Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
1 | 16/17/18 | 5/6/7 | 7/8/9 | 3/4/5 | 5/6/7 | 41 |
2 | 16/17/18 | 6/7/8 | 8/9/10 | 3/4/5 | 5/6/7 | 43 |
3 | 17/18/19 | 6/7/8 | 8/9/10 | 4/5/6 | 6/7/8 | 46 |
4 | 17/18/19 | 7/8/9 | 9/10/11 | 4/5/6 | 6/7/8 | 48 |
5 | 18/19/20 | 7/8/9 | 9/10/11 | 5/6/7 | 7/8/9 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
1 | 34/36/39 | 23/25/28 | 25/27/30 | 19/22/24 | 18/20/23 | 130~131 |
2 | 35/38/41 | 25/28/31 | 27/30/33 | 20/23/26 | 19/21/24 | 140~141 |
3 | 38/41/44 | 27/30/33 | 29/32/35 | 23/26/29 | 21/24/27 | 153 |
4 | 39/42/45 | 29/32/35 | 31/34/37 | 24/27/30 | 22/25/28 | 160 |
5 | 42/45/48 | 31/34/37 | 33/36/39 | 27/30/33 | 24/27/31 | 172~173 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
3 | 60% | 60% | 60% | 55% | 45% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Name | Might | Range | Description | SP | Default | Unlock |
---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 3 | 2 |
Rearguard | 10 | 1 | If foe initiates combat, grants Def+7 during combat. | 200 | 4 | 3 |
Rearguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. | 300 | 5 | 5 |
Rearguard+ can be upgraded in the Weapon Refinery.
This Hero has no Assist skills.
Name | Cooldown | Description | SP | Default | Unlock |
---|
Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 4 | 3 |
Sol | 3 | Restores HP = 50% of damage dealt. | 200 | — | 4 |
| Name | Description | SP | Unlock | Type |
---|
 | Brazen Spd/Res 1 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+3 during combat. | 60 | 3 | A |
 | Brazen Spd/Res 2 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+5 during combat. | 120 | 4 |
 | Brazen Spd/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. | 240 | 5 |
 | Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. | 50 | 1 | C |
 | Drive Atk 1 | Grants Atk+2 to allies within 2 spaces during combat. | 120 | 2 |
 | Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. | 240 | 4 |