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From the Fire Emblem Echoes: Shadows of Valentia game, the princess of Zofia who, together with Alm, defeated Duma has arrived! Now's your chance to summon Celica: Queen of Valentia during the Legendary Hero summoning event!
In this Legendary Hero summoning event, you'll also find 5★ Legendary Heroes and Mythic Heroes who were previously released.
And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Plus, your first summon in this event won't cost any Orbs!
Notes:
・ Peony: Sweet Dream is scheduled to appear in future Legendary Hero and Mythic Hero summoning events.
・ Peony: Sweet Dream will join you as a 5★ Hero after you clear Book IV, Chapter 1: Part 5.
Tap More for additional information about this event.
The next time these Mythic and Legendary Heroes will be available is as follows:
・Celica: Queen of Valentia - late April
・Thrasir: Omnicidal Witch - late March
・Peony: Sweet Dream - late March
・Naga: Dragon Divinity - late April
・Roy: Blazing Lion - late March
・Ike: Vanguard Legend - late May
・Hríd: Icy Blade - late April
・Robin: Fell Vessel - late March
・Eir: Merciful Death - late April
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.
When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.
Mythic Heroes are useful for boosting Lift gain in Aether Raids.
〇 Light and Astra seasons
Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10
2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Hero Merge Count × 1
〇 Dark and Anima seasons
Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5
4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1
Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.
About Seasons
Each season will feature two of the four elements: Light and Dark or Astra and Anima.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Queen of Unified Valentia who, together with
Alm, defeated Duma. To some, she is the Earth
Mother, Mila, reborn. Appears in Fire Emblem
Echoes: Shadows of Valentia.
Legendary Effect: Fire
Ally Boost: HP+3
Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Saintly Seraphim
Mt: 14 Range: 2
Grants Spd+3. If unit initiates combat,
deals damage = 25% of foe's Res. (Ignores
reductions to Res from Special skills.)
This skill can only be equipped by its original unit.
Miracle
Cooldown: 5
If unit’s HP > 1 and foe would reduce unit’s HP
to 0, unit survives with 1 HP.
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:
Soul of Zofia
Neutralizes effects that guarantee foe's
follow-up attacks or prevent unit's follow-up
attacks during combat. If unit's HP ≤ 75% and
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
This skill can only be equipped by its original unit.
Atk/Spd Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Spd+5 to unit for 1 turn.
Cannot use:
General of the realm of the dead. At her queen's
command, this witch uses her powers to swell
the ranks of the dead.
Mythic Effect: Anima
Boost: HP+5, Def+5
Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Ífingr
Mt: 14 Range: 2
Effective against dragon foes. If unit is within 3
spaces of an ally, grants Atk/Spd/Def/Res+4
and neutralizes effects that guarantee foe's
follow-up attacks during combat, but after
combat, if unit attacked, inflicts Atk/Spd/Def/
Res-4 on nearest ally through its next action.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Flashing Blade 4
If unit's Spd > foe's Spd, grants Special
cooldown charge +1 and deals +5 damage per
unit's attack. (Only highest value applied. Does
not stack.)
Cannot use:
Killing Intent
At start of combat, if foe's HP < 100% or
if【Penalty】is active on foe, inflicts
Spd/Res-5 on foe, and if unit initiates combat,
unit can make a follow-up attack before foe
can counterattack.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by its original unit.
Panic Smoke 3
Inflicts【Panic】on target and foes
within 2 spaces of target after combat.
【Panic】
Converts bonuses on target into penalties
through its next action.
Cannot use:
Princess and heir apparent of the Adrestian
Empire. Her steadfast ambition is veiled by her
elegant, self-confident demeanor. Appears in
Fire Emblem: Three Houses.
Skills learnable at 5★:
Victorious Axe
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If the number of foes within 2 spaces
(excluding target) ≥ the number of allies within
2 spaces (excluding unit), unit makes a
guaranteed follow-up attack.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Def Solo 3
If unit is not adjacent to an ally, grants
Atk/Def+6 during combat.
Dull Close 3
If foe uses sword, lance, axe, dragonstone, or
beast damage, neutralizes foe's bonuses (from
skills like Fortify, Rally, etc.) during combat.
Cannot use:
Rouse Atk/Def 3
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+6 to unit for 1 turn.
Cannot use:
A ljósálfar from Ljósálfheimr, the realm of
dreams. Delivers pleasant dreams to mortals.
Both sincere and positive, she enjoys playing
with children.
Mythic Effect: Light
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Flower of Joy
Mt: 14 Range: 2
Grants Res+3. Grants Atk/Spd+3 to any ally
in a cardinal direction from unit during that
ally's combat.
This skill can only be equipped by its original unit.
Gentle Dream
Range: 1
Grants another action to target ally. Grants
Atk/Spd/Def/Res+3 and the following status
to target ally and allies in cardinal directions
of unit and target (excluding unit): "Unit can
move to a space adjacent to any ally within 2
spaces." (That turn only. Cannot target an ally
with Sing or Dance. This skill treated as Sing
or Dance.)
This skill can only be equipped by its original unit.
B Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use:
Aerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use:
Fortify Res 4
At start of turn, grants Res+7 to adjacent allies for
1 turn.
Ruler of the Divine Dragons. Takes on a variety
of appearances in the presence of humans, and
is said to have saved the world from despair.
Appears in Fire Emblem: Mystery of the Emblem
and Fire Emblem Awakening.
Mythic Effect: Astra
Boost: HP+5, Def+5
Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Divine Breath
Mt: 16 Range: 1
Grants Atk+3. Effective against dragon foes.
Grants Atk/Spd/Def/Res+X during combat.
(X = number of dragon allies and allies that
have "effective against dragons" within 2
spaces ×3. Maximum bonus of +9 to each stat.)
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
AR-O Atk/Spd 3
If attacking in Aether Raids, grants Atk/Spd+X
during combat. (Calculates X based on number
of foe's defensive structures: ≤2 structures
grants +10; 3 grants +7; 4 grants +4; ≥5 grants
+1. Destroyed defensive structures are not
counted.)
Chill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.
Divine Fang
At start of turn, grants "effective against
dragons" to adjacent allies for 1 turn.
This skill can only be equipped by its original unit.
Crown prince of the Holy Kingdom of Faerghus.
Known for his chivalry, it seems a darkness may
lurk beneath the surface. Appears in Fire
Emblem: Three Houses.
Skills learnable at 5★:
Noble Lance
Mt: 16 Range: 1
Grants Atk+3. At start of combat, if both unit's
and foe's HP = 100% or if both unit's and foe's
HP < 100%, unit makes a guaranteed follow-up
attack.
This skill can only be equipped by its original unit.
Vengeance
Cooldown: 3
Boosts damage by 50% of damage dealt to unit.
Cannot use:
Death Blow 4
If unit initiates combat, grants Atk+8 during
combat.
Cannot use:
Lull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
The son of the Marquess of Pherae. After
overcoming misfortunes, he quells the uprising
at Bern and ends the war between humans and
dragons. Appears in Fire Emblem: The Binding
Blade.
Legendary Effect: Fire
Ally Boost: HP+3
Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Dragonbind
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Bonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
Cannot use:
Renewal 3
At the start of every second
turn, restores 10 HP.
Human Virtue
At start of turn, if unit is adjacent to any allies
that are not beast or dragon allies, grants
Atk/Spd+6 to unit and those allies for 1 turn.
This skill can only be equipped by its original unit.
The leader of the Greil Mercenaries. He is blunt
but genuine and loyal. He is also a general that
pulled people of different races and kingdoms
together. Appears in Fire Emblem: Radiant Dawn.
Legendary Effect: Earth
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Ragnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.
Radiant Aether
Cooldown: 4
During combat, treats foe's Def/Res as
if reduced by 50%. Restores HP = 50%
of damage dealt.
This skill can only be equipped by its original unit.
Warding Breath
If foe initiates combat, grants Res+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Seal Atk/Def 2
Inflicts Atk/Def-5 on foe through its next action
after combat.
Cannot use:
Def Tactic 3
At start of turn, grants Def+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
The eldest prince of Nifl, Kingdom of Ice.
With a steady, calm demeanor, he's always
prepared for danger.
Legendary Effect: Wind
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Gjöll
Mt: 16 Range: 1
Grants Atk+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status
effect (preventing counterattacks or restricting
movement) is active on foe, unit makes a
guaranteed follow-up attack and foe cannot.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Freezing Seal
At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Spd-6 on foe on the enemy team with
the lowest Res through its next action.
This skill can only be equipped by its original unit.
Atk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
The Ylissean tactician Robin with body
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.
Legendary Effect: Earth
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Expiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Dragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
Res Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
Princess of Hel, the realm of the dead. Dearly
loves her mother, Hel, who rules it. She finds
Hel's increasing mercilessness toward the living
disquieting.
Mythic Effect: Light
Boost: HP+5, Res+5
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Lyfjaberg
Mt: 14 Range: 2
Grants Res+3. At start of combat, if unit's HP ≥
50%, grants Atk/Spd+4 during combat, and if
unit initiates combat, foe cannot make a
follow-up attack. After combat, if unit attacked,
inflicts Def/Res-7 on target and foes within 2
spaces of target through their next actions, and
if bonus was granted to unit, deals 4 damage to
unit.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use:
Mystic Boost 3
Disables foe's skills that "calculate damage
using the lower of foe's Def or Res" and
"calculate damage from staff like other
weapons." Restores 6 HP after combat.
Sparkling Boost
At start of turn, restores 10 HP to ally that has
been dealt the most damage. (Excludes unit.)
This skill can only be equipped by its original unit.
Heir to House Riegan, the leading house of the
Leicester Alliance. Employs both an easygoing
attitude and an effortless skill for scheming.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Cunning Bow
Mt: 14 Range: 2
Grants Spd+3. Effective against flying foes.
When total bonuses on unit + total penalties
on foe ≥ 10, inflicts Atk/Spd/Def/Res-5 on foe
during combat. (Example: if unit has a +5 bonus
and foe has a -5 penalty, the calculated total
will be 10.)
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Lull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's
bonuses to Spd/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Def Smoke 3
Inflicts Def-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
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