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Status Icon WeaponStatus Icon MoveEir Renewed Life Face FC
Eir: Renewed Life
Status Icon WeaponStatus Icon MoveEir Life Ascendant Face FC
Eir: Life Ascendant
Status Icon WeaponStatus Icon MoveYmir Seasons of Life Face FC
Ymir: Seasons of Life
General Quotes Misc Heroic Ordeal
Eir
Merciful Death
Portrait
Eir Merciful Death Face
Attack
Eir Merciful Death BtlFace
Special
Eir Merciful Death BtlFace C
Damage

Eir Merciful Death BtlFace D

Art by: Kozaki Yusuke (コザキユースケ)
Description Princess of Hel, the realm of the dead. Dearly loves her mother, Hel, who rules it. She finds Hel's increasing mercilessness toward the living disquieting.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Light Light
Ally Boost HP+5, Res+5
Weapon Type Icon Class Colorless Dagger Colorless Dagger
Move Type Icon Move Flying Flying
Voice Actor EN Xanthe Huynh
Voice Actor JP 雨宮天(Sora Amamiya)
Release Date
Entry Icon MiniUnit Head 0 Heroes
Version 3.0
Internal ID PID_神階エイル (317)
Origin 00000330200

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/155/6/76/7/81/2/34/5/634
★13/14/156/7/87/8/91/2/34/5/636
★14/15/166/7/87/8/92/3/45/6/739
★14/15/167/8/98/9/102/3/45/6/741
★15/16/177/8/98/9/103/4/56/7/844

Level 40 stats

RarityHPAtkSpdDefResTotal
★26/28/3121/24/2625/28/317/10/1220/23/25112~114
★27/29/3223/26/2928/31/348/10/1321/24/27120~121
★29/32/3525/28/3130/33/369/12/1524/27/30132
★30/33/3627/30/3332/35/3810/13/1625/28/31139
★32/35/3929/32/3534/37/4011/14/1828/31/34149~150

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★45%55%65%25%55%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200★★
Lyfjaberg142
Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.
400★★

Lyfjaberg can be upgraded in the Weapon Refinery.
When upgraded, the description of Lyfjaberg becomes "Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Lyfjaberg can be upgraded with the additional effect Lyfjaberg W "If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, grants bonus to unit's Atk/Res during combat = 20% of unit's HP at start of combat, and restores 7 HP to unit and allies within 2 spaces after combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADarting Blow 1Darting Blow 1
If unit initiates combat, grants Spd+2 during combat.
50★
Swift Sparrow 1Swift Sparrow 1
If unit initiates combat, grants Atk/Spd+2 during combat.
120★
Swift Sparrow 2Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during combat.
240★
Atk Res Bond 1Atk/Res Bond 1
If unit is adjacent to an ally, grants Atk/Res+3 during combat.
60★
Atk Res Bond 2Atk/Res Bond 2
If unit is adjacent to an ally, grants Atk/Res+4 during combat.
120★
Atk Res Bond 3Atk/Res Bond 3
If unit is adjacent to an ally, grants Atk/Res+5 during combat.
240★
Atk Res UnityAtk/Res Unity
If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.
300★
BMystic Boost 1Mystic Boost 1
Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat.
60★
Mystic Boost 2Mystic Boost 2
Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat.
120★
Mystic Boost 3Mystic Boost 3
Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat.
240★
CSparkling BoostSparkling Boost
At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.)
300★
Sparkling Boost PlusSparkling Boost+
At start of turn, restores 20 HP to ally that has been dealt the most damage. (Excludes unit.) At start of any ally's combat, if ally's HP ≥ 50%, grants Res+5 to ally during combat. (Excludes unit.)
300★

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