Emerald Axe+/Builds

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Icon Skill Assist.png Swap / Flexible
Stats: +Spd/-HP
Click to show/hide build description 
This build focuses on trying to use as much of Arthur's base kit as possible. Thanks to Emerald Axe+, his decent Def and not entirely dreadful Res, he makes a solid blue tank. This is mostly useful in Arena Assault where you know what you're going up against because who doesn't want another cheap Reinhardt bait?

Since we're sticking with his budget kit, Icon Class Green Axe.png Emerald Axe+ is chosen as his weapon of choice. With it, he can tank almost all meta blues with ease (only exception being fully buffed Corrin (F) (Nohrian Summer).

Fury 3.png Fury 3 is a relatively budget option found on 4★ Hinata which gives him much needed stat boosts all-around offensively and defensively. His default HP Plus 5.png HP +5 can still be kept if a player does not have access to Fury, but this hurts him twofold in that he loses not only Def/Res for tanking, but much needed Spd to help him not get doubled as well. He also appreciates the extra Atk from Fury as well since he will lose out on a handful of player phase KOs without it.

Lancebreaker 3.png Lancebreaker 3 can be kept as his default option to deal with both tanky and speedy blues, inclusive of Effie and the high Spd Blue Lance fliers (eg. Tana). Axebreaker 3.png Axebreaker 3 is also an option as well to gain wins on speedier axes such as Camilla, variants of Minerva, Amelia, and Titania. It also prevents Hector's Armads' effect from going off, but Arthur will still have trouble dealing with tankier greens regardless of what he takes.

Quick Riposte 3.png Quick Riposte 3 ventures into less budget territory but can pick up the win on both the aforementioned blues and greens on enemy phase but lacks the flexibility of player phase KOs. Quick Riposte 2.png Quick Riposte 2 can also be used instead as a cheaper alternative to QR3.

Passive C is left flexible based on team composition although Hone Attack or Hone Speed are both buffs teammates can appreciate for a quick go-to option. His default Icon Skill Assist.png Swap is fine, but can be replaced by other assists if preferred.

For his special, either Icon Skill Special.png Moonbow or Icon Skill Special.png Bonfire are fine, whichever is available. The former activates more often and helps him pickup wins he barely misses out on without while the latter has a more hefty damage boost due to his 33 Def, picking up even more wins when active.

For his IVs, take +SPD since although his Spd is not exceptional, +Spd will still help him tank more things. With +Spd and Fury, he sits at 35 Spd which isn't terrible. For his bane, -HP is the preferred choice since a bane in any other stat hurts his matchups. Additionally, a -HP bane can be patched up with HP Plus 3.png HP +3 or Squad Ace A 1.png Squad Ace A 1, so it hurts less than other banes.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Flying.png Flying

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
A simple Distant Counter.png Distant Counter set designed to improving the survivability of most types of teams in Arena. Reinhardt in particular is still a pain in most teams’ sides due to his movement and insane power; for flier teams in particular this necessitates similar build on the likes of Camilla and Narcian. Additionally, the surge in popularity of newer threats such as refined Lightning Breath+ Nowi and Distant Counter Effie may push your team into having a dedicated all-purpose unit against such threats. Thus, the combination of Icon Class Green Axe.png Emerald Axe+, Distant Counter, and Distant Def 3.png Distant Def 3 enables Azura to perform such a role while also providing stellar utility with Icon Skill Assist.png Sing.

Icon Skill Special.png Glimmer and Icon Skill Special.png Moonbow fit this build’s rather short-lived nature, providing a considerable damage boost in most relevant matchups while having a quick cooldown of 2 each. With the increased Weapon Triangle Advantage from Emerald Axe, Glimmer can potentially deal more damage than Moonbow against blue units. For more general coverage (especially against green magic units), Moonbow can be used.

The other slots are merely mix-and-match depending on team composition. G Tomebreaker 3.png G Tomebreaker 3, is good for eliminating common green mages at when at full health, another benefit for flier emblem teams. In particular, Nino, Cecilia, Julia, and Deirdre can be baited and killed even if they have their Attack and Speed honed (+4 each for infantry, and +6 for Cecilia]]. However, you should not push your luck against fully buffed Gronnblade users, and instead bait/attack when these mages are separated and cannot benefit from all their buffs. Wings of Mercy 3.png Wings of Mercy 3, as always on dancers, offers additional utility and movement options when another teammate is critically injured. Hone Fliers.png Hone Fliers should be the C-slot passive skill of choice for flier emblem, while Guidance 3.png Guidance 3 (or other team-relevant skills) can be applied for other teams.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Stats: +Spd/-Def
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Orb.png Very high investment
Click to show/hide build description 
I Mix Marco: Child of the Earth, and Azura: Lady of the Lake it up on.. :) 112.202.26.147 13:48, 20 September 2019 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build focuses on using Hawkeye's great bulk to great effectiveness by letting him be a blue wall and having having the option to counter green mages as well. Slaying axe with moonbow allows Hawkeye to counter attack right away and giving him the ability to one shot some green mages. Can opt for iceberg or glacies for stronger counter hits if using quick riposte. G tomebreaker can be considered to ensure Hawkeye does not get doubled by green mages as blues will not deal significant damage to Hawkeye so he can focus on making his green match ups better. Panic ploy is the C skill of choice to remove buffs from the mages you plan to bait with Hawkeye.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Flying.png Flying
Click to show/hide build description 
This build for Narcian takes advantage of his weapon and the skills he already comes with, while finding skills to get from commonly found units or units that were free. His Emerald Axe+ does the job just fine in letting him combat blues. With his well rounded stats, his heightened advantage can even let him withstand a blow from some blue mages, although he wouldn't be able to retaliate without Distant Counter, which is an expensive option. His preferred Assist is Reposition, which has good offensive and defensive capabilities. He can either propel an ally ahead to let them get the jump on an enemy, or he can use it to help an ally retreat from danger. His preferred Special is Bonfire, as it runs off of his good 32 Def, adding a consistent 16 damage to his attack. Moonbow is an alternative that has a faster charge, and can help break through higher Def units. Spd +3 and the Spd +1 Seal attempt to patch up his average Spd. Sacrificing a Michalis to give Narcian the Iote's Shield can be another option to patch up his bow weakness. Narcian's Lancebreaker is kept, as it allows him to one round and punish any lance user thanks to its effect and his weapon. Finally, Savage Blow is also kept to add splash damage to the foe's team and potentially soften them or weaken them for another unit to take on.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Flying.png Flying

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Dueling Crest.png Arena
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
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The main focus of this build is to have an affordable Titania that isn't limited to just killing mages. Instead of focusing on just mages, this build focuses on taking out Green and Blue units. However, it is important to point out that, because of Titania's stat spread, she will always underperform a Frederick with a similar build. Regardless of this, if this Titania build is given a Hone Cavalry boost, she is able to kill all Blue units save Effie and Mathilda, and all Green units except for Hector, Amelia, Sheena and Boey. Emerald Axe+ is a must for this build, as it gives her the extra boost that is necessary for taking out almost all of the blue lineup. Reposition and Draw Back are always good ideas for an assist when the unit is on a Horse team. Moonbow is a good choice for her special; with a cooldown of only 2, it allows her to make up for her somewhat lacking Attack stat. With her A skill, you have two options, Death Blow 3, which gives her a more optimal matchup with the Green lineup, and Fury 3, which allows her to have a permanent stat boost across the board, but doesn't quite match the Green coverage that Death Blow 3 provides. Axebreaker 3 is a necessity as it boosts her coverage of the Green lineup by quite a significant amount. As it is recommended that you use this Titania on a Horse Emblem team, it is also recommended that you run a Horse buff on her C skill slot, preferably Fortify Cavalry as you want Titania to be receiving Attack and Speed buffs, as those are the stats that she needs the most for this build to succeed. And as for a Seal, Attack +1 does the most for her, as again, Titania needs her Attack to be boosted for this build to work.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Icon Skill Assist.png Flexible
Stats: +Spd/-Def
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
Click to show/hide build description 
A +Atk Reinhardt using Death Blow and getting a +6 boost to attack from Hone Cavalry deals 8 damage to Titania. Just let that sink in. In addition to that, a +SPD Linde with fury deals 2 damage to her. Meanwhile, when attacked by the same Reinhardt, Neutral Nino is left at 1 HP and Hector is defeated.

With this build, I’m fairly certain there isn’t a single blue unit that can effectively combat Titania. Distant Counter ensures that Titania won’t have to deal with the blue mages on your attack phase, given all of them crumble like paper before her with the exception of Lucina (Spring Festival) (if +SPD) and Odin (if +ATK). Desperation can be used in the B slot thanks to Titania’s high overall speed and can allow Titania to get a second hit in before the opponent’s retaliation, preventing her from taking additional damage against units such as Ephraim. Green Tomebreaker is another good option that allows Titania to one-round Cecilia, Julia, Nino and Soren.Wings of Mercy could also be used to help save an ally who’s in danger of getting defeated on the next turn or just to simply put Titania in the ideal position for an attack. Her C slot is interchangeable depending on whether or not you’re running Horse Emblem. If you’re going Horse Emblem, you’ll obviously want one of the cavalry buffs. The Hone Cavalry from Gunter is a good option. If you’re not running Horse Emblem, a simple Hone or threaten skill will suffice here.

This build is topped off with Iceberg to capitalize on Titania’s good resistance stat, granting her an additional 15 points of damage whenever it triggers. Moonbow is also another good option for giving Titania a little bit of extra damage at a low trigger cost.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
This build transforms Titania into a meta slayer while being a decent support. With Emerald Axe+ and Distant Counter, there's no blue unit besides Cancel affinity users that can defeat her. That's enough reason for her to be useful enough in the arena since blue tome users have been always a threat there, especially Reindart which she baits and kills effortlessly.

Now adding to this build Green TomeBreaker transforms her into the ultimate mage slayer, since she would be able to ORKO popular green mages such as Nino, Julia and Sonya. The difference between using Quick Ripost over Green TomeBreaker is that speedy mages like Nino would be able to kill her before the second strike and the main focus of this build is making her able to kill blue and green mages regardless the situation.

Iceberg will give you much more dmg while moonbow, not that amount but a quicker activation. I would recommend more iceberg since it could prove to be triangle breaker in some occasions due to the high amount of resistance Titania has.

Since you are most of the times going to use Titania to bait Reinhardts or any kind of green/blue mages, it is unlikely that you will give reposition any use so I would recommend reciprocal aid instead of it, but that's flexible. Which hone you are going to use depends entirely on your team and what you need the most, so that's flexible too. Atk Ploy Seal runs perfectly on her due to her high resistance and can prove to be very useful in certain situations, like lowing Bride Cordelia's Atk while buffing Xander defense so he can ORKO her easily. Which makes from my perspective, fortify more reliable than hone.