All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Light Breath||9||1||If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat.||200||4||3|
|Light Breath+||13||1||If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat.||300||5||5|
Light Breath+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Light Breath+ becomes "After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.".
|Draw Back||1||Unit moves 1 space away from target ally.|
Ally moves to unit's previous space.
This Hero has no Special skills.
|Renewal 1||At the start of every fourth turn, restores 10 HP.||60||1||B|
|Renewal 2||At the start of every third turn, restores 10 HP.||120||2|
|Renewal 3||At the start of every second turn, restores 10 HP.||240||4|
|Threaten Atk 1||At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions.||50||3||C|
|Threaten Atk 2||At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions.||100||4|
|Threaten Atk 3||At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions.||200||5|