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Drive Def/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Ultimate Husbando Corrin provides the ultimate support to his lover of choice. The primary feature which sets the build apart is the use of '"`UNIQ--item-298--QINU`"' obtainable from the new latest Bridal Banner (of course, because he is the ultimate husbando). Together with his legendary Weapon refine '"`UNIQ--item-301--QINU`"', S-Rank support, '"`UNIQ--item-304--QINU`"' and a defensive aura seal of choice, Corrin can boost his partner's defensive stats up a whopping +18/+15 because their love really is unbreakable. The +6/+6 boost to offensive stats is nice too, and if you want you can switch out your C passives and seal to increase his offensive aura instead...after all Corrin is the master of all kinds of friendships.

You will ideally want your partner to run some sort of defensive enemy-phase build so that you can capitalize on '"`UNIQ--item-307--QINU`"' effect. This also means that Corrin will be the one fighting on the front lines to prove his love and not hiding cowardly behind his lover because that's just not attractive at all. Have Corrin run towards the enemy bravely. You will find his +2 to all stats from Yato, '"`UNIQ--item-310--QINU`"' and high attack stat can kill many things, but sometimes he won't be able to kill...basically because he wants his lover to have some fun too! If this happens, have his lover run to him like in the movies, reach out lovingly and '"`UNIQ--item-313--QINU`"' him safely behind. This will activate both '"`UNIQ--item-316--QINU`"' as well as ensure all adjacent buffs are active. Alternatively, if he can kill an enemy then safely Reposition him away from counter attack from the next guy. Afterwards they can share battle stories by the fireplace.

I would recommend Grima (F) as the ultimate waifu for Corrin - with built in '"`UNIQ--item-319--QINU`"', freedom of movement, moderately defensive statline and lack of colorless weapon-triangle disadvantage make her an ideal partner for this build.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
Ultimate Arena Buddy Corrin is an alternative build meant specifically to maximize both arena score and the effectiveness of his buddy.

Firstly, a couple of points; Firstly, why Corrin? He is a cheap unit so it makes him a good unit to merge +10 for score. Additionally, the legendary Weapon refine '"`UNIQ--item-360--QINU`"' has become even more useful with the advent of the additional points for each kill by the bonus unit - boosting your bonus unit +4 in all stats is suddenly very useful! Secondly, In preparation for the arena, make sure Corrin has completed an S-Class support rank with your buddy of choice - this would be one of the weekly bonus units in the arena. This can easily be done by spamming a few GHBs or Training Tower levels and ensuring both units get a kill each time. Corrin can swap over to the next bonus unit whenever you need him.

Skills: '"`UNIQ--item-363--QINU`"', '"`UNIQ--item-366--QINU`"' and '"`UNIQ--item-369--QINU`"' are all staples for high arena score. Obviously these are also fairly expensive skills, so try and find high-scoring alternatives such as '"`UNIQ--item-372--QINU`"' if they are unavailable. '"`UNIQ--item-375--QINU`"' fits in wonderfully with Corrin's pure support role, but a cheaper '"`UNIQ--item-378--QINU`"' or similar will suffice. Since no B Skills grant his allies passive bonuses (since he has a rally assist), Corrin takes '"`UNIQ--item-381--QINU`"' for the purpose of weakening the foe for his buddy. Additionally, it is also a high-scoring skill. For C, Corrin can take any double spur such as '"`UNIQ--item-384--QINU`"' which will stack nicely with his weapon and also scores highly in arena. For the seal, '"`UNIQ--item-387--QINU`"' works well on a tactics team (and stacks well with '"`UNIQ--item-390--QINU`"'), or alternatively a drive skill such as '"`UNIQ--item-393--QINU`"' will stack nicely with his aura. Both these skills score highly.

IVs: Corrin takes a +Res/-Atk IV. This might seem like an odd decision, but the reason for this is two-fold. Firstly, Corrin wants his super-boon in Res so that he can score higher. Secondly, he is unfortunate to have both HP and Def as super-banes so we are left with Atk and Spd. In actual fact this ends up being in our favor - we don't want Corrin killing enemies, we want his buddy to. Give him -Atk for a lesser chance to kill the enemy and instead leave them for his buddy with an additional '"`UNIQ--item-396--QINU`"' jab.

Good luck in the Arena!
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Icon Move Cavalry.png Cavalry
Dazzling Staff W.png Fear+ (Skill 2)
Stats: Neutral
Click to show/hide build description 
— Chaservanitas (talkcontribs)
Pen.png Creative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build is used to help Hinoka's allies and so she can be put on any kind of team. The focus of this build is the drive skills and her weapon, Warrior Princess. With them, she can give her allies +3 in Atk, Spd, and Def.

Warrior Princess is really what makes this build possible. It has a built in Drive Atk 2 skill while also being effective against Flier and Armored units and a +3 Spd to Hinoka. No to mention it's a legendary Bow with a MT of 14.

Reposition is a relatively easy skill to get access too, while also being a good skill on Hinoka since she's a flying unit. This will help her allies who aren't fliers.

Luna is a good choice since it comes on her when you summon her. It also has a relatively fast charge. Moonbow works as well if you want a faster charge time.

Swift Sparrow 2 is her A skill choice to enhance her damage output on player phase with her already high Atk and high Spd.

Desperation 3 turns her weapon into a Brave Bow+ at 75% or lower which is nice against other Bow units like Brave Lyn since they're effective against her.

Drive Spd 2 is the other crucial part of this build. It gives allies within 2 spaces Spd +3 added onto Warrior Princess's Atk +3

Drive Def 2 is the final piece to this build. It adds Def +3 to the Atk +3 and Spd +3 making the total skill count Atk, Spd, Def +3.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Life and Death W.png Basilikos (Skill)
Stats: Neutral
Passive Icon C.pngEmpty Passive Icon.png
 Flexible / Drive Def 2
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Falchion Mystery W.png Falchion (Skill)
Icon Skill Assist.png Reciprocal Aid / Flexible
Stats: +Spd/-Res
Click to show/hide build description 
Marth plays a versatile role for his team. He can support his team by buffing their stats, slay troublesome dragons that the player faces, and either keep his teammates healthy, or he can further improve his own combat prowess.

Weapon: '"`UNIQ--item-142--QINU`"' is Marth's weapon of choice, and it boasts a few effects. When given its special skill, any ally standing near him will be buffed for +2 to all stats, which can give them the upper hand in combat, or it can help them withstand more hits. Marth can also then augment those buffs further with the right skills, making him a great team player. The Falchion will also grant Marth some recovery every other turn, improving his sustain, offsetting the self injury from '"`UNIQ--item-145--QINU`"', and it can help him perform a healing role if need be when used with '"`UNIQ--item-148--QINU`"'. Finally, it's also effective against dragons, which will let Marth be his team's answer to any opposing dragons.

Assist: '"`UNIQ--item-151--QINU`"' allows Marth to act as a healer of sorts, and is best used if he has '"`UNIQ--item-154--QINU`"' as well. With these skills, Marth should heal 20 HP every other turn, as well as 20 HP at the start of each map for endurance styled modes. He can then proceed to share his pool of HP with injured allies and have his skills heal back up the damages for himself. Should the player use Marth in other modes or feel like this is not necessary, then another Assist like '"`UNIQ--item-157--QINU`"' can be used instead for its movement utility, helping Marth move his allies around instead.

Special: '"`UNIQ--item-160--QINU`"' is Marth's Special. With its fast charge, Marth will be able to rely on it to add more damage to his attack, which should help give him the upper hand in battle and secure victory against his opponents.

A Passive: '"`UNIQ--item-163--QINU`"' is chosen as Marth's A skill. It boosts his overall combat performance by bolstering all of his stats at the cost of 6 HP after each engagement. With the Falchion's self recovery however, this draw back becomes minimal, although he should still take caution in endurance styled modes. Alternatively, while a more elusive option, Marth can use '"`UNIQ--item-166--QINU`"' to ensure that he's not helpless against mages and some archers.

B Passive: '"`UNIQ--item-169--QINU`"' is an option for Marth's B skill should he decide to go the healer route, and is necessary when he has '"`UNIQ--item-172--QINU`"' as his Assist for this purpose. This is what will help Marth heal even more HP throughout the map, and it lines up perfectly with his Falchion's effect, allowing him to heal 20 HP every other turn. Should the player feel like this extra healing is unnecessary, then he could use other B skills that can help him defeat his opponents better. '"`UNIQ--item-175--QINU`"' would be a good option in that case, allowing him to duel opposing sword wielders and come out on top.

C Passive: '"`UNIQ--item-178--QINU`"' is suggested as Marth's C skill as it works well with his Falchion's stat buffing ability, as both affect allies within two spaces. Any ally within two spaces of him, with just this skill and his weapon's effect alone, will be granted +5 Spd during combat. Should Marth want to be a more defensive buffer, he could also opt for '"`UNIQ--item-181--QINU`"' or '"`UNIQ--item-184--QINU`"' here instead.

Sacred Seal: '"`UNIQ--item-187--QINU`"' is suggested as Marth's Seal as it also works well with his Falchion's stat buffing ability, as both affect allies within two spaces. With it and '"`UNIQ--item-190--QINU`"' as his C skill, any ally within two spaces of him is granted an impressive +5 Atk and Spd during combat, as well as +2 Def and Res for extra bulk. Marth can also opt to be a more defensive buffer with '"`UNIQ--item-193--QINU`"' is as his Seal instead, which can then stack with another '"`UNIQ--item-196--QINU`"' in the C slot, or he could use '"`UNIQ--item-199--QINU`"' in the C slot for a more even defensive buff. Marth can put any combination of these Drives to fantastic use, and the player can mix and match at their own discretion to fit what is needed most.
Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Universal Shard.png Low investment
Dazzling Staff W.png Absorb+ (Skill 2)
Stats: Flexible
Passive Icon C.pngDrive Def 2.png
 Drive Def 2 / Flexible
Passive Icon S.pngDrive Def 2.png
 Drive Def 2 / Flexible

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Orb.png Very high investment
Click to show/hide build description 
With this build a bulky healer is ensured
Orb.png Very high investment
Click to show/hide build description 
This eliminates all buffs on all characters (not combat boosts). The only real issue with this build is the three turn cool down. You can get Casa Blanca again now that heroic grails is a thing.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Skill Assist.png Flexible
Icon Skill Special.png Flexible
Stats: +Atk,Res,Def, or Spd, -Hp
Click to show/hide build description 
(Quick note for those who don't want to read all of this disciption. If you can't give Rebecca Close Guard or Distant Guard a Drive skill like Drive Def or Drive Res works. A defensive spur works too.Spur Def/Res is the best choice though.)

This build makes Rebecca a very good support unit who packs a punch. Any IV can work with Rebecca but Atk is the best one overall for damage with Def,Res, and Spd is best for defence and support. A HP bane is best and safest bane as her HP can easily be patched up with a HP+5 seal, with summoner support, or merging her as it will get rid of the bane.

With Hama Ya's supportive Def/Res drive effect stacked with more defensive drives,spurs,or guards it grant a ton of defense to any allies with her!

To start things off her weapon should be refined to suit your playstyle or her IV's I would refine her weakest defensive stat due to her mostly balanced statline.

Her special is based on her stats and playstyle. If you want her to deal damage up front I would recommend Bonfire,Ignis,Iceberg,or Glacies depending on her higher defensive stat. Moonbow or Luna to deal with tanks. Or a AOE special to help chip oppents health down for herself and her teammates. Blazing is prefered for higher damage and Growing to hit more targets.

Her assist is up to you but harsh command is my favorite but a repositional or a buff skill is amazing too.

Her A skill I use with Fury for extra stats but a bond skill would work better with this build in cases where you can't afford the hp loss. Atk/Spd my favorite but any bond skill would work amazingly on Rebecca!

Her B skill is up to you. I personally use Desperation given how fast she is but a chill or seal skill would be amazing too!

Her C skill is up to choice with what you have and who you're pairing Rebecca with. Distant Guard is best for ranged tanks and Close Guard for physical tanks. If you want to play it safe and give buffs to everyone then go with a defensive drive or if your on a budget a defensive spur is good too.

Her S skill is best with Drive Def or Drive Res but for extra buffs you can go with the spur def/res seal.
Build Icon Alternative.png Alternative
Universal Shard.png Low investment
Click to show/hide build description 
Roderick's default kit is pretty complete as a specialist support unit for the rest of your team. At 3 movement with '"`UNIQ--item-213--QINU`"' and '"`UNIQ--item-216--QINU`"', he can safely go fishing for any enemy unit you want to bring closer to the rest of your team. Plus, his offense stats are pretty solid so it's not like he just tickles people as he does so.

When it's too dangerous to ram him into things to go fishing, he can serve as utility support with '"`UNIQ--item-219--QINU`"' and '"`UNIQ--item-222--QINU`"'. This means whatever you have that is tanking the enemy hit will be up a solid 6 defense/3 resistance.

As far as Specials go, you'll get the most out of '"`UNIQ--item-225--QINU`"'. There's little reason to go with '"`UNIQ--item-228--QINU`"', as you should treat this unit's combat abilities essentially like a Brave Lance. If you're +Spd nature and bring horse buffs, you're likely going to double the universe which means 3 charge specials are more valuable than 2 charges. Luna gets you the most bang for your buck as Roderick's defense stats are pretty bad therefore Bonfire and Iceberg don't add much.

Possible budget A-passives include '"`UNIQ--item-231--QINU`"' (gives his attacks a little more punch to them), '"`UNIQ--item-234--QINU`"' (gives him more chance to double with Firesweep), or '"`UNIQ--item-237--QINU`"' (doesn't provide as much of a Atk or Spd boost the latter do, but still provides stat increases he can use).

--Srsfacei8c (talk)
Orb.png Very high investment

A description has not been written for this build yet.

Orb.png Very high investment
Click to show/hide build description 
Best mankete 100% bois.