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Status Icon WeaponStatus Icon MoveEirika Twin Refulgence Face FC
Eirika: Twin Refulgence
Status Icon WeaponStatus Icon MoveEphraim Restoration Lord Face FC
Ephraim: Restoration Lord
Status Icon WeaponStatus Icon MoveEphraim Legendary Lord Face FC
Ephraim: Legendary Lord
Status Icon WeaponStatus Icon MoveEphraim Sacred Twin Lord Face FC
Ephraim: Sacred Twin Lord
Status Icon WeaponStatus Icon MoveEphraim Dynastic Duo Face FC
Ephraim: Dynastic Duo
Status Icon WeaponStatus Icon MoveEphraim Sunshine Valiant Face FC
Ephraim: Sunshine Valiant
Status Icon WeaponStatus Icon MoveEphraim Ardent Prince Face FC
Ephraim: Ardent Prince
General Quotes Misc Heroic Ordeal
Ephraim
Sparkling Gallantly
Portrait
Ephraim Sparkling Gallantly Face
Attack
Ephraim Sparkling Gallantly BtlFace
Special
Ephraim Sparkling Gallantly BtlFace C
Damage

Ephraim Sparkling Gallantly BtlFace D

Art by: Asatani Tomoyo (麻谷知世)
Description The gallant prince of Renais. His chivalrous nature enlivens the winter festival. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ SRSpecial
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Armored Armored
Voice Actor EN Greg Chun
Voice Actor JP 八代拓(Taku Yashiro)
Release Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 3.0
Internal ID PID_冬祭エフラム (319)
Origin 70000100200

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★18/19/208/9/103/4/57/8/94/5/645
★18/19/209/10/113/4/58/9/104/5/647
★19/20/219/10/114/5/68/9/105/6/750
★19/20/2110/11/124/5/69/10/115/6/752
★20/21/2210/11/125/6/79/10/116/7/855

Level 40 stats

RarityHPAtkSpdDefResTotal
★34/37/3929/32/3414/17/1925/27/3018/21/24133~135
★35/38/4132/35/3715/18/2027/30/3319/22/25142~143
★38/41/4434/37/4017/20/2329/32/3522/25/28155
★39/42/4536/39/4318/21/2431/34/3723/26/29162~163
★42/45/4838/41/4520/23/2633/36/3925/29/32173~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★55%70%40%60%50%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Festive Siegmund161
Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
400★★

Festive Siegmund can be upgraded in the Weapon Refinery.
When upgraded, the description of Festive Siegmund becomes "Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.".
Festive Siegmund can be upgraded with the additional effect Festive Siegmund W "At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe’s Atk, unit attacks twice.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Def Solo 1Atk/Def Solo 1
If unit is not adjacent to an ally, grants Atk/Def+2 during combat.
60★
Atk Def Solo 2Atk/Def Solo 2
If unit is not adjacent to an ally, grants Atk/Def+4 during combat.
120★
Atk Def Solo 3Atk/Def Solo 3
If unit is not adjacent to an ally, grants Atk/Def+6 during combat.
240★
BBold Fighter 1Bold Fighter 1
If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
60★
Bold Fighter 2Bold Fighter 2
If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
120★
Bold Fighter 3Bold Fighter 3
If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
240★
CClose Guard 1Close Guard 1
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat."
60★
Close Guard 2Close Guard 2
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat."
120★
Close Guard 3Close Guard 3
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat."
240★

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