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Status Icon WeaponStatus Icon MoveEirika Twin Refulgence Face FC
Eirika: Twin Refulgence
Status Icon WeaponStatus Icon MoveEphraim Restoration Lord Face FC
Ephraim: Restoration Lord
Status Icon WeaponStatus Icon MoveEphraim Sacred Twin Lord Face FC
Ephraim: Sacred Twin Lord
Status Icon WeaponStatus Icon MoveEphraim Sparkling Gallantly Face FC
Ephraim: Sparkling Gallantly
Status Icon WeaponStatus Icon MoveEphraim Dynastic Duo Face FC
Ephraim: Dynastic Duo
Status Icon WeaponStatus Icon MoveEphraim Sunshine Valiant Face FC
Ephraim: Sunshine Valiant
Status Icon WeaponStatus Icon MoveEphraim Ardent Prince Face FC
Ephraim: Ardent Prince
General Quotes Misc Heroic Ordeal
Ephraim
Legendary Lord
Portrait
Ephraim Legendary Lord Face
Attack
Ephraim Legendary Lord BtlFace
Special
Ephraim Legendary Lord BtlFace C
Damage

Ephraim Legendary Lord BtlFace D

Art by: Asatani Tomoyo (麻谷知世)
Description Prince of Renais. Eirika's twin. It's said he destroyed the Demon King of old and saved the world. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Fire Fire
Ally Boost HP+3, Def+4
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Greg Chun
Voice Actor JP 八代拓(Taku Yashiro)
Release Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 2.2
Internal ID PID_伝承エフラム (224)
Origin 70000100200

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/187/8/92/3/46/7/80/1/236
★16/17/188/9/102/3/47/8/90/1/238
★17/18/198/9/103/4/57/8/91/2/341
★17/18/199/10/113/4/58/9/101/2/343
★18/19/209/10/114/5/68/9/102/3/446

Level 40 stats

RarityHPAtkSpdDefResTotal
★32/35/3725/27/3016/19/2222/25/279/12/15117~119
★33/36/3927/30/3317/20/2324/27/3010/13/16126
★36/39/4229/32/3520/23/2626/29/3212/15/18138
★37/40/4331/34/3721/24/2728/31/3413/16/19145
★40/43/4633/36/3923/27/3030/33/3615/18/21156~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★55%60%50%55%35%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Flame Siegmund161
Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.
400★★

Flame Siegmund can be upgraded in the Weapon Refinery.
When upgraded, the description of Flame Siegmund becomes "Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.".
Flame Siegmund can be upgraded with the additional effect Flame Siegmund W "At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Daylight3
Restores HP = 30% of damage dealt.
100★★
Sol3
Restores HP = 50% of damage dealt.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AFierce Stance 1Fierce Stance 1
If foe initiates combat, grants Atk+2 during combat.
50★
Sturdy Stance 1Sturdy Stance 1
If foe initiates combat, grants Atk/Def+2 during combat.
120★
Sturdy Stance 2Sturdy Stance 2
If foe initiates combat, grants Atk/Def+4 during combat.
240★
Atk Def Solo 1Atk/Def Solo 1
If unit is not adjacent to an ally, grants Atk/Def+2 during combat.
60★
Atk Def Solo 2Atk/Def Solo 2
If unit is not adjacent to an ally, grants Atk/Def+4 during combat.
120★
Atk Def Solo 3Atk/Def Solo 3
If unit is not adjacent to an ally, grants Atk/Def+6 during combat.
240★
Atk Def Solo 4Atk/Def Solo 4
If unit is not adjacent to an ally, grants Atk/Def+7 during combat.
300★
BSolar BraceSolar Brace
Restores HP = 30% of damage dealt when Special triggers.
(Stacks with effects of skills like Sol.)
300★
Solar Brace IISolar Brace II
Enables【Canto (2)】.

Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Restores 10 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
300★
CFortify Def 1Fortify Def 1
At start of turn, grants Def+2 to adjacent allies for 1 turn.
50★
Fortify Def 2Fortify Def 2
At start of turn, grants Def+3 to adjacent allies for 1 turn.
100★
Fortify Def 3Fortify Def 3
At start of turn, grants Def+4 to adjacent allies for 1 turn.
200★

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