All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||3||2|
|Silver Dagger||7||2||After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.||200||4||3|
|Lyfjaberg||14||2||Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.||400||5||5|
This Hero owns no Assist skills.
|Chilling Wind||4||Boosts damage by 50% of unit's Res.||100||4||3|
|Iceberg||3||Boosts damage by 50% of unit's Res.||200||—||4|
|Darting Blow 1||If unit initiates combat, grants Spd+2 during combat.||50||1||A|
|Swift Sparrow 1||If unit initiates combat, grants Atk/Spd+2 during combat.||120||2|
|Swift Sparrow 2||If unit initiates combat, grants Atk/Spd+4 during combat.||240||4|
|Mystic Boost 1||Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat.||60||3||B|
|Mystic Boost 2||Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat.||120||4|
|Mystic Boost 3||Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat.||240||5|
|Sparkling Boost||At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.)||300||5||C|