Exclusive skills

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Exclusive skills are skills that cannot be inherited to other units, and can only be equipped by their original units. The following is a list of all exclusive skills. While all weapons become exclusive upon being refined, this list will only list non-refined weapons.

Weapons[edit | edit source]

Swords[edit | edit source]

Weapon Description Might
Alondite Unit can counterattack regardless of foe's range. 16
Amiti Inflicts Spd-2. If unit initiates combat, unit attacks twice. 11
Armorsmasher+ Effective against armored foes.
Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
14
Audhulma Accelerates Special trigger (cooldown count-1).
Grants Res+5.
16
Ayra's Blade Grants Spd+3. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 16
Barrier Blade+ If foe initiates combat, grants Res+7 during combat. 14
Beloved Zofia Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. 16
Binding Blade If foe initiates combat, grants Def/Res+2 during combat. 16
Blazing Durandal Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
16
Dark Greatsword If unit initiates combat, grants Atk/Spd+4 during combat. 16
Dark Mystletainn Accelerates Special trigger (cooldown count-1).
If Special triggers before or during combat, grants Special cooldown count-2 after combat.
16
Divine Tyrfing Grants Res+3. Reduces damage from magic foe's first attack by 50%. 16
Durandal If unit initiates combat, grants Atk+4 during combat. 16
Eckesachs At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. 16
Exalted Falchion Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
16
Falchion Effective against dragon foes.
At the start of every third turn, restores 10 HP.
16
Falchion Effective against dragons.
At the start of every third turn, unit recovers 10 HP.
16
Falchion Effective against dragon foes.
At the start of every third turn, restores 10 HP.
16
Fólkvangr At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. 16
Geishun+ At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 14
Gjöll Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. 16
Gladiator's Blade If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 16
Golden Dagger Accelerates Special trigger (cooldown count-1). 16
Heart's Blade+ If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 14
Hikami Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. 16
Hinata's Katana If foe initiates combat, grants Atk/Def+4 during combat. 16
Kadomatsu+ Grants Def/Res+2 to allies within 2 spaces during combat. 14
Laevatein Grants Atk+3. Adds total bonuses on unit to damage dealt. 16
Light Brand Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. 16
Meisterschwert Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
11
Missiletainn Accelerates Special trigger (cooldown count-1).
Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
16
Mystletainn Accelerates Special trigger (cooldown count-1). 16
Nameless Blade Accelerates Special trigger (cooldown count-1). 16
Níu Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. 16
Ragnell Unit can counterattack regardless of foe's range. 16
Raijinto Unit can counterattack regardless of foe's range. 16
Regal Blade At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. 16
Resolute Blade Grants Atk+3. Deals +10 damage when Special triggers. 16
Royal Sword Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 16
Safeguard+ If foe initiates combat, grants Def+7 during combat. 14
Scarlet Sword Accelerates Special trigger (cooldown count-1). 16
Sealed Falchion Effective against dragon foes.
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.
16
Siegfried Unit can counterattack regardless of foe's range. 16
Sieglinde At start of turn, grants Atk+3 to adjacent allies for 1 turn. 16
Silver Sword+ 16
Silverbrand If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 16
Skuld If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. 16
Slaying Edge+ Accelerates Special trigger (cooldown count-1). 14
Sökkvabekkr If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. 16
Sol Katti If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 16
Solitary Blade Accelerates Special trigger (cooldown count-1). 16
Storm Sieglinde Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
16
Tyrfing If unit's HP ≤ 50%, grants Def+4 during combat. 16
Vassal's Blade Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) 16
Whitewing Blade If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 16
Wing Sword Effective against armored and cavalry foes. 16
Wo Dao+ Deals +10 damage when Special triggers. 14
Yato If unit initiates combat, grants Spd+4 during combat. 16
Zanbato+ Effective against cavalry foes.
Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
14

Lances[edit | edit source]

Weapon Description Might
Berkut's Lance+ If foe initiates combat, grants Res+7 during combat. 14
Bright Naginata If foe initiates combat, grants Atk/Def+4 during combat. 16
Carrot Lance+ After combat, if unit attacked, restores 4 HP. 14
Casa Blanca+ If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 14
Cursed Lance Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+2. Deals 4 damage to unit after combat. 16
Dauntless Lance Accelerates Special trigger (cooldown count-1).
Effective against armored foes.
16
Deft Harpoon+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 14
Fensalir At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. 16
Festive Siegmund Accelerates Special trigger (cooldown count-1).
If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
16
First Bite+ After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. 14
Flame Siegmund Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. 16
Florina's Lance Effective against armored foes. 16
Gáe Bolg In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. 16
Geirskögul Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat. 16
Gradivus Unit can counterattack regardless of foe's range. 16
Harmonic Lance+ Deals +10 damage when Special triggers. 14
Hinoka's Spear If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. 16
It's Curtains...+ At the start of turn 1, grants Special cooldown count-2. 14
Leiptr Unit can counterattack regardless of foe's range. 16
Maltet Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. 16
Oboro's Spear Effective against armored foes. 16
Reprisal Lance+ If foe initiates combat, grants Atk+6 during combat. 14
Rhomphaia Effective against armored and cavalry foes. 16
Ridersbane+ Effective against cavalry foes.
Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
14
Shanna's Lance Accelerates Special trigger (cooldown count-1). 16
Shell Lance+ If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 14
Siegmund At start of turn, grants Atk+3 to adjacent allies for 1 turn. 16
Silver Lance+ 16
Slaying Lance+ Accelerates Special trigger (cooldown count-1). 14
Slaying Spear+ Effective against armored foes.
Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
14
Tannenboom!+ If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 14
Vidofnir If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat. 16
Wagasa+ At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 14
Whitewing Lance Accelerates Special trigger (cooldown count-1). 16
Whitewing Spear Effective against armored foes. 16

Axes[edit | edit source]

Weapon Description Might
Ardent Service+ At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. 14
Armads If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. 16
Axe of Virility Effective against armored foes. 16
Basilikos Accelerates Special trigger (cooldown count-1). 16
Beach Banner+ If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 14
Berserk Armads Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
16
Býleistr At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
16
Camilla's Axe If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. 16
Carrot Axe+ After combat, if unit attacked, restores 4 HP. 14
Cherche's Axe Inflicts Spd-5. If unit initiates combat, unit attacks twice. 11
Draconic Poleax If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 16
Faithful Axe+ If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 14
Garm Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. 16
Giant Spoon+ Deals +10 damage when Special triggers. 14
Grado Poleax Accelerates Special trigger (cooldown count-1). 16
Hack-o'-Lantern+ Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 14
Hagoita+ Grants Def/Res+2 to allies within 2 spaces during combat. 14
Handbell+ If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 14
Hauteclere Accelerates Special trigger (cooldown count-1). 16
Hel Scythe Accelerates Special trigger (cooldown count-1). If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) 16
Legion's Axe+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. 14
Lilith Floatie+ Grants Atk/Spd+1 to allies within 2 spaces during combat. 14
Melon Crusher+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 14
Nóatún If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. 16
Poleaxe+ Effective against cavalry foes.
Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
14
Sack o' Gifts+ If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 14
Silver Axe+ 16
Sinmara Grants Def+3. At start of turn, deals 20 damage to foes within 2 spaces. 16
Slaying Axe+ Accelerates Special trigger (cooldown count-1). 14
Slaying Hammer+ Effective against armored foes.
Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
14
Stout Tomahawk Unit can counterattack regardless of foe's range. 16
Thunder Armads Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack. 16
Urvan Accelerates Special trigger (cooldown count-1).
If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.
16
Urðr If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. 16
Wo Gùn+ Deals +10 damage when Special triggers. 14
Wolf Berg Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat. 16

Bows[edit | edit source]

Weapon Description Might
Clarisse's Bow+ Effective against flying foes.
After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions.
11
Cocobow+ Effective against flying foes.
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
12
Cupid Arrow+ Effective against flying foes.
After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
12
Devilish Bow+ Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 12
Fishie Bow+ Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 12
Fujin Yumi Effective against flying foes.
If unit's HP ≥ 50%, unit can move through foes' spaces.
14
Gratia+ Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 12
Guard Bow+ Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
12
Hama Ya+ Effective against flying foes.
Grants Def/Res+2 to allies within 2 spaces during combat.
12
Monstrous Bow+ Effective against flying foes.
After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
12
Mulagir Effective against flying foes. Grants Spd+3. Neutralizes magic foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 14
Nidhogg Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 14
Niles's Bow Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. 14
Parthia Effective against flying foes.
If unit initiates combat, grants Res+4 during combat.
14
Refreshing Bolt+ Effective against flying foes.
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
12
Shining Bow+ Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. 12
Silver Bow+ Effective against flying foes. 14
Skadi Effective against flying foes.
Grants Spd+3. At the start of turn 3, deals 10 damage to foes within 3 columns centered on unit, and converts bonuses on those foes into penalties through their next actions.
14
Slaying Bow+ Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
12
Swift Mulagir Effective against flying foes.
Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat.
14
Thögn Effective against flying foes.
Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat.
14
Warrior Princess Effective against flying and armored foes.
Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat.
14

Daggers[edit | edit source]

Weapon Description Might
Barb Shuriken+ Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
12
Bottled Juice+ Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 12
Cloud Maiougi+ Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 12
Dancer's Fan+ If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 12
Deathly Dagger After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
If unit initiates combat, deals 7 damage to foe after combat.
11
Dusk Uchiwa+ Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 12
Felicia's Plate After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.
14
Goodie Boot+ During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
12
Hoarfrost Knife Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 14
Kagami Mochi+ Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
12
Lethal Carrot+ Deals +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
12
Lyfjaberg Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit. 14
Ouch Pouch+ At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. 12
Peshkatz After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. 14
Red-Hot Ducks+ If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. 12
Rogue Dagger+ After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. 12
Seashell+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 12
Silver Dagger+ After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 14
Sky Maiougi+ Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 12
Smoke Dagger+ After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. 12
Splashy Bucket+ Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. 12
Starfish+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 12
Sylgr Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 14
The Cleaner+ Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 12

Red Tomes[edit | edit source]

Weapon Description Might
Aversa's Night Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. 14
Bolganone+ 14
Book of Dreams Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. 14
Brynhildr If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. 14
Candelabra+ If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 12
Cymbeline If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. 14
Dawn Suzu Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority. 14
Fenrir+ 14
Forblaze At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. 14
Fruit of Iðunn Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. 14
Gleipnir Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. 14
Grima's Truth Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. 14
Grimoire If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. 14
Imhullu Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. 14
Keen Rauðrwolf+ Effective against cavalry foes.
Neutralizes cavalry foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
12
Loptous Grants Res+3. Skills with "effective against dragons" are effective against unit.
If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat.
14
Loyal Wreath+ If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 12
Múspell Fireposy Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
14
Naglfar Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 14
Ragnarok At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. 14
Rauðrowl+ During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 11
Reese's Tome During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 14
Tharja's Hex Adds total bonuses on unit to damage dealt. 14
Tomato Tome+ Grants Atk/Spd+1 to allies within 2 spaces during combat. 12
Valflame At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. 14

Blue Tomes[edit | edit source]

Weapon Description Might
Aura If unit initiates combat, restores 5 HP to adjacent allies after combat. 14
Blárblooms+ If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 12
Blárowl+ During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 11
Blárserpent+ If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 12
Blessed Bouquet+ After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. 12
Blue Egg+ After combat, if unit attacked, restores 4 HP. 12
Blue Gift+ If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 12
Dancer's Score+ If unit initiates combat, restores 7 HP to adjacent allies after combat. 12
Dark Aura At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. 14
Dire Thunder Inflicts Spd-5. If unit initiates combat, unit attacks twice. 9
Fresh Bouquet+ At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. 12
Huginn's Egg Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through its next action. 14
Ivaldi Grants Def+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. 14
Juicy Wave+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 12
Keen Blárwolf+ Effective against cavalry foes.
Neutralizes cavalry foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
12
Missiletainn Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit for each magic ally on your team (including unit). 14
Mjölnir Accelerates Special trigger (cooldown count-1).
If unit initiates combat, grants Spd+6 during combat.
14
Odin's Grimoire Adds total bonuses on unit to damage dealt. 14
Prayer Wheel Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) 14
Sagittae Grants Def+3.
At start of combat, if foe's Atk ≥ unit's Atk+5, grants Atk/Spd/Def/Res+5 during combat.
14
Sealife Tome+ Grants Atk/Spd+1 to allies within 2 spaces during combat. 12
Shine+ 14
Tactical Bolt Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 14
Thani Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. 14
Thoron+ 14
Tome of Thoron At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers 14
Valaskjálf If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack. 14
Wargod's Tome At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. 14
Weirding Tome Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. 14

Green Tomes[edit | edit source]

Weapon Description Might
Blizzard Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. 14
Book of Shadows Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. 14
Dancer's Ring+ If unit initiates combat, restores 7 HP to adjacent allies after combat. 12
Dark Excalibur Deals +10 damage when Special triggers. 14
Divine Naga Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 14
Élivágar If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions. 14
Excalibur Effective against flying foes. 14
Forseti Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 14
Giga Excalibur Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) 14
Green Egg+ After combat, if unit attacked, restores 4 HP. 12
Green Gift+ If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 12
Gronnblooms+ If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 12
Gronnowl+ During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 11
Hibiscus Tome+ Grants Atk/Spd+1 to allies within 2 spaces during combat. 12
Ífingr Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and disables foe's skills that guarantee foe's follow-up attack, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. 14
Iris's Tome Adds total bonuses on unit to damage dealt. 14
Keen Gronnwolf+ Effective against cavalry foes.
Neutralizes cavalry foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
12
Muninn's Egg Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through its next action. 14
Naga Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat. 14
Nifl Frostflowers Grants Atk+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
14
Rexcalibur+ 14
Spectral Tome+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. 12
Tactical Gale Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 14
Thunderhead Adds total bonuses on unit to damage dealt. 14
Wind's Brand At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 14

Staves[edit | edit source]

Weapon Description Might
Absorb+ Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
Calculates damage from staff like other weapons.
7
Candlelight+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Calculates damage from staff like other weapons.
11
Fear+ After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.
Calculates damage from staff like other weapons.
12
Flash+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Calculates damage from staff like other weapons.
11
Grandscratcher+ At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a special skill, this skill has no effect.)
Calculates damage from staff like other weapons.
12
Gravity+ After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
Calculates damage from staff like other weapons.
10
Hliðskjálf Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. 14
Joyous Lantern+ At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.)
Calculates damage from staff like other weapons.
12
Kumade+ At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action.
Calculates damage from staff like other weapons.
12
Pain+ Deals 10 damage to target and foes within 2 spaces of target after combat.
Calculates damage from staff like other weapons.
10
Panic+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Calculates damage from staff like other weapons.
11
Slow+ After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.
Calculates damage from staff like other weapons.
12
Thökk Calculates damage from staff like other weapons.
At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action.
14
Trilemma+ After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
Calculates damage from staff like other weapons.
12
Witchy Wand+ After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
Calculates damage from staff like other weapons.
12

Dragonstones[edit | edit source]

Weapon Description Might
Breath of Blight Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 16
Breath of Fog Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 16
Dark Breath+ After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 14
Divine Mist Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 16
Draconic Rage Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 16
Expiration Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 16
Fell Breath Grants Atk+3. At the start of combat, if foe’s HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 16
Flametongue+ If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 16
Glittering Breath+ During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 14
Great Flame Grants Atk+3. If unit's Def ≥ foe's Def+5, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 16
Light Breath+ After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 14
Lightning Breath+ Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 12
Spirit Breath Grants Def+3. If unit initiates combat and unit's Def ≥ foe's Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 16
Summer's Breath Effective against dragon foes. Grants Def+3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 16
Water Breath+ If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
14

Beast weapons[edit | edit source]

Weapon Description Might
Hawk King Claw Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. 14
Heron Wing Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. 14
Raven King Beak Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. 14
Wolf Queen Fang Accelerates Special trigger (cooldown count-1).
During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
14

Assists[edit | edit source]

Assist Description Range
Dance Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
1
Future Vision Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only.) 1
Gray Waves Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space.
(That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
1
Sacrifice Converts penalties on target into bonuses. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored. 1
Sing Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
1

Specials[edit | edit source]

Special Description Cooldown count
Black Luna Treats foe's Def/Res as if reduced by 80% during combat.
(Skill cannot be inherited.)
3
Fire Emblem Boosts damage by 30% of unit's Spd.
Grants Atk/Spd/Def/Res+4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0.)
2
Ice Mirror If foe's Range = 2, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.) 2
Radiant Aether During combat, treats foe's Def/Res as if reduced by 50%.
Restores HP = 50% of damage dealt.
4
Regnal Astra Boosts damage by 40% of unit's Spd.
(Skill cannot be inherited.)
2

Passives[edit | edit source]

Icon Name Description
Beorc's Blessing Neutralizes cavalry and flying foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
(Skill cannot be inherited.)
Binding Shield In combat against a dragon foe, unit makes a guaranteed follow-up attack and foe cannot counterattack or make a follow-up attack.
Bushido Deals +10 damage when Special triggers.
Chilling Seal At start of turn, if unit's HP ≥ 50%, inflicts Atk/Spd-6 on foe on the enemy team with the lowest Def through its next action.
(Skill cannot be inherited.)
Crusader's Ward If unit receives consecutive attacks and foe's Range = 2, reduces damage from foe's second attack onward by 80%. (Skill cannot be inherited.)
Double Lion If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)
Dragonskin Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during combat.
Follow-Up Ring At start of combat, if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack.
(Skill cannot be inherited.)
Freezing Seal At start of turn, if unit's HP ≥ 50%, inflicts Atk/Spd-6 on foe on the enemy team with the lowest Res through its next action. (Skill cannot be inherited.)
Glare After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
Laws of Sacae If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat.
Lunar Brace Slows Special trigger (cooldown count+1).
Deals damage = 50% of foe's Def when Special triggers.
Ostian Counter Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def+4 during combat.
Ostia's Pulse At the start of turn 1, grants Special cooldown count-1 to all allies. Granted only if number of those allies' movement types on current team ≤ 2.
Recover Ring At start of turn, restores 10 HP.
(Skill cannot be inherited.)
S Drink At the start of turn 1, restores 99 HP and grants Special cooldown count-1.
Sacae's Blessing If foe uses sword, lance, or axe, foe cannot counterattack.
(Skill cannot be inherited.)
Solar Brace Restores HP = 30% of damage dealt when Special triggers.
(Stacks with effects of skills like Sol.)
Sparkling Boost At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.)
Surtr's Menace At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd/Def/Res+4 for 1 turn and inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces through their next actions.
Upheaval At the start of turn 1, deals 7 damage to all foes, and if defending in Aether Raids during anima season, destroys offensive structure within the same column as unit. (Does not affect structures that cannot be destroyed.)
Warp Powder If unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces.
With Everyone! At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit and adjacent allies for 1 turn.