|A build that attempts to bring the most out of the Wrathful / Dazzling combo and turn Clarine into a solo-able unit. This build gives her maximum 57/46 Atk/Spd (54/48 with the alternative Sacred Seal) at zero merges if Hone Cavalry is in effect; with Supports and the appropriate combat buffs she could go well over 70/60, more than enough to break through Chain Challenges and Tempest Trials with ease.
Fear+ and Martyr+ work out of the box and greatly increase Clarine's chances of survival against most foes, by reducing damage received and restoring her own HP, while Miracle further pushes her soloing potential to the maximum. Her Assist needs to be exactly Martyr+, and not another skill like Atk/Spd Bond 3 plus Wrathful Staff 3 (not even the Sacred Seal version), because this guarantees her to retain the effects of the Brazen passive after healing at certain HP ranges; once if her HP is below 60%, and once more if below 20%. Additionally, depending on her bane and merges her maximum HP might be even-numbered, in which case after Miracle activates and she heals an ally, she would have exactly 50% HP remaining, just enough to still permit allies to warp next to her via Spd Ploy 3. On consecutive maps the general flow might be like this:
- Clarine activates Brazen Atk/Spd from some damage;
- Clarine activates Wings of Mercy on her from more damage;
- Clarine fights her way into the middle of the enemy and activates Miracle;
- A refresher rescues her, takes a hit, then Clarine heals both units with Martyr+; (she will essentially restore over 50 HP of her ally)
- Step 2 or 3 repeats depending on Clarine's max HP.
Some very agile units with Brave weapons could pull this off, but Wrathful + Dazzling Staff makes it even simpler and deadlier. The same goes for Arena fights; it is not uncommon to have Clarine ORKO everyone before Miracle activates.
Brazen Atk/Spd 3 is a rather elusive skill, however there is a good chance that the Linus GHB will eventually return, giving away 3 free Brazens for those who could not pull Robin: Festive Tactician. Even Spd Wave 3 gives her the Spd she needs and enables mixed team usage, although she can always opt to give and receive Hone Cavalry for more traditional emblem teams. Finally, the Sacred Seal compensates her low base Atk, while Spd +3 is better suited for arenas where with other speed buffs she can even double-counter fast ranged threats such as Lyn: Brave Lady and Nino: Pale Flower. She has the usual weaknesses as any other colorless cavalry unit, but since she has little trouble hitting anyone that isn't her weakness, her teammates could focus on countering those threats and let Clarine do the most work. (She could actually defeat TA raven tome users if her Atk is high enough and a refresher is present.)
Clarine and Priscilla have mostly comparable stats, though I generally prefer Clarine because she already comes with two of the skills for this build, and withstands physical damage from closed combat slightly better, as sometimes that makes the difference between activating Miracle during this combat or the next one. Thanks to her +Atk superboon, she happens to have equal Atk and +1 Spd compared to a +Spd Priscilla. Nanna could do the same builds with slightly more firepower and less armor, but might need more patience to train because she is unavailable at 3 yet holds two skills that could turn her into skill inheritance fodder. Elise does not work despite her superior Atk; with her HP + Def at 10 merges equal to Clarine's at zero merges, she is far too fragile to bait bow / dagger users or solo maps. Lastly, infantry staff users are generally not powerful enough because it is relatively hard to give them the same buffs as Hone Cavalry, though Maria with Even Spd Wave 3 on her and Res Ploy 3 on someone else might work (this still misses out Attack +3 and refined High investment).
Also Clarine's artist draws boats. --HertzDevil (talk) 07:35, 19 July 2018 (UTC)