Effie/Strategy

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Overview[edit source]

Icon Portrait Effie.png
Effie


Role: Tank/Nuke
Stats: 50/55/22/33/23

Icon Skill Weapon.png Silver Lance+
Icon Skill Assist.png Smite
Icon Skill Special.png -
Death Blow 3.png
Passive Icon A.png
Death Blow 3
Wary Fighter 3.png
Passive Icon B.png
Wary Fighter 3
Empty Passive Icon.png
Passive Icon C.png
-

Effie is a natural tank who boasts the highest base attack in the game. The build where Effie shines best is her Distant Counter build. With her high HP pool and Wary Fighter, she is exceedingly difficult to KO without taking counter damage from her. With a high Mt weapon like Deft Harpoon+ or Silver Lance+ on top of her high base Atk, she has the potential to dish out a hefty amount of damage while tanking the majority of the game. Ranged units who could previously kite her now have to face Effie's counterattack wrath. Her high HP also allows her to make effective use out of HP-based Ploys such as Panic Ploy, fantastic for debuffing specific team-based compositions (eg. Cavalry or Flier-based teams) as well as -blade tome-based teams (eg. Nino).

Her other build focuses more on player phase, making use of Brave Lance+. Her default Death Blow only further increases her attack when she initiates on enemies, capable of one-shotting most enemies she's pitted against. The Spd penalty from the Brave weapon matters little with her already low Spd and Wary Fighter. However, the Brave Lance+ build still makes her extremely vulnerable on the enemy phase. With her one range movement as an Armored unit, it can be incredibly easy to kite her even with positioning assists to help boost her movement such as Pivot. This can be mostly remedied by having her or an ally take Armor March, but still is a downside compared to other more mobile Brave users who do not have to rely on a movement-increasing skill.

Despite having a few flaws, these still are minor marks compared to her dominating ability to tank hits and decimate almost any enemy she attacks. Effie dominates her position as a physical nuke/tanker and will most definitely prove a strong asset on most teams.

Recommended Builds[edit source]

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Distant Counter

Recommended IVs: +Atk/-Spd
Stats:

50/57/19/33/23
50/57/19/33/23
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png High investment
Icon Move Armored.png Armored
Icon Skill Weapon.png Deft Harpoon+Icon Skill Weapon.png Deft Harpoon+ (14 Mt, 300 SP)

Effect: If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat.
/ Slaying Lance+Icon Skill Weapon.png Slaying Lance+ (14 Mt, 300 SP)

Effect: Accelerates Special trigger (cooldown count-1).
Icon Skill Assist.png PivotIcon Skill Assist.png Pivot (150 SP)

Effect: Unit moves to opposite side of adjacent ally.
/ SwapIcon Skill Assist.png Swap (150 SP)

Effect: Swap places with an adjacent ally.
Icon Skill Special.png MoonbowIcon Skill Special.png Moonbow (2 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-30%.
/ BonfireIcon Skill Special.png Bonfire (3 CD, 200 SP)

Effect: Boosts damage dealt by 50% of unit's Def.
Distant Counter.png
Passive Icon A.png
Distant CounterDistant Counter.png Distant Counter (300 SP)

Effect:
 (1) Enables unit to counterattack regardless of distance to attacker.
Wary Fighter 3.png
Passive Icon B.png
Wary Fighter 3Wary Fighter 3.png Wary Fighter (60 / 120 / 240 SP)

Effect:
 (1) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 90%.
 (2) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 70%.
 (3) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 50%.
Panic Ploy 3.png
Passive Icon C.png
Panic Ploy 3Panic Ploy 3.png Panic Ploy (60 / 120 / 240 SP)

Effect:
 (1) At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action.
 (2) At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action.
 (3) At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action.
/ Ward ArmorWard Armor.png Ward Armor (200 SP)

Effect:
 (1) Grants armored allies within 2 spaces Def/Res+4 during combat.
Empty Passive Icon.png
Passive Icon S.png
Flexible

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No description has been written for this build yet.
Brave Effie

Recommended IVs: +Atk/-Spd
Stats:

50/51/14/33/23
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png Medium investment
Icon Move Armored.png Armored
Icon Skill Weapon.png Brave Lance+Icon Skill Weapon.png Brave Lance+ (8 Mt, 300 SP)

Effect: Spd-5. Attack twice when initiating combat.
Icon Skill Assist.png PivotIcon Skill Assist.png Pivot (150 SP)

Effect: Unit moves to opposite side of adjacent ally.
Icon Skill Special.png Draconic AuraIcon Skill Special.png Draconic Aura (3 CD, 200 SP)

Effect: Grants +30% to Atk.
/ BonfireIcon Skill Special.png Bonfire (3 CD, 200 SP)

Effect: Boosts damage dealt by 50% of unit's Def.
Death Blow 3.png
Passive Icon A.png
Death Blow 3Death Blow 3.png Death Blow (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk+2 during combat if unit initiates the attack.
 (2) Grants Atk+4 during combat if unit initiates the attack.
 (3) Grants Atk+6 during combat if unit initiates the attack.
Wary Fighter 3.png
Passive Icon B.png
Wary Fighter 3Wary Fighter 3.png Wary Fighter (60 / 120 / 240 SP)

Effect:
 (1) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 90%.
 (2) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 70%.
 (3) Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 50%.
Panic Ploy 3.png
Passive Icon C.png
Panic Ploy 3Panic Ploy 3.png Panic Ploy (60 / 120 / 240 SP)

Effect:
 (1) At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action.
 (2) At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action.
 (3) At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action.
/ Armor March 3Armor March 3.png Armor March (60 / 120 / 240 SP)

Effect:
 (1) If unit has 100% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.)
 (2) If unit has ≥ 50% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.)
 (3) If unit has an adjacent armored ally at the start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.)
Empty Passive Icon.png
Passive Icon S.png
Flexible

Click to show/hide build description 
No description has been written for this build yet.


Highlights[edit source]

Pros Cons

+ Tanky unit with high HP and Defense

+ High base attack

+ Extremely high OHKO potential, especially in a Brave Lance+ build

+ Cannot be naturally doubled

- Mediocre Resistance, and Wary Fighter does not stop incoming double attacks from Brave weapons

- Being an armored unit, she has lesser mobility and can only move one square

- Extra vulnerable to Lancebreaker



Checks & Counters[edit source]

  • Bulky Green Units: These units include heroes such as  Icon Portrait Hector.png Hector who do massive damage to Effie while taking almost nothing in return.
  • High Attack Mages: Effie struggles against mages who can one-shot through her Wary Fighter such as  Icon Portrait Nino.png Nino with Gronnblade+ buffs.
  • High Attack Green Units: Units such as  Icon Portrait Cherche.png Cherche with Brave Axe+ and Death Blow negates Wary Fighter with the Brave weapon, letting the unit double Effie to death regardless of her defenses.
  • Lancebreaker: This skill negates Effie's Wary Fighter as long as the unit outspeeds Effie by 5. Because Effie's Spd stat is one of the lowest in the game (And even lower in a Brave Lance+ build), this is not a difficult feat to achieve allowing Lancebreaker users to double and kill Effie.


Team Options[edit source]

  •  Icon Portrait Ryoma.png Ryoma: Although pretty much any other Red Sword can also be used to cover Effie's green weakness, Ryoma is notable not only as a Red Sword who can easily dispatch of most green units that Effie has trouble against, but also because he has Distant Counter built-in to his weapon Raijinto. This allows him the flexibility to either initiate or bait in enemies such as enemy green mages (eg. Nino, Julia). However, since Ryoma's Res is not stellar, care should still be taken against green mages, especially buffed ones.
  •  Icon Portrait Hector.png Hector: Another Armored teammate for Effie, meaning Armored buffs for both of them (and other potential Armored teammates). While Hector gives Effie much appreciated buffs, she pays back the favor by covering Hector's weakness against Red users.
  •  Icon Portrait Cherche.png Cherche: Although Cherche and Effie play similar roles on a team, if a player is aiming for a hyper-offensive team with multiple nuke users, Cherche and Effie become strong teammates. With Brave builds, both of them initiate and absolutely decimate most units in front of them. While Cherche covers most Greens and Blues, Effie also covers Blues and the Reds that Cherche misses out on.
  • Armor March Allies: Effie can either run Armor March herself or have an ally that runs Armor March. Works best on Brave Lance+ Effie where she sorely needs the additional movement. Can be very effective on tripping up people who aren't paying attention to skills on defense as well.