Eremiya Bishop of Woe
Art by: Homare (誉)
Description
A bishop in service of Gharnef, and leader of a group of assassins. Formerly a kind-hearted caretaker of war orphans. Appears in Fire Emblem: New Mystery of the Emblem.
Rarities
3 – 4 — Grand Hero Battle
Weapon Type
Staff
Move Type
Infantry
Voice Actor EN
Lisa Ortiz
Voice Actor JP
Nakahara Mai (中原麻衣)
Release Date
2020-07-21
Addition Date
2020-07-20
Entry
Shadow Dragon / (New ) Mystery
Internal ID
PID_エレミヤ
(547)
Origin
10002900100
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 15/16/17 3/4/5 6/7/8 3/4/5 5/6/7 37 2 15/16/17 3/4/5 7/8/9 3/4/5 6/7/8 39 3 16/17/18 4/5/6 7/8/9 4/5/6 6/7/8 42 4 16/17/18 4/5/6 8/9/10 4/5/6 7/8/9 44 5 17/18/19 5/6/7 8/9/10 5/6/7 7/8/9 47
Level 40 stats Rarity HP Atk Spd Def Res Total 1 33/35/38 21/23/26 24/26/29 14/17/19 18/20/23 121~122 2 34/37/40 22/25/28 26/29/32 15/18/20 20/22/25 130~132 3 37/40/43 25/28/31 28/31/34 17/20/23 21/24/27 143 4 38/41/44 26/29/32 30/33/36 18/21/24 23/26/29 150 5 41/44/47 29/32/35 32/35/38 20/23/26 24/27/31 161~162
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 60% 60% 60% 40% 45% 265%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Assault 10 2 — 50 — 1 Panic 7 2 After combat, if unit attacked, converts bonuses on foe into penalties through its next action. 150 — 3 Panic+ 11 2 After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. 300 — 5
Panic+ can be upgraded in the Weapon Refinery . Panic+ can be upgraded with the additional effect "Foe cannot counterattack.". Panic+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Name Range Description SP Default Unlock Heal 1 Restores 5 HP to target ally. 50 1 1 Mend 1 Restores 10 HP to target ally. 100 3 2 Physic 2 Restores 8 HP to target ally. Range = 2. 200 4 3 Physic+ 2 Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. 300 5 5
Name Cooldown Description SP Default Unlock Imbue 1 When healing an ally with a staff, restores an additional 10 HP to target ally. 50 4 2 Miracle 5 If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. 200 5 3
Type Name Description SP Unlock A Atk/Res Push 1 At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. 60 1 Atk/Res Push 2 At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. 120 2 Atk/Res Push 3 At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. 240 4 C Distant Guard 1 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." 60 3 Distant Guard 2 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." 120 4 Distant Guard 3 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." 240 5