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General | Quotes | Misc | Heroic Ordeal |
Edelgard The Future | |
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Art by: Suda Ayaka (須田彩加) | |
Description | Princess and heir apparent of the Adrestian Empire. Her steadfast ambition is veiled by her elegant, self-confident demeanor. Appears in Fire Emblem: Three Houses. |
Rarities | 4 SR |
Weapon Type | Axe |
Move Type | Infantry |
Voice Actor EN | Tara Platt |
Voice Actor JP | 加隈亜衣(Ai Kakuma) |
Release Date | |
Addition Date | |
Entry | Three Houses |
Version | 3.7 |
Internal ID | PID_エーデルガルト (399)
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Origin | 120000200100 |
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Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 6/7/8 | 5/6/7 | 6/7/8 | 3/4/5 | 39 |
2 | 14/15/16 | 7/8/9 | 5/6/7 | 7/8/9 | 3/4/5 | 41 |
3 | 15/16/17 | 7/8/9 | 6/7/8 | 7/8/9 | 4/5/6 | 44 |
4 | 15/16/17 | 8/9/10 | 6/7/8 | 8/9/10 | 4/5/6 | 46 |
5 | 16/17/18 | 8/9/10 | 7/8/9 | 8/9/10 | 5/6/7 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/35 | 27/30/32 | 19/22/25 | 25/28/31 | 12/15/18 | 127~128 |
2 | 31/34/37 | 30/33/35 | 20/23/26 | 28/31/34 | 13/16/19 | 136~137 |
3 | 34/37/40 | 32/35/38 | 23/26/29 | 30/33/36 | 15/18/21 | 149 |
4 | 35/38/41 | 34/37/41 | 24/27/30 | 32/35/38 | 16/19/22 | 156~157 |
5 | 38/41/44 | 36/39/43 | 26/30/33 | 34/37/40 | 18/21/24 | 167~169 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 50% | 65% | 35% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 3 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Victorious Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. | 400 | 5 | 5 |
Victorious Axe can be upgraded in the Weapon Refinery.
When upgraded, the description of Victorious Axe becomes "Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat.".
Victorious Axe can be upgraded with the additional effect "If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (including when dealing damage with a Special triggered before combat). If unit initiates combat and unit is not adjacent to any ally after combat, grants another action to unit (once per turn; if a skill effect moves unit after combat, this effect occurs based on unit's final placement after that movement).".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Solo 1 | If unit is not adjacent to an ally, grants Atk/Def+2 during combat. | 60 | 3 | |
Atk/Def Solo 2 | If unit is not adjacent to an ally, grants Atk/Def+4 during combat. | 120 | 4 | ||
Atk/Def Solo 3 | If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | 240 | 5 | ||
B | Dull Close 1 | At start of combat, if unit's HP = 100% and foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 60 | 1 | |
Dull Close 2 | At start of combat, if unit's HP ≥ 50% and foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 120 | 2 | ||
Dull Close 3 | If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 240 | 4 | ||
C | Rouse Atk/Def 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn. | 60 | 3 | |
Rouse Atk/Def 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 to unit for 1 turn. | 120 | 4 | ||
Rouse Atk/Def 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn. | 240 | 5 |