Feh's Summer Celebration Hero Fest! (2020) (Notification)

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Banner Focus Hero Fest Fehs Summer Celebration 2020.png
Feh's Summer Celebration Hero Fest!

Active: to

Four Heroes combining popularity and power are here for Feh's Summer Celebration Hero Fest! During the active period, the initial appearance rate for the 5★ focus Heroes will be set to 5%!

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

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Notes on This Summoning Event
Mythic Hero Sothis: Girl on the Throne will be available to obtain as an ally only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. This Hero will not be available for normal summoning events that begin after this summoning event has ended.


The next time this Mythic Hero will be available is as follows:

・Sothis: Girl on the Throne - late November

• Heroes of the summoning focus might be summoned through the 5★ Focus category.
• The initial appearance rates for 5★ and 5★ Focus are 3% and 5%, respectively.
• If you summon five times in a row without getting a 5★ Hero, the appearance rates for both 5★ and 5★ Focus will increase in proportion to their initial appearance rates of 3% and 5%, respectively.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Mythic Heroes and Blessings
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing.jpg

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


Notes about Duo Skills:
・ Duo Skills can be used once per map by tapping the Duo button.
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.

Hero banner Sothis Girl on the Throne.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Mysterious girl that sits upon a throne within
dreams. Full of emotion, her attitude changes
by the moment. Appears in Fire Emblem: Three
Houses.

Mythic Effect: Dark
Boost: HP+5, Res+5

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill Weapon.pngSublime Surge
Mt: 16 Range: 1
Neutralizes "effective against dragons" bonuses.
Unit can counterattack regardless of foe's range.
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngSirius
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
HP = 30% of damage dealt.
This skill can only be equipped by its original unit.

Atk Spd Solo 3.pngAtk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.

Wrath 3.pngWrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Times Pulse 3.pngTime's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"I have already lived my fate. I may appear to stand before you now, but is it truly so?"



Hero banner Ephraim Dynastic Duo.jpg

Tap the image above to visit this Hero's illustrated introduction page.

The princes of Renais and Grado. As heirs to
allied kingdoms, they were raised with a strong
bond with one another. They appear in Fire
Emblem: The Sacred Stones.

Icon Duo Skill.png Duo Skill:
Infantry and armored allies within 2 spaces of
unit (including unit) can move 1 extra space.
(That turn only. Does not stack.)
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Icon Skill Weapon.pngReginleif
Mt: 16 Range: 1
Effective against armored and cavalry foes.
Grants Atk+3. If unit’s Atk > foe’s Atk and/or
extra movement granted by another skill is
active on unit, unit makes a guaranteed
follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Heavy Blade 4.pngHeavy Blade 4
If unit's Atk > foe's Atk, grants Special
cooldown charge +1 and deals +5 damage
to foe per unit's attack. (Only highest value
applied. Does not stack.)
Cannot use: Icon Class Colorless Staff.png

Lull Atk Def 3.pngLull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

Odd Atk Wave 3.pngOdd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"So many Heroes around our age... They'll soon learn that Lyon and I are a force to be reckoned with!"



Hero banner Nagi Dragon Avatar.jpg

Tap the image above to visit this Hero's illustrated introduction page.

A manakete who slept within the Alterspire.
Her appearance is reminiscent of Tiki's,
and she wields the Divinestone. Appears in Fire
Emblem: New Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngEthereal Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. Grants weapon-
triangle advantage against colorless foes, and
inflicts weapon-triangle disadvantage on
colorless foes during combat. Reduces damage
from area-of-effect Specials by 80% (excluding
Røkkr area-of-effect Specials). If foe's Range =
2, calculates damage using the lower of foe's
Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngSol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Special Fighter 3.pngSpecial Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Dragon Valor 3.pngDragon Valor 3
While unit lives, all dragonstone allies
on team get 2x SP. (Only highest value
applied. Does not stack.)
Cannot use: Icon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Beast.png

"A prince of light... A hero of shadow... The light's strength rises to meet the growing darkness..."



Hero banner Bernadetta Eternal Loner.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Daughter of Count Varley, Minister of Religion
to the Adrestian Empire. Anxious, she staunchly
avoids social interaction. Appears in Fire
Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill Weapon.pngPersecution Bow
Mt: 14 Range: 2
Effective against flying foes. Grants Atk+3.
At start of combat, if【Penalty】is active on
unit or if unit's HP < 100%, grants Atk/Spd+5
during combat, and if unit initiates combat, unit can
make a follow-up attack before foe can
counterattack.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

This skill can only be equipped by its original unit.

Icon Skill Assist.pngArdent Sacrifice
Range: 1
Restores 10 HP to target ally. Unit loses 10 HP
but cannot go below 1.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Push 4.pngAtk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.

Lull Spd Def 3.pngLull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's
bonuses to Spd/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

Close Guard 3.pngClose Guard 3
Allies within 2 spaces gain: "If foe uses sword,
lance, axe, dragonstone, or beast damage,
grants Def/Res+4 during combat."

"Do you happen to know any good spots one might be able to curl up in and hide? Wanna help me look?"




News emote Feh happy right.png
These Heroes won't let us down!

Posted: