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Dragoon Axe
Weapon Dragoon Axe
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_赤い竜騎士の斧
Description Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+4Icon Unit UnitEnemy Phase or
Icon Enemy Foe's HP = 100%
at start of combat
Status Effect Guard Special cooldown charge -1Icon Enemy Foe
Attack Plus W Refined weapon
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Map effects
Icon Heal Recover 7 HPIcon Unit Unit
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+4Icon Unit UnitEnemy Phase or
Icon Enemy Foe's HP ≥ 75%
at start of combat
Status Effect Guard Special cooldown charge -1Icon Enemy Foe
Dragoon Axe W Skill refine effects
Status effects
Status Effect Bonus Atk/Spd+6Icon Unit Unit & Icon Allies 2 Allies
within 2 spaces
At start of turn if
Icon Unit Unit is within 2 spaces
of an Icon Unit Ally
Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+4Icon Unit UnitIcon Unit Unit is within 3 spaces
of an Icon Unit Ally
Icon Neutralize Prevent Follow-Ups Neutralizes "Prevent follow-up"
Icon Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"Icon Enemy Foe

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The stat increase that can be applied by Dragoon Axe is considered a temporary buff.
  • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
  • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
    • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Green Axe Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Dragoon Axe W +3 HP Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The stat increase that can be applied by Dragoon Axe W Dragoon Axe is considered a Status Effect Bonus bonus.
    • Any 【Bonus】 on a unit, including Status Effect Bonus bonuses, lasts until the start of that unit's next phase. If Status Effect Bonus bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • Dragoon Axe W Dragoon Axe applies the Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1 status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1 is acquired during the enemy phase, it will disappear when the next player phase begins.
    • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
      • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
      • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
    • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
      • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
    • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

List of owners[ | ]

UnitSkill chain
Minerva Princess-Knight Face FC
Iron Axe
★
Steel Axe
★
Silver Axe
★
Dragoon Axe
★

In other languages[ | ]

Language Name
Japanese 赤い竜騎士の斧
German Dragoneraxt
Spanish (Europe) Hacha dragoon
Spanish (Latin America) Hacha dragoon
French Hache carabin
Italian Ascia dragone
Traditional Chinese (Taiwan) 赤色龍騎士之斧
Portuguese Machado dragoon

See also[ | ]

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