Excalibur/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Orb.png Very high investment
Click to show/hide build description 
A speed boon is more useful than a defense boon so he doesn't get doubled as often, which raises his survivability. He can survive most physical hits but he should avoid strong reds and especially red armors who dont need speed to double. Red mages can also deal with him easily but an ignis can take care of them. His defense is a base 31 and base 35 after merges. After Close Defense 3 and a defense wave skill, Merric reaches 47. If you opt for a defense boon instead you hit 50 defense. His ignis is 38 and 40 damage respectively based on the boon.
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Stats: +Atk/-Res
Passive Icon A.pngEmpty Passive Icon.png
 Flexible
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
Click to show/hide build description 
Merric can use Dark Excalibur now by refining his normal Excalibur! This is a good thing (I think)!
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build centres itself around making Merric utilise his new gains from the 2.0 update, allowing Weapon Refinery. Notably the greatest addition to his arsenal is the formerly Sonya exclusive Dark Excalibur, essentially a Green Tome Wo Dao. Considerably less situational than his previous Excalibur, of which did bonus damage to fliers, he can now boost his moderately low Attack by an extra 10 damage output each time his special activates. Since he is also more bulky than your average mage (though still a far cry from Boey in that regard), this build aims to find a use for a spare Takumi you may have around and utilise his superior bulk to most mages.

His weapon, as stated earlier, is his newly available Dark Excalibur.

While his assist is indeed flexible, Reposition and Draw Back are the recommended ones.

His special can go one of two ways. If you wanted more damage output, Moonbow works fine and will activate every round of combat due to Quick Riposte. However if longevity is a concern, Noontime recently recieved a cooldown reduction and this can help Merric remain in Quick Riposte range. This is further aided from the Wo Dao effect of Dark Excalibur boosting his damage output and increasing HP recovered.

His A skill is Close Counter, as this lets him retaliate on Enemy Phase on all enemy units.

The B skill, though Quick Riposte is what most would take forward, is indeed flexible. Renewal can be taken forward for, again, longevity. Additionally if you wanted a wider activation range against a more likely foe, then Blue Tomebreaker or Lancebreaker both work as well. It is worth noting that Quick Riposte 2 works fine enough if Quick Riposte 3 is not available.

The C skill is recommended as Threaten Atk 3 as this aids his ability to tank via enemies dealing less damage. Though this is indeed not the only option, a spare Luke or Valter allows for Panic Ploy to be a decent option if HP is not Merric's bane. Otherwise, a simple Spur, Hone, Fortify or Drive skill does fine.

The Seal is very highly recommended to be Close Def from the Less than Heroic Tempest Trials, as this gives Merric more durability against foes Close Counter allows him to face. However if this is not possible then Defense +3 or the equal Squad Ace B works well enough.

While this build does require heavy investment, it is what can be considered a suitable way to use Merric's new capabilities.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Speed Plus W.png Excalibur (Spd)
Stats: +Atk/-Res

A description has not been written for this build yet.

Dueling Sword.png Optimal
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
A powerful option to completely break the weapons triangle in front of air units, taking full advantage of Merric's excalibur