|“Princess of Nohr who adores her siblings. A bit childish, but has a pure heart and keen eyes.”
|― In‐game Hero description
All stats have a degree of variation. The stat growth
page explains how the variation works.
Level 1 stats
Level 40 stats
Growth RatesThis set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page
Gravity+ can be upgraded in the Weapon Refinery.Gravity+ can be upgraded with the additional effect "Damage from unit's staff will be calculated the same as other weapons." or "The enemy cannot counterattack.".
|Gravity||6||2||After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action.||150||-||3|
|Gravity+||10||2||After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.||300||-||5|
|Heal||1||Restores 5 HP to target ally.||50||1||1|
|Mend||1||Restores 10 HP to target ally.||100||3||2|
|Recover||1||Slows Special trigger (cooldown count+1).|
Restores 15 HP to target ally.
|Recover+||1||Restores HP = 50% of Atk +10. (Minimum of 15 HP.)||300||-||5|
|Imbue||1||When healing an ally with a staff, restores an additional 10 HP to target ally.||50||4||2|
|Kindled-Fire Balm||1||When healing an ally with a staff, grants Atk+4 to all allies for 1 turn.||150||5||3|
|Live to Serve 1||When healing an ally with a staff, restores HP to unit = 50% of HP restored to target.||40||3||B|
|Live to Serve 2||When healing an ally with a staff, restores HP to unit = 75% of HP restored to target.||80||4|
|Live to Serve 3||When healing an ally with a staff, restores HP to unit = HP restored to target.||160||5|