All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Durandal can be evolved into Blazing Durandal.
Durandal can be upgraded in the Weapon Refinery.
When upgraded, the description of Durandal becomes "If unit initiates combat, grants Atk+6 during combat.".
Durandal can be upgraded with the additional effect "If unit initiates combat, grants Atk/Spd+4 during combat.".
This unit owns no Assist skills.
|Holy Vestments||3||If foe is 2 spaces from unit, reduces damage from foe's attack by 30%.||100||4||3|
|Sacred Cowl||2||If foe is 2 spaces from unit, reduces damage from foe's attack by 30%.||200||—||4|
|B||Axebreaker 1||If unit's HP ≥ 90% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||50||3|
|Axebreaker 2||If unit's HP ≥ 70% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||100||4|
|Axebreaker 3||If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||200||5|
|C||Spur Res 1||Grants Res+2 to adjacent allies during combat.||50||1|
|Spur Res 2||Grants Res+3 to adjacent allies during combat.||100||2|
|Ward Cavalry||Grants Def/Res+4 to cavalry allies within 2 spaces during combat.||200||4|