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Dragonbind
Weapon Dragonbind
Weapon type Sword
Might 16
Range 1
Effectiveness Icon Class Red BreathIcon Class Blue BreathIcon Class Green BreathIcon Class Colorless Breath
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_魔竜封印の剣
Description Effective against dragon foes. Unit can counterattack regardless of foe's range.

Notes[ | ]

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Dragonbind W +3 HP Effective against dragon foes. Unit can counterattack regardless of foe's range.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Effective against dragon foes. Unit can counterattack regardless of foe's range. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Effective against dragon foes. Unit can counterattack regardless of foe's range. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Effective against dragon foes. Unit can counterattack regardless of foe's range. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Effective against dragon foes. Unit can counterattack regardless of foe's range. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The stat increase that can be applied by Dragonbind is considered a temporary buff.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • Dragonbind will neutralize the "Special cooldown charge -X" effect on unit from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, Dragonbind will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.

List of owners[ | ]

UnitSkill chain
Roy Blazing Lion Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Dragonbind
★

In other languages[ | ]

Language Name
Japanese 魔竜封印の剣
German Drachenklinge
Spanish (Europe) Selladragones
Spanish (Latin America) Selladragones
French Lame du dragon
Italian Sigilladraghi
Traditional Chinese (Taiwan) 封印魔龍之劍
Portuguese Selo de dragão

See also[ | ]

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