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Drive Spd/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
Armorslayer weapon means you have an answer to cancer high tier arena teams.
Pen.png Creative
Stamina Potion.png Chain
Orb.png Very high investment
Click to show/hide build description 
Don't like positioning Arvis to ploy? Cheerleader Marth went down with an earlier TT team? This build enables Arvis to provide +4 Atk/Spd to nearby allies, as well as a steady sustainable +10 HP per turn through Ardent Sacrifice, without much though required for positioning. Fury is a bit of a no-brainer with Arvis' unique Recovery Ring, allowing him to effectively use the +3 all stats without incurring any meaningful penalty. Darting Blow is offered as an alternative to help secure more doubles. This build could be helpful in Infernal/Abyssal challenges where Arvis cannot reach the Res required to debuff enemies' inflated stats.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Camillas Axe W.png Camilla's Axe (Skill)
Stats: Flexible

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Stats: +Atk/-Def

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Defense Plus W.png Carrot Axe+ (Def)
Icon Skill Assist.png Reposition / Flexible
Stats: +Atk,+Def/-Res
Click to show/hide build description 
Fury and Quick Riposte generally do not synergize between them, but with Carrot Axe equipped, Fury just deals 2 damage after combat, so Chrom will be in range of Quick Riposte for long time. With Close Def in the seal slot, Chrom will reach 41 defense in the enemy phase (or 44 with +Def IV), which will allow to tank most blue and green physical units. The prefered special is '"`UNIQ--item-150--QINU`"' for killing the foe in one-round. If your Chrom's IV is -Spd, you should use '"`UNIQ--item-153--QINU`"' instead, since you often will be doubled, so Bonfire will be charged at the second hit.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Yato W.png Yato (Skill)
Stats: +Atk,+Spd/-Res,-HP

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
Stat line is 45/53/34/30/23 (+Atk/-Res)

This Corrin (M) build has dual purpose, taking advantage of his new '"`UNIQ--item-172--QINU`"' refine and functional offensive stats.

The primary purpose of this build is to be a godlike support unit, especially when near his Ally Supported partner. The first set of skills supports a defensive partner, and the second set supports an offensive partner. These sets, however, are merely examples and thereby flexible; use what best fits Corrin's support partner. For example, a supported Reinhardt doesn't need Spd buffs, so Corrin can run '"`UNIQ--item-175--QINU`"' and 2 '"`UNIQ--item-178--QINU`"''s for a +15/+5/+5/+5 boost (non-adjacent). The example defensive set buffs +6/+6/+13/+13, and the example offensive set buffs +11/+11/+5/+5 (non-adjacent). If another unit on your team has the right buffing skills in their C-slot, then the Rally skill can be replaced with something like '"`UNIQ--item-181--QINU`"' or '"`UNIQ--item-184--QINU`"'.

The second purpose is to be a green slayer when needed. With '"`UNIQ--item-187--QINU`"', '"`UNIQ--item-190--QINU`"', and '"`UNIQ--item-193--QINU`"', Corrin can initiate with 59 Atk and easily handle any axe user and most green tome users to help pull his weight on the team. These are flexible as well and can be switched for other options, such as '"`UNIQ--item-196--QINU`"' or '"`UNIQ--item-199--QINU`"' and '"`UNIQ--item-202--QINU`"' to make Corrin more versatile.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Taking into consideration Fjorm's signature weapon, Leipter, which has Distance Counter built into it, and her balanced defensive stats, this set is made to maximize her prowess on the enemy phase, or as a defense unit. You can place her just out of reach of enemies and watch as they take a lot of damage thanks to Fierce Stance 3, or if she gets too low on health, go first thanks to Vantage 3. Drive Atk 2 is chosen as a budget option, but Drive Spd 2 or a Hone/Fortify C Skill will work fine too, whatever fits into your team best.

Ice Mirror can work as her special, but it'll only activate if the enemy is at a distance. However, Iceberg will activate no matter what, and thanks to her relatively high Resist stat, deal a lot of damage. Reposition is a fairly failsafe assist, allowing allies to go further, or placing an ally as a shield, such as an armored unit, or someone of a different weapon type to handle whatever the enemy has.

The seals chosen are to make her a better enemy phase unit. Taking less damage from ranged or melee attacks, depending on the seal chosen.

Neutral IVs are chosen, both because you get a neutral Fjorm for free, and with this set it's best not to have any of her stats lowered.
Pen.png Creative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build is used to help Hinoka's allies and so she can be put on any kind of team. The focus of this build is the drive skills and her weapon, Warrior Princess. With them, she can give her allies +3 in Atk, Spd, and Def.

Warrior Princess is really what makes this build possible. It has a built in Drive Atk 2 skill while also being effective against Flier and Armored units and a +3 Spd to Hinoka. No to mention it's a legendary Bow with a MT of 14.

Reposition is a relatively easy skill to get access too, while also being a good skill on Hinoka since she's a flying unit. This will help her allies who aren't fliers.

Luna is a good choice since it comes on her when you summon her. It also has a relatively fast charge. Moonbow works as well if you want a faster charge time.

Swift Sparrow 2 is her A skill choice to enhance her damage output on player phase with her already high Atk and high Spd.

Desperation 3 turns her weapon into a Brave Bow+ at 75% or lower which is nice against other Bow units like Brave Lyn since they're effective against her.

Drive Spd 2 is the other crucial part of this build. It gives allies within 2 spaces Spd +3 added onto Warrior Princess's Atk +3

Drive Def 2 is the final piece to this build. It adds Def +3 to the Atk +3 and Spd +3 making the total skill count Atk, Spd, Def +3.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Distant Atk W.png Parthia (Skill)
Stats: +Atk/-Def
Click to show/hide build description 
This build is entirely focused on oneshotting enemy ranged units, as with a +Atk IV, Parthia Refine, Death Blow, and Atk +3 Seal, Jeorge reaches 64 Atk unbuffed against ranged units and 58 Atk against non-ranged units. 64 Atk is more than enough to oneshot many mages and squishy bow/dagger users, which makes him a fantastic Arena Assault counterpick and gives him plenty of uses in PvE as well, as he not only counters flying units, but most ranged units as well. Moonbow is the better special for Jeorge, though Glimmer is also acceptable. Death Blow is the undisputed A slot, as Jeorge wants as much attack as possible to oneshot opposing ranged units. Cancel Affinity is a great B slot for him to prevent TA Raven mages from beating him, though Swordbreaker is also a very strong B slot to allow him to beat almost every sword unit that carries DC (With exceptions being Slaying or QP Ayra and QP Mia) as well as just general coverage. C Slot is flexible, though Drive Spd 2 would be most optimal for his teammates to benefit from. Atk +3 is the optimal Seal for him to grant him as much attack as humanly possible. Though, if running an Infantry Pulse user alongside Jeorge, Quickened Pulse is acceptable to give Jeorge instant access to either Moonbow or Glimmer. ~Moxie
Dueling Sword.png Optimal
Stamina Potion.png Chain
Orb.png Very high investment
Click to show/hide build description 
El Dragontino has the power to surpass other dragons, can be very versatile and can become the Ultimate Debuff Wall if positioned correctly.
Pen.png Creative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Click to show/hide build description 
She is super Bulky after her first fight reaching defensive stats of almost 50 and gets to Teleport/ instant transmission across the whole map thanks to Escape Route and even if the enemy gets a final blow on her Miracle will proc giving her again a chance to Escape Route to safety and/or Dance & Buff for ally units. i call it. The Ultimate Supreme Dancer™
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build combines the strengths of several other lance units onto one unit, namely Luka’s sheer defense, Sharena’s solid speed, and Ephraim’s buffing capability. These qualities make her a strong and incredibly versatile Enemy Phase unit.

'"`UNIQ--item-377--QINU`"' is a strong skill for Brave Lucina, dialing her neutral attack down from 50 to a respectable 47 while boosting her defense to a fantastic 39. Her solid 36 speed lets her avoid doubles on most common swords and lances that she’ll be tanking, and '"`UNIQ--item-380--QINU`"' allows her to ORKO them.

Quick Riposte also synergizes well with '"`UNIQ--item-383--QINU`"' and '"`UNIQ--item-386--QINU`"', allowing her to save teammates and charge the 5-turn cooldown special faster than usual. Aether provides her with self healing and the ability to punch through bulkier lance units.

The combination of '"`UNIQ--item-389--QINU`"' and '"`UNIQ--item-392--QINU`"' make her a great buffer, especially when combined with the '"`UNIQ--item-395--QINU`"' seal.

Alternatively, players lucky enough to score themselves multiple Brave Ikes can choose to sacrifice one to pass Brave Lucina '"`UNIQ--item-398--QINU`"', which lowers the cooldown of Aether and more importantly, boosts her defense without lowering her attack. '"`UNIQ--item-401--QINU`"' can run as an alternative B skill, since ORKOing sword units is not entirely necessary for her, while she does the the extra help in taking down other lances. HP +3 Sacred Seal can be used to slightly increase her tanking ability as well.

Obviously her main weakness is her pitiful 16 res, which can be patched up by tank mage units like Julia, Sonya, Mae, and Distant Def Celica, as well as her banner mates DC Brave Ike and Brave Lyn.
<br>Other builds using this skill