 damage.) If unit's Res > foe's Res,
reduces damage from attacks during combat
and from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by percentage =
difference between stats × 4 (max 40%).
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Distant Ward
If magic, staff, or dragonstone foe initiates
combat, grants Atk/Res+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use:
Sabotage Spd 3
At start of turn, if any foe's Res ≤ unit’s Res-3
and that foe is adjacent to another foe, inflicts
Spd-7 on that foe through its next action.
Odd Res Wave 3
At start of odd-numbered turns, grants Res+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"The New Year's parties in Askr make the ones in the Deeprealms look super small."
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