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Feather Sword
Weapon Feather Sword
Weapon type Sword
Might 16
Range 1
Effectiveness Icon Class Red SwordIcon Class Blue LanceIcon Class Green AxeIcon Class Colorless BowIcon Move Armored
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_フェザーソード
Description Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Attack Plus W Atk+3Icon Unit Unit
Combat effects
Overlay Icon Check Icon Class Red SwordIcon Class Blue LanceIcon Class Green AxeIcon Class Colorless BowIcon Move Armored Melee,
Colorless bow, & Armored
effective damage
Icon Unit Unit
Status Effect Vantage Counterattack before attackEnemy Phase &
(Icon Enemy Foe uses Icon Class Red SwordIcon Class Blue LanceIcon Class Green AxeIcon Class Colorless Bow
Melee, Colorless bow,
or is Icon Move Armored Armored
or Icon Unit Unit's HP ≤ 75%
at start of combat)
Attack Plus W Refined weapon
Permanent effects
Attack Plus W Atk+3Icon Unit Unit
Combat effects
Overlay Icon Check Icon Class Red SwordIcon Class Blue LanceIcon Class Green AxeIcon Class Colorless BowIcon Move Armored Melee,
Colorless bow, & Armored
effective damage
Icon Unit Unit
Icon Temporary Buff Atk/Spd/Def/Res+4Enemy phase or
Icon Enemy Foe's HP ≥ 75%
at start of combat
Icon Neutralize Prevent Follow-Ups Neutralizes "Prevent follow-up"
Icon Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"Icon Enemy Foe
Status Effect Vantage Counterattack before attackIcon Unit UnitEnemy Phase &
(Icon Enemy Foe uses Icon Class Red SwordIcon Class Blue LanceIcon Class Green AxeIcon Class Colorless Bow
Melee, Colorless bow,
or is Icon Move Armored Armored
or Icon Unit Unit's HP ≤ 90%
at start of combat)
Feather Sword W Skill refine effects
Map effects
Status Effect Canto 1 【Canto (2)】Icon Unit Unit
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+4Icon Unit UnitIcon Unit Unit's HP ≥ 25%
at start of combat
Icon Temporary Buff Atk/Spd+X (max: 6)
X = number of Icon Allies 2 Allies
within 3 spaces x 2
Status Effect Reduces damage when initiating Reduces damage by 40%
from Icon Enemy Foe's first attack
(including second attacks)

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • Feather Sword does not grant the user the ability to counterattack regardless of foe's range.
  • If the user can counterattack, either from using a weapon with the same range as the foe's weapon or from countering skills, the user's counterattack will occur before the foe's initial attack.
  • Feather Sword changes the attack priority, or order of attacks, and therefore can be disabled by skills such as Hardy Bearing 3 Hardy Bearing 3 or Skilliconweapon Dragonslasher+.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Feather Sword W +3 HP Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack.
Enables【Canto (2)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd = number of allies within 3 spaces × 3 (max 6), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack.
Enables【Canto (2)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd = number of allies within 3 spaces × 3 (max 6), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The stat increase that can be applied by refined Feather Sword is considered a temporary buff.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:

List of owners[ | ]

UnitSkill chain
Caeda Princess of Talys Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Feather Sword
★

Trivia[ | ]

In other languages[ | ]

Language Name
Japanese フェザーソード
German Federschwert
Spanish (Europe) Hoja plumífera
Spanish (Latin America) Hoja plumífera
French Épée plume
Italian Spada piumata
Traditional Chinese (Taiwan) 鐵羽劍
Portuguese Espada pluma

See also[ | ]

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