Double Special Heroes Summoning Event (Nov 2020) (Notification)

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Banner Focus Focus Double Special Heroes Nov 2020.jpg
Icon Summoning Double Special Heroes.png
Double Special Heroes Summoning Event

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Eight Special Heroes are back!

In this Double Special Heroes summoning event, two Special Heroes of each color are available as part of a 5★ summoning focus and have an initial appearance rate of 6%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Your first summon in this event won't cost any Orbs! This is a great opportunity to gain some new allies.

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• This summoning event's 5★ category does not include the 5★ focus Heroes who appear in Weekly Revival summoning events.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.

Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Sylvain: Hanging with Tens is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.

Hero banner Byleth Fell Stars Duo.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Byleth, a professor at the Church of Seiros's
Officers Academy, and Rhea, the church's
archbishop, enjoying a summer away. They
appear in Fire Emblem: Three Houses.

Icon Duo Skill.pngDuo Skill:
Grants【Desperation】to unit and allies within
2 spaces.

At start of every third turn, if Duo Skill has
already been used, unit can use Duo Skill again.

【Desperation】
Grants the following effect for 1 turn: "If unit
initiates combat, unit can make a follow-up
attack before foe can counterattack."

(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Icon Skill Weapon.pngSun's Percussors
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's Spd > foe's Spd or
if foe's HP = 100%, grants Atk/Spd+5 to unit
during combat and neutralizes effects that
guarantee foe's follow-up attacks and effects
that prevent unit's follow-up attacks.
This skill can only be equipped by its original unit.

Icon Skill Special.pngRuptured Sky
Cooldown: 2
Boosts damage by 20% of foe's Atk. If in
combat against a dragon foe or beast foe,
boosts damage by 40% instead of 20%.
Cannot use: Icon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Atk Spd Push 4.pngAtk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.

Chill Spd Res 2.pngChill Spd/Res 2
At start of turn, inflicts Spd/Res-5 on foe on
the enemy team with the highest Spd+Res total
through its next action.

Ground Orders 3.pngGround Orders 3
At start of turn, grants the following status to
adjacent infantry, armored, and cavalry allies
for 1 turn: "Unit can move to a space adjacent
to any ally within 2 spaces."
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"I am Rhea, Archbishop of the Church of Seiros. Byleth and I hope to take our ease on the beach together."



Hero banner Caeda Princess of Talys.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Princess of the small kingdom of Talys. Showing
kindness to all, she is beloved by the people.
Appears in Fire Emblem: Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngFeather Sword
Mt: 16 Range: 1
Grants Atk+3. Effective against sword, lance,
axe, colorless bow, and armored foes. If foe
initiates combat and is armored or uses sword,
lance, axe, or colorless bow, or if unit's HP
≤ 75%, unit can counterattack before foe's
first attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Belief in Love.pngBelief in Love
If foe initiates combat or if foe's HP = 100% at
start of combat, inflicts Atk/Def-5 on foe during
combat.
This skill can only be equipped by its original unit.

Joint Hone Atk.pngJoint Hone Atk
At start of turn, if unit is adjacent to an ally,
grants Atk+5 to unit and adjacent allies for
1 turn.

"Talys is made of many small islands. We all banded together to protect each other from pirate brigands."



Hero banner Palla Sisterly Trio.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Trio of Macedonian sisters who dream of one
day flying alongside Princess Minerva as
members of the Whitewings. They appear in
Fire Emblem: Mystery of the Emblem.

Icon Duo Skill.pngDuo Skill:
Unit and adjacent flying allies can move 1 extra
space. (Unit can move 1 extra space even if
adjacent ally is not a flying ally. That turn only.
Does not stack.)

Once used, Duo Skill cannot be activated again
right away. At start of odd-numbered turns,
if Duo Skill has already been used, unit can use
Duo Skill again.
(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Icon Skill Weapon.pngWhitedown Spear
Mt: 16 Range: 1
Grants Atk+3. If the number of flying units
on team ≥ 3 and unit initiates combat, inflicts
Atk/Def-4 on foe during combat and unit makes
a guaranteed follow-up attack. If the number
of flying allies within 2 spaces ≥ 2 and unit
initiates combat, unit attacks twice.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngReposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use: Icon Class Colorless Staff.png

Mirror Impact.pngMirror Impact
If unit initiates combat, grants Atk+6, Res+10
during combat and foe cannot make a
follow-up attack.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Class Colorless Staff.png

Chill Atk Spd 2.pngChill Atk/Spd 2
At start of turn, inflicts Atk/Spd-5 on foe on
the enemy team with the highest Atk+Spd total
through its next action.

Goad Fliers.pngGoad Fliers
Grants Atk/Spd+4 to flying allies within 2 spaces
during combat.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"We will let nothing bad happen to Macedon! Its future is ours to defend!"



Hero banner Ingrid Solstice Knight.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Daughter of House Galatea of the Holy Kingdom
of Faerghus. Her summer outfit does nothing to
dull her trademark diligence in any way. Appears
in Fire Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill Weapon.pngStarpoint Lance
Mt: 16 Range: 1
Grants Spd+3. During unit's first combat
in player phase or enemy phase, grants
Atk/Spd/Def/Res+5 to unit and restores
10 HP to unit after combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Sturdy Impact.pngSturdy Impact
If unit initiates combat, grants Atk+6, Def+10
during combat and foe cannot make a
follow-up attack.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Class Colorless Staff.png

Guard Bearing 3.pngGuard Bearing 3
During unit's first combat in enemy phase,
if foe initiates combat, reduces damage from
foe's first attack by 50%.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Odd Spd Wave 3.pngOdd Spd Wave 3
At start of odd-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"I borrowed a book from Askr's library before coming here. It's a pleasure to read while listening to the waves."



Hero banner Selena Sandbar Fluorspar.jpg
Tap the image above to visit this Hero's illustrated introduction page.


One of the Grado Empire's six generals, known
as the Fluorspar. Her loyalty is unwavering, even
under the summer sea's waves. Appears in Fire
Emblem: The Sacred Stones.

Skills learnable at 5★:

Icon Skill Weapon.pngExotic Fruit Juice
Mt: 14 Range: 2
Grants Atk+3. Inflicts Spd/Res-6 on foes within
2 spaces during combat.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngDraw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Push 4.pngAtk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.

Spd Res Snag 3.pngSpd/Res Snag 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, inflicts Spd/Res-6 on nearest foes within
4 spaces of both unit and target through their
next actions.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Class Colorless Staff.png

"When heated, the Fluorspar rock glimmers. Perhaps this summer I can emulate it to live up to my namesake."



Hero banner Sylvain Hanging with Tens.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Heir to the title of Margrave Gautier. Excited by
the opportunity to show off in front of the ladies
spending summer on the beach. Appears in Fire
Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill Weapon.pngMelon Float+
Mt: 12 Range: 2
During unit's first combat in player phase or
enemy phase, grants Atk/Res+5 to unit and
restores 7 HP to unit after combat.

Icon Skill Assist.pngDraw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use: Icon Class Colorless Staff.png

Chill Res 3.pngChill Res 3
At start of turn, inflicts Res-7 on foe
on the enemy team with the highest
Res through its next action.

Rouse Atk Def 3.pngRouse Atk/Def 3
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+6 to unit for 1 turn.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

"I take flirting seriously. It's gotten me out of more than a few life-or-death scrapes...and into some too."



Hero banner Dorothea Solar Songstress.jpg
Tap the image above to visit this Hero's illustrated introduction page.


The only member of common birth in the entire
Black Eagle House. Her beautiful voice, honed
over years, can harmonize with even crashing
waves. Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill Weapon.pngHidden Thorns+
Mt: 12 Range: 2
During unit's first combat in player phase or
enemy phase, grants Atk/Res+5 to unit and
restores 7 HP to unit after combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.


Icon Skill Assist.pngDance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

Atk Cantrip 3.pngAtk Cantrip 3
If Sing or Dance is used, inflicts Atk-7 on
nearest foes within 4 spaces of unit through
their next actions.
Cannot use: Icon Class Colorless Staff.png

Hone Atk 4.pngHone Atk 4
At start of turn, grants Atk+7 to adjacent allies
for 1 turn.

"What is summer for, if not being a little adventurous?"



Hero banner Fjorm Bride of Rime.jpg
Tap the image above to visit this Hero's illustrated introduction page.


The middle princess of Nifl. Dressed in an
elegant dress with clean lines, she elevates the
style of the bridal festival.

Skills learnable at 5★:

Icon Skill Weapon.pngGjallarbrú
Mt: 14 Range: 2
Calculates damage from staff like other weapons.
At start of turn, if foe's HP ≤ unit's HP-3 and foe
is in cardinal directions, inflicts【Isolation】on
foe.

【Isolation】
Target cannot use or be the target of Assist
skills through its next action. (Target can
neither use nor be the target of skills like
Dance and Sing, skills that neutralize penalties,
like Restore and Harsh Command+, etc.)

This skill can only be equipped by its original unit.

Icon Skill Assist.pngRestore+
Range: 1
Restores HP = 50% of Atk. (Minimum of 8
HP.) Neutralizes ally's penalties (from skills
like Panic, Threaten, etc.) and negative
status effects (preventing counterattacks,
restricting movement, etc.) that last through
ally's next action.
This skill can only be equipped by staff users.

HP Atk 2.pngHP/Atk 2
Grants HP+4, Atk+2.

Dazzling Staff 3.pngDazzling Staff 3
Foe cannot counterattack.
This skill can only be equipped by staff users.

Ground Orders 3.pngGround Orders 3
At start of turn, grants the following status to
adjacent infantry, armored, and cavalry allies
for 1 turn: "Unit can move to a space adjacent
to any ally within 2 spaces."
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"This is considered a traditional wedding gown in Nifl. D-do you think the style suits me?"




News emote Feh happy right.png
This is such a superb lineup of Special Heroes!

Posted: