Felicia: Maid Mayhem
From Fire Emblem Heroes Wiki
|Art by: HAKO (羽公)|
“A maid of Nohr who's eager to do good work yet often bungles. One of Corrin's retainers.” ― In‐game Hero description
StatsAll stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
Growth RatesThis set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||3||2|
|Silver Dagger||7||2||After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.||200||4||3|
|Silver Dagger+||10||2||After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.||300||5||5|
|Felicia's Plate||14||2||After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.|
Calculates damage using the lower of foe's Def or Res.
Felicia's Plate can be upgraded with the additional effect "If foe uses magic, grants Special cooldown charge +1. (Only highest value applied. Does not stack.)".
Silver Dagger+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Silver Dagger+ becomes "After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Assists[edit | edit source]
This Hero has no Assist skills.
Specials[edit | edit source]
|Chilling Wind||4||Boosts damage by 50% of unit's Res.||100||4||3|
|Glacies||4||Boosts damage by 80% of unit's Res.||200||-||4|
Passives[edit | edit source]
|Resistance +1||Grants Res+1.||30||3||A|
|Resistance +2||Grants Res+2.||60||4|
|Resistance +3||Grants Res+3.||120||5|
|Breath of Life 1||If unit initiates combat, restores 3 HP to adjacent allies after combat.||50||1||C|
|Breath of Life 2||If unit initiates combat, restores 5 HP to adjacent allies after combat.||100||2|
|Breath of Life 3||If unit initiates combat, restores 7 HP to adjacent allies after combat.||200||4|