Effie/Builds

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Curated Builds
These builds are user-submitted builds which have been approved by build reviewers. This includes both optimal and creative builds and not necessarily only builds competitively viable for arena play. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Icon Move Armored.png Armored
Distant Effie
Click to show/hide build description 
Like most armored units, due to her lack of movement, Effie is often picked off or damaged for free fairly easily by ranged enemies while trying to approach her target. On top of that, with a Dancer or positioning skills on the other team, these ranged units can essentially move out of Effie's range and kite her until she dies. Thus, this build takes and revolves around Distant Counter.png Distant Counter to deal with ranged units. Although not an extreme player phase powerhouse like Brave Effie, this build is still extremely potent due to her already high base Atk. For many ranged units who cannot one-shot Effie or lack the Defense to take a hit, this build shuts these units down. Thanks to Effie's already-high base Atk, tankiness and Wary Fighter, this build still poses a threat to melee units as well, making her a more rounded unit.

For her IVs, to start -Spd is her bane of choice. Not only is this because her Spd is already abysmally low, but because with Wary Fighter, she doesn't need to worry about her Spd being even lower. +Atk is taken as her boon to increase the damage Effie can dish out. Other boons are acceptable to increase her tankiness.

Icon Skill Weapon.png Deft Harpoon+Icon Skill Weapon.png Deft Harpoon+ (14 Mt, 300 SP)

Effect: If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat.
is taken as her weapon of choice. Deft Harpoon+ provides an overall stat boost for Effie's first engagement. However, this weapon is not only an expensive investment but was an exclusive weapon limited to the Ylissean Summer (Focus) and no longer available. Icon Skill Weapon.png Slaying Lance+Icon Skill Weapon.png Slaying Lance+ (14 Mt, 300 SP)

Effect: Accelerates Special trigger (cooldown count-1).
is also a strong alternative that also has high Mt and decreases her special cooldown by 1. This means she run Icon Skill Special.png BonfireIcon Skill Special.png Bonfire (3 CD, 200 SP)

Effect: Boosts damage dealt by 50% of unit's Def.
at the same charge cooldown as a regular Moonbow with much greater damage thanks to Effie's high Def. Alternatively, Effie's default weapon Icon Skill Weapon.png Silver Lance+Icon Skill Weapon.png Silver Lance+ (15 Mt, 300 SP)

Effect:
can be used instead if neither option is available.

Defensively, the build keeps Effie's default B-slot passive Wary Fighter 3.png Wary Fighter 3 to prevent other units from doubling Effie. This is what allows Effie to successfully survive most encounters despite her low Spd. Without it, she will lose several match ups against speedier units such as mages.

Icon Skill Assist.png PivotIcon Skill Assist.png Pivot (150 SP)

Effect: Unit moves to opposite side of adjacent ally.
is chosen as her Assist of choice due to armored units appreciating the extra movement. Icon Skill Assist.png SwapIcon Skill Assist.png Swap (150 SP)

Effect: Swap places with an adjacent ally.
can also be taken as well. Swap is typically seen on tankier units. For example, one common scenario is using Swap on an ally who is in range of the enemy. Unlike other skills like Reposition which will keep both heroes out of range, Swap will leave one unit in range. Effie is fantastic at taking hits, thus Swap is a potential Assist skill that can be taken as well.

For her special, Icon Skill Special.png MoonbowIcon Skill Special.png Moonbow (2 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-30%.
is selected due to its quick charge time and extra damage, but as mentioned before, she can opt for 3-charge specials if running Slaying Lance+ such as Icon Skill Special.png BonfireIcon Skill Special.png Bonfire (3 CD, 200 SP)

Effect: Boosts damage dealt by 50% of unit's Def.
or Icon Skill Special.png Draconic AuraIcon Skill Special.png Draconic Aura (3 CD, 200 SP)

Effect: Grants +30% to Atk.
.

For her C passive, Panic Ploy 3.png Panic Ploy 3 works well on Effie due to her high HP, and allows her to reverse the buffs prevalent on common themed teams (Cavalry, Flying Unit, Armored). This also includes teams that revolve around a -blade tome mage and buffs. Since a green mage with Gronnblade+ (eg.  Icon Portrait Nino.png Nino) has the potential to one-shot Effie, using Panic Ploy to reverse these buffs means Effie has the chance to not only survive a -blade attack, but also potentially kill the mage on the counter.

Otherwise, her C-slot is left open for whatever else a team may need such as Hone Buffs, Threaten / Other Ploy Debuffs, etc.

Her Seal is Distant Def 3.png Distant Def 3, which helps mitigate the damage she takes from a range. Alternatively, she could use Panic Ploy 3.png Panic Ploy 3, which would free up her C skill slot for another armor buff.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Icon Move Armored.png Armored
Cavalry Counter
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A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Icon Move Armored.png Armored
Brave Effie
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This build turns Effie into a player phase monster.. With the highest base attack in the game along with Death Blow 3.png Death Blow 3's +6 Atk on initiation, she can break through almost any red or blue unit with two strikes alone. While this build does give her one of the scariest offensive player phases in the game, her lack of movement means she has a hard time approaching units without heavy positioning assistance. Against ranged enemies (especially mages), her lack of movement weakness becomes even more apparent since most of the time any ranged unit will be able to engage on her first during her weaker enemy phase.

Defensively, Wary Fighter 3.png Wary Fighter 3 is selected to ignore her already low Spd, brought even lower by Brave Lance+, negating Brave weapon users' greatest weakness. Wary Fighter is also why -Spd is Effie's bane of choice in this build. With her high Def, Icon Skill Special.png BonfireIcon Skill Special.png Bonfire (3 CD, 200 SP)

Effect: Boosts damage dealt by 50% of unit's Def.
is taken as her special of choice to beef up her damage even more. Icon Skill Special.png Draconic AuraIcon Skill Special.png Draconic Aura (3 CD, 200 SP)

Effect: Grants +30% to Atk.
can also be considered since Effie has incredibly high Atk to take advantage of.

For her assist, Icon Skill Assist.png PivotIcon Skill Assist.png Pivot (150 SP)

Effect: Unit moves to opposite side of adjacent ally.
is chosen to increase Effie's range of movement, allowing Effie to move up to 3 spaces a turn depending on ally positioning.

Her C passive slot is left up to team composition considerations and player preference; however, Armor March 3.png Armor March 3 as her C-passive can help her reach her foes. She could instead rely on another ally to give her the movement boost, in which case she could use Panic Ploy 3.png Panic Ploy 3 to help deter enemies with stat buffs.

Her Seal is Attack Plus 3.png Attack +3 to maximize the damage she can deal, although Panic Ploy 3.png Panic Ploy 3 is also acceptable as long as she's not already using that skill as her C passive.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Icon Move Armored.png Armored
Budget Effie
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This build is mostly the same as her Brave Lance+ build, but opting for easier to obtain skills like the regular Brave Lance. She still has an incredibly powerful player phase presence, which is improved with Death Blow 3.png Death Blow 3. Her lack of movement means she has a hard time approaching units without heavy positioning assistance however. Against ranged enemies (especially mages), her lack of movement weakness becomes even more apparent since most of the time any ranged unit will be able to engage on her first during her weaker enemy phase.

Defensively, Wary Fighter 3.png Wary Fighter 3 is selected to ignore her already low Spd, brought even lower by Brave Lance+, negating Brave weapon users' greatest weakness. Wary Fighter is also why -Spd is Effie's bane of choice in this build. With her high Def, Icon Skill Special.png BonfireIcon Skill Special.png Bonfire (3 CD, 200 SP)

Effect: Boosts damage dealt by 50% of unit's Def.
is taken as her special of choice to beef up her damage even more. Thanks to her incredibly high Atk, Icon Skill Special.png Draconic AuraIcon Skill Special.png Draconic Aura (3 CD, 200 SP)

Effect: Grants +30% to Atk.
can also be considered.

For her assist, Icon Skill Assist.png PivotIcon Skill Assist.png Pivot (150 SP)

Effect: Unit moves to opposite side of adjacent ally.
is chosen to increase Effie's range of movement, allowing Effie to move up to 3 spaces a turn depending on ally positioning.

Her C passive slot is left up to team composition considerations and player preference; however, Ward Armor.png Ward Armor is a good choice to help Effie support her fellow armored allies.

As for her Seal, Attack Plus 3.png Attack +3 will help her increase the damage she can dish out. Panic Ploy 3.png Panic Ploy 3 is another option for her to deter opponents with stat buffs.


User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.




Pen.png Creative
Dueling Crest.png Arena
Icon Move Armored.png Armored
Cake for Breakfast
Click to show/hide build description 
With the inclusion of the Weapon Refinery, Icon Skill Weapon.png First Bite+Icon Skill Weapon.png First Bite+ (14 Mt, 300 SP)

Effect: Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.
has become a much more interesting option for tanky blues and is what this build is focused around. With HP+5 alongside +4 Def or Res Effie becomes ridiculously hearty; the kicker being the weapon's improved buff: Def/Res +5 to both herself and allies within 2 spaces after she attacks. Combine this with Ward Armor.png Ward Armor and Effie can single handedly buff her armored friends with Def/Res +9 making the entire squad incredibly beefy. Stack on Ward Armor.png Ward Armor from any other units in the group, and your tanks should be borderline invincible.


Assists: Assist Skills include Icon Skill Assist.png SwapIcon Skill Assist.png Swap (150 SP)

Effect: Swap places with an adjacent ally.
and Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
; really coming down to what you prefer. The idea is to have Effie get the first attack off to trigger Icon Skill Weapon.png First Bite+Icon Skill Weapon.png First Bite+ (14 Mt, 300 SP)

Effect: Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.
's buff while keeping her teammates in range to stack Ward Armor.png Ward Armors and Armor March 3.png Armor March 3 as needed.


Special: Specials can range from offensive killers like Icon Skill Special.png Draconic AuraIcon Skill Special.png Draconic Aura (3 CD, 200 SP)

Effect: Grants +30% to Atk.
and Icon Skill Special.png BonfireIcon Skill Special.png Bonfire (3 CD, 200 SP)

Effect: Boosts damage dealt by 50% of unit's Def.
, to making Effie even more unkillable with the likes of Icon Skill Special.png Sacred CowlIcon Skill Special.png Sacred Cowl (2 CD, 200 SP)

Effect: Reduces damage inflicted by attacks from foes 2 spaces away by 30%.
, Icon Skill Special.png AegisIcon Skill Special.png Aegis (3 CD, 200 SP)

Effect: Reduces damage inflicted by attacks from foes 2 spaces away by 50%.
or anything in the Icon Skill Special.png SolIcon Skill Special.png Sol (3 CD, 200 SP)

Effect: Heal 50% of damage dealt.
/Icon Skill Special.png AetherIcon Skill Special.png Aether (5 CD, 500 SP)

Effect: Resolve combat as if foe suffered Def/Res-50%.<br>Unit recovers HP=half damage dealt.
family to give Effie some sustain and boost your arena rating.


Passive A: Distant Counter.png Distant Counter is vital to this build. With the huge amount of Res and Def Effie will be sporting after attack phase, there shouldn't be too many characters that can threaten her. Archers should be useless and only the strongest of mages will be able to make a dent in her armor.


Passive B: Just in case anyone thinks they can take a chunk out Effie, Wary Fighter 3.png Wary Fighter 3 ensures that the damage is minimal and that she can finish off the opponent and establish buffs on the next turn. If you're not worried about dying, then Quick Riposte 3.png Quick Riposte 3 is an excellent way to have your beefy Effie annihilate everyone that attacks her.


Passive C: Since Fortify Armor.png Fortify Armor and the Icon Skill Weapon.png First Bite+Icon Skill Weapon.png First Bite+ (14 Mt, 300 SP)

Effect: Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.
buff don't stack, the go to C Slot for this build is Ward Armor.png Ward Armor which WILL stack with Icon Skill Weapon.png First Bite+Icon Skill Weapon.png First Bite+ (14 Mt, 300 SP)

Effect: Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.
and give the team the aforementioned +9 Def/Res.


Seal: There are a few decent options for Seals on this build: Panic Ploy 3.png Panic Ploy 3 will shut down any buff happy teams that think they can overwhelm Effie's defenses, making them even easier fodder for her huge base attack to tackle. The remainder of the seal options revolve around further bolstering Effie's defenses. Distant Def 3.png Distant Def 3 makes the best use of Distant Counter.png Distant Counter while HP Plus 5.png HP +5, Resistance Plus 3.png Resistance +3 or Defense Plus 3.png Defense +3 are all good alternatives.


Side Note: This  Icon Portrait Effie.png Effie and  Icon Portrait Henry (Trick or Defeat!).png Henry (Trick or Defeat!) with a Icon Skill Weapon.png Gronnblade+Icon Skill Weapon.png Gronnblade+ (13 Mt, 300 SP)

Effect: Slows Special trigger (cooldown count+1).
Adds total bonuses on unit to damage dealt.
are a killer pair! Effie can add 18 damage to Henry's attacks while Henry provides them both with mobility. Slap on some Ally Support and theres little they can't handle.


Build Icon Alternative.png Alternative
Dueling Crest.png Arena
Icon Move Armored.png Armored
The Horseman's Nightmare
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Effie boasts the highest attack stat in the game, with a ridiculous 43 base attack when +atk. Although she's very slow, as the armored unit she is, the attack she has can be used to great advantage against the current horse-heavy arena meta.

This build requires usage of Ward Armor.png Ward Armor in an armor emblem team to ensure that Effie is tanky enough to survive a hit from the popular horses, even when they're buffed and merged. Since she isn't running Wary Fighter 3.png Wary Fighter 3, the threat of being doubled puts her survival in danger, even if she's at full HP. It's recommended you don't tank buffed Reins or Cecilias with this build, unless they're panicked, and Effie is heavily buffed. However, if Effie falls into Vantage range, she becomes a nightmarish foe to face. Before skills and buffs, she boasts a 57 attack stat, and against horses, that jumps up to 85 attack, which is a near-sure kill against almost any horse that engages on her, no matter how healthy they are. Not only that, but she easily one-shots most reds, and also, with a bit of help from attack buffs, the popular blue mages.

Her weapon is the often-ignored Ridersbane+, which ensures a clean kill on any horse unit Effie engages. In terms of special, her hefty defense can be taken advantage of with a simple Bonfire. If timed well, a Bonfire proc may even slay some unexpected units, which is ready to activate if she tanks a Reinhardt initiation on her first fight, which she shoul survive if warded enough.

In terms of assist, due to being in an armor team, her options are quite varied, but the choice is important. In armor emblem, you can run a unit with Armor March 3.png Armor March 3 (and with a Spur Res 3.png Spur Res 3 seal to compensate for not having Ward Armor), which enables the usage of Reposition as it is used in other teams, to great effect. However, Swap is still invaluable for precisely switching units around, to relocate every armor to the spot they have a favorable matchup on Enemy Phase in.

Her A and B skills work together to form a deadly combo. Between Distant Counter and Vantage, she will effectively take down almost any horse (or squishy unit) that attacks her without taking any damage, if Effie is below 75% HP when receiving the attack. As she is very slow, you should be wary of high-attack speedy mages hitting through her subpar res and taking her down before she can get into Vantage Range.

The C skill and seal usage depend on your intentions for Effie, as far as supporting the team goes. Panic Ploy 3.png Panic Ploy 3 is essential, given she can reduce dangerous buffed horses to very weak enemies if she manages to panic them before they engage on her. However, you can use it either as a seal or as a C skill, opening up the possibility of either running Ward Armor to buff the defenses of armor allies, or Distant Def 3.png Distant Def 3 to further improve her survivability on the first fight.

Expert usage of armor buffs and Panic Ploy is required to ensure the build is successful against the heavily merged tier 20 teams, but it allows our gentle brute to wall off a majority of current meta threats if she is put in Vantage range without being killed.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Icon Move Armored.png Armored
The Quadding Effie
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This build to work properly needs a +10 Effie unfortunatly, but it makes Effie reach an amazing spd stat if paired up with summoner support, making it 33 spd with Brave equipped, If she gets a buff from a Gwendolyn, she reaches 39 spd and 59 atk, which is not a small feat.

Life and Death can be replaced with Dart. Blow to give her one spd in exchange of not losing her bulk but losing her atk instead


Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Distant Counter
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Slaying Lance+ is chosen in conjunction with Bonfire and Quickened Pulse in order to retaliate with 70 damage, 16 of which is unaffected by Weapon Triangle. This takes Effie's already formidable attack and brings it to another level entirely. This allows her to kill a number of targets on her retaliation that would otherwise survive, and continues to guarantee a number of kills even as their merges increase.

I can write up the rest of the description, or most of the existing description for the Distant Counter build on the main page can be used, since the majority of it will be quite similar.


Heavy Effie
IVs: +Atk/-Spd
Empty Passive Icon.png
Passive Icon C.png
Flexible
Empty Passive Icon.png
Passive Icon S.png
Flexible
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A description has not been written for this build yet.
Heavy Blade not worth it, the amount of investment that you put into this build results in a worse performing unit overall. It's better and more efficient to have a unit that's amazing at one role than okay in two. There is next to no point in ever taking Heavy Blade over Deathblow
--Wait99 (talk) 07:11, 4 May 2017 (UTC)
I think the issue with this build is that it's also arguing for use of Brave Lance over Silver Lance. Effie might have the highest attack in the game, but Heavy Blade factors your weapon into your overall attack power. 51 attack if you manage to be +Atk is not good enough to more or less guarantee you out-ATK your opponent to get the Heavy Blade proc. Leaving her with Silver Lance+ means you're at 58, which is enough to make sure you're getting the Heavy Blade proc against any other melee. It's a much more viable Enemy Phase build than her default build or the Brave Lance build, because anyone who pokes her in melee is going to eat a bigger counter-attack and you'll have Bonfire ready on your next turn.
Builds focusing on enemy phase are generally appreciated for armors due to their low mobility and high defensive stats for baiting. I'd rather do Heavy Blade/Silver Lance Effie than the QR3 Killer weapon Ignis builds you see on Sheena and Gwendolyn, and those are solid heavy investment builds listed on the wiki. I'll add it to the front page of Effie if you guys agree with my reasoning.
--Srsface (talk)
I think with Silver Lance+, there might be some consideration; however, overall, I feel Heavy Blade is a gimmicky skill. If we're going for an enemy phase build, Distant Counter is a stronger A-slot since now you can catch mages/other ranged units who give any armored unit grievances. I can see maybe a creative niche, perhaps fun build coming out of this though, but definitely not optimal.


Cannot Killean the Effian
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If there is something more scary than a OHKO character, it would be an undying OHKO character. The main points in this build are:

1.- Wary Fighter: Effie most beautiful skill. Nobody fears a tank if they can OH her (Nino and Reinhart, GTFO) 2.- Daylight+ Special: Effie deals TONS of damage, so se should be able to heal between 30~50% TONS of damage. This makes Wary Figther a lot more valuable as a tanky Skill. I'll keep using Daylight+ so I won't have to write Sol/Noontime every time xD

Once we undestand how a Lifesteal build would work, let discuss the other skills I've chosen. I like the Brave Effie Build, and having innate Wary Fighter encourages the player to ignore the Speed penalty, leaving only the low attack problem, but we are talking about the highest base attack character here, so it should pose no problem. On the other hand, we can heal almost every turn (double attacks reduces the cooldown twice). If we aren't feeling sure about the 3 damage points part, we can always pick Killer Lance+, which also reduces the cooldown on our healing special.

The A Passive should be Distant Counter, which can help us to proc our Daylight+ Special even as a defensive move. Being able to counter everyone is very rewarding, and also a great bonus for any unit who doesn't need any buff skill in A. For a cheaper option, Death Blow 3 rocks with Brave Anything, be it + or not. It also improves our healing.

The assist isn't as important as the other ones for Effie, but having something usefull to move around is always nice. I like having Smite too, so I can help other units to escape/chase. The C Passive isn't also that relevant, but we are choosing a not +ATK Effie without Silver Spear+, so Threaten Def 3 is an overwhelming good option.

The main downside is which units we break to inherit these Skills. Breaking Hector is really annoying, and he's the only one with Distant Counter. We could even replace our Daylight+ with Pivot as Special to inherit 3 skills from Hector, given that we don't like Spur Attack 2 (the C passive he has), but this goes against one of this build's main points xD.

Also, Daylight+ isn't a very common Special, and the best option for inheritance is Raven (Sol), which also has Threaten Def. We can go 3* Laslow (Daylight) --> 4* Raven (Sol, Threaten Def 1 & 2) --> 5* Peri (Threaten Def 3, Killer Lance 1 & 2) to minimize the loss.

Sorry if my English isn't the best, I did the best I could ^^U If you have something to add, please fell free to do it :3