- Available: Until March 17, 2018 at 7:00 AM UTC
A huge new map with new rules for victory, Rival Domains, is here!
In Rival Domains, even if you defeat all of the enemies on-screen, you won't clear the map. You must destroy the enemy fortress or hold of a continuous stream of reinforcements for 10 turns. Receive score bonuses by attacking with certain types of Heroes and destroy the enemy fortress to earn a high score. You'll have to fight hard to earn the rewards for clearing this map!
Even if you haven't leveled your own Heroes up quite enough, you can recruit your friends' Heroes into your army! Use the Edit Brigades option in the Allies Menu to create your strongest team of up to 20 Heroes.
Build Your Brigade
In the Allies menu, you can create a strong team with up to 20 Heroes.
Even if you're unsure how your own Heroes will fare in battle, it's not a problem. If you have friends, you can select Friend's Allies to add them into your army. Sometimes it's good to rely on friends!
Note: From within the Rival Domains screen, tap Edit Brigades once to unlock the Edit Brigades option in the Allies menu.
- The Hero who will be sent to your friends is the Hero in the leftmost position of Team 1.
- Any empty slots in your brigade will automatically be filled with reinforcements.
Brigade Restrictions:
- You can include only one ally who can use Sing or Dance in your Brigade.
- Duplicate Heroes are not allowed.
A Different Kind of Map
The 10 x 8 maps in Rival Domains have different characteristics than normal maps. You must fully grasp those characteristics to be successful in battle.
- Fortresses
If your fortress is destroyed, you will lose the battle. Your goal is to try to destroy the enemy's fortress.
A fortress can be destroyed with three attacks. Whenever Heroes are defeated, reinforcements will appear from the fortress.
- Camps
A camp is a useful location for your army. When you defeat a foe's camp, it will become yours–so try to capture your foe's camps!
Camps can be defeated with two attacks.
- Traits That Fortresses and Camps Share
Heroes in fortresses and camps will recover 10 HP at the beginning of each turn. Fortresses and camps function as defensive terrain.
Fortresses, camps, and the spaces adjacent to them act as warp points that Heroes can instantly travel between.
If an enemy is in a fortress or camp, the fortress or camp cannot be attack. Any foe on these squares must be defeated first.
The Challenges of Rival Domains
There are two ways the battle can end:
- If one of the fortresses is destroyed
- If the 10th turn concludes
When the battles ends, you will earn a score based on the objectives listed below. If you reach the target score for a map, you'll earn rewards.
- Foes Defeated
You will accumulate points for the foes you defeat.
- Camps Held
Points will be added based on the number of camps you hold.
- Fortress Defense
Points will be added for how well you defended your fortress
- Fortress Offense
Points will be added for how effectively you attack the foe's fortress
- Bonus
Bonus points will be given for using a certain type of Hero to attack foes or other specific conditions on a per-map basis.
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