Fear+/Builds

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Fear+[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry

Dazzling Staff W.png Fear+ (Skill 2)

IVs: +Spd/-Def
Click to show/hide build description 
A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
A build that attempts to bring the most out of the Wrathful / Dazzling combo and turn Clarine into a solo-able unit. This build gives her maximum 57/46 Atk/Spd (54/48 with the alternative Sacred Seal) at zero merges if Hone Cavalry is in effect; with Supports and the appropriate combat buffs she could go well over 70/60, more than enough to break through Chain Challenges and Tempest Trials with ease.

Fear+ and Martyr+ work out of the box and greatly increase Clarine's chances of survival against most foes, by reducing damage received and restoring her own HP, while Miracle further pushes her soloing potential to the maximum. Her Assist needs to be exactly Martyr+, and not another skill like Atk/Spd Bond 3 plus Wrathful Staff 3 (not even the Sacred Seal version), because this guarantees her to retain the effects of the Brazen passive after healing at certain HP ranges; once if her HP is below 60%, and once more if below 20%. Additionally, depending on her bane and merges her maximum HP might be even-numbered, in which case after Miracle activates and she heals an ally, she would have exactly 50% HP remaining, just enough to still permit allies to warp next to her via Spd Ploy 3. On consecutive maps the general flow might be like this:

  1. Clarine activates Brazen Atk/Spd from some damage;
  2. Clarine activates Wings of Mercy on her from more damage;
  3. Clarine fights her way into the middle of the enemy and activates Miracle;
  4. A refresher rescues her, takes a hit, then Clarine heals both units with Martyr+; (she will essentially restore over 50 HP of her ally)
  5. Step 2 or 3 repeats depending on Clarine's max HP.

Some very agile units with Brave weapons could pull this off, but Wrathful + Dazzling Staff makes it even simpler and deadlier. The same goes for Arena fights; it is not uncommon to have Clarine ORKO everyone before Miracle activates.

Brazen Atk/Spd 3 is a rather elusive skill, however there is a good chance that the Linus GHB will eventually return, giving away 3 free Brazens for those who could not pull Robin: Festive Tactician. Even Spd Wave 3 gives her the Spd she needs and enables mixed team usage, although she can always opt to give and receive Hone Cavalry for more traditional emblem teams. Finally, the Sacred Seal compensates her low base Atk, while Spd +3 is better suited for arenas where with other speed buffs she can even double-counter fast ranged threats such as Lyn: Brave Lady and Nino: Pale Flower. She has the usual weaknesses as any other colorless cavalry unit, but since she has little trouble hitting anyone that isn't her weakness, her teammates could focus on countering those threats and let Clarine do the most work. (She could actually defeat TA raven tome users if her Atk is high enough and a refresher is present.)

Clarine and Priscilla have mostly comparable stats, though I generally prefer Clarine because she already comes with two of the skills for this build, and withstands physical damage from closed combat slightly better, as sometimes that makes the difference between activating Miracle during this combat or the next one. Thanks to her +Atk superboon, she happens to have equal Atk and +1 Spd compared to a +Spd Priscilla. Nanna could do the same builds with slightly more firepower and less armor, but might need more patience to train because she is unavailable at 3★ yet holds two skills that could turn her into skill inheritance fodder. Elise does not work despite her superior Atk; with her HP + Def at 10 merges equal to Clarine's at zero merges, she is far too fragile to bait bow / dagger users or solo maps. Lastly, infantry staff users are generally not powerful enough because it is relatively hard to give them the same buffs as Hone Cavalry, though Maria with Even Spd Wave 3 on her and Res Ploy 3 on someone else might work (this still misses out Attack +3 and refined High investment).

Also Clarine's artist draws boats. --HertzDevil (talk) 07:35, 19 July 2018 (UTC)

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
Aho. Hybrid build. Offensive and supportive.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
— Chaservanitas (talkcontribs)
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build focuses entirely on increasing her attack to make use of Recover+ and/or Physic+ support skills, maximizing her attack would mean she can heal loads and consistently as opposed to the traditional Rehabilitation method. with the maximum of 58 attack (with life and death) she can heal 29 hp whith physic+ and 34 hp with recover+ wich can fully heal units like nino and Lute. With maximizing her attack and with 30 spd she can pose a threat with Wrathful staff equipt and If possible with the new weapon refinery, giving her weapon the firesweep effect where enemies cannot counter attack, allowing her to injure and maybe kill low res units without risk also meaning her low res and def with life and death wont hinder her too much
Dueling Sword.png Optimal
Stamina Potion.png Chain
Orb.png Very high investment

Dazzling Staff W.png Slow+ (Skill 2) / Fear+ (Skill 2)

IVs: +Spd/-Def
Click to show/hide build description 
A description has not been written for this build yet.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build aims to boost Maria's solid speed and not-so-solid attack (hence the need for an attack boon) to significantly higher levels, allowing her to snag kills effectively with smart positioning and buff usage.

Weapon: Both '"`UNIQ--item-276--QINU`"' and Dazzling Staff W.png Fear+ are relatively accessible weapons with the maximum inheritable staff Mt of 12, maximizing Maria's offensive potential. Alternatively, Recover+ is equally strong and works with teams using units with Rehabilitate+.

Assist: The ideal healing assist varies by team needs, but Kindled-Fire Balm and Imbue are both solid options in that the former is Maria's default healing assist and can be performed at a 2-block range whereas the latter heals 10 more HP at a time.

Special: '"`UNIQ--item-294--QINU`"' is a useful defensive skill that can save Maria in a pinch. That being said, the newly released '"`UNIQ--item-297--QINU`"' offers an often useful Atk/Spd +6 buff to your team on activation and can be considered if one has the resources to inherit to Maria. Heal-boosting special skills such as '"`UNIQ--item-300--QINU`"' and '"`UNIQ--item-303--QINU`"' work as always.

A Passive: '"`UNIQ--item-306--QINU`"' is an offensively valuable skill for healers, especially for the already decently fast Maria, who is now able to not only hit harder but also double opponents more easily. '"`UNIQ--item-309--QINU`"' is an alternative but requires the use of some form of self-healing in order to be reliably utilized.

B Passive: Chain is a given for an offensive healer set, since it lets Maria deal damage to foes without the usual 50% staff damage penalty. This slot can also fit '"`UNIQ--item-315--QINU`"', with the '"`UNIQ--item-318--QINU`"' effect added onto the weapon via refine instead.

C Passive: '"`UNIQ--item-321--QINU`"' and '"`UNIQ--item-324--QINU`"' both take advantage of Maria's decent resistance stat to make it easier for her to double and kill low-resistance fast units in the former case and kill tankier foes in the latter case.

Sacred Seal: IVs patches Maria's mediocre attack up even further, letting her make more out of her other buffing and debuffing abilities shown above. Having assists heal more is a plus too.

Dueling Sword.png Optimal
Stamina Potion.png Chain
Hero Feather Darkened.png High investment

Dazzling Staff W.png Slow+ (Skill 2) / Fear+ (Skill 2)

IVs: +Spd/-Def
Click to show/hide build description 
A description has not been written for this build yet.
Pen.png Creative
Hero Feather Darkened.png High investment
Click to show/hide build description 
This is a character build based around Mist helping her brother Ike, it mainly buffs and debuffs attack so that Ike can make good use of Heavy Blade as well as generally weakening your enemies and strengthening your allies. The stats are +atk -def since she has superboon in attack which will increase the amount she can heal. In cliche terms, she has to do her best so that her brother can too!

For the weapon I chose Fear+ to decrease the enemy attack, making it easier for heavy blade to take effect and in general to weaken their offenses. I chose the refine that nullifies counterattack so you can debuff them without getting hit.

The assist will be either Recover+ for a consistent heal of 31, or Rehabilitate+ for the rare cases you need to fully heal someone right away.

For the special either Kindled-Fire Balm to increase all your allies' attack by 4, or the standard healing special Imbue.

For her A passive, Spd/Res 2 is good for rounding out her speed at 30 while boosting her res to 36, though more budget options are Res+3 or Spd+3.

Passive B is Wings of Mercy so that she can teleport to those in need of healing the most.

For her C passive Atk Ploy 3 will make use of her high res to debuff enemies or her natural Spur Def/Res 2 as it's pretty handy for boosting defenses.

For the Seal she'll have Drive Atk 2 to buff nearby allies. You could also have Atk Ploy 3 as the seal if you're using her natural C skill.

Metacat8 (talk) 20:23, 19 July 2018 (UTC)

Pen.png Creative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment

Dazzling Staff W.png Slow+ (Skill 2) / Fear+

IVs: +Spd/-Def
Click to show/hide build description 
The core of this set is Wings of Mercy and Heavenly Light, allowing Mist to warp around the large Rival Domains map to heal the most heavily injured allies while periodically healing the entire group with her special. As a result, she will nearly always be next to an ally, so Spd/Def Bond grants her some amount of survivability if she needs to take a hit. Her high Res makes her a good candidate for ploy skills, and either her native Slow+ or Fear+ will be a decent debuff on the rare turn where no healing is required. The seal slot can used for Live to Serve to further improve her survivability over the course of the battle, for another Ploy skill, or possibly even a Smoke skill.
Pen.png Creative
Stamina Potion.png Chain
Universal Shard.png Low investment
Click to show/hide build description 
Mist's default kit is very strong at supporting allies in Tempest Trials. '"`UNIQ--item-314--QINU`"' allows your allies to gain extra bulk when fighting or baiting. In combination with the either Dazzling Staff W.png Slow+ or Fear+ Mist effectively grants + 7 to an an allies' Def or Res stat while also giving them +3 in the other defense stat.

Recover+ is an outstanding skill in Tempest Trials, allowing Mist to survive fatal attacks and then recover hp through Heavenly Light or '"`UNIQ--item-329--QINU`"'. This allows her to get another Miracle activation later in the trial.

Dueling Sword.png Optimal
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Click to show/hide build description 
A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
The name of the build says it all: pick a 4* Clarine, inherit Fear, Martyr and Swift-Winds Balm to Priscilla. Then pick a 5* Clarine and inherit Fear+ and Martyr+.

This build does two things in a very good way. You can either power up the bulk of your team by attacking safely (if you have Dazzling Staff) and debuffing enemies with Fear+, or you can bulk up your team's speed, thanks to the combination of Swift-Winds Balm and Drive Spd (if you're using a mixed team)/Goad Cavalry (if you're using Horse Emblem). Fear+ also allows Priscilla to take hits pretty easily, and her high speed will stop enemies from doing follow-up attacks on her. Remember: speed is the best defense.

Jokes aside, there's not much to say about this build, it does its job very well and HP +5 as a seal allows Priscilla to tank hits pretty well, but you can run Ploys safely if you wish. Martyr works much better than Rehabilitate on her, thanks to the fact that she tanks really well (especially mages), and personally I prefer it in general as it allows your healer to stay alive longer, and it's a strong heal skill overall. A 5*+0 Priscilla will heal 20 HP if she's at full HP, and the more damage she'll suffer, the stronger the heal will become. If you prefer Rehabilitate, however, she comes with that so there you go. Build made by @DeadInscyde (twitter)

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
A description has not been written for this build yet.
Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Universal Crystal.png Medium investment

Dazzling Staff W.png Fear+ (Skill 2)

IVs: Flexible
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A description has not been written for this build yet.

Other builds using Fear+