All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Fell Breath||16||1||Grants Atk+3. At the start of combat, if foe’s HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.||400||5||5|
This Hero owns no Assist skills.
|Dragon Gaze||4||Boosts damage by 30% of unit's Atk.||100||4||3|
|Draconic Aura||3||Boosts damage by 30% of unit's Atk.||200||—||4|
|Def/Res Solo 1||If unit is not adjacent to an ally, grants Def/Res+2 during combat.||60||1||A|
|Def/Res Solo 2||If unit is not adjacent to an ally, grants Def/Res+4 during combat.||120||2|
|Def/Res Solo 3||If unit is not adjacent to an ally, grants Def/Res+6 during combat.||240||4|
|Bold Fighter 1||If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)||60||3||B|
|Bold Fighter 2||If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)||120||4|
|Bold Fighter 3||If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)||240||5|
|Upheaval||At the start of turn 1, deals 7 damage to all foes, and if defending in Aether Raids during anima season, destroys offensive structure within same column as unit. (Does not affect structures that cannot be destroyed.)||300||5||C|