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"Let's stop bickering. The Professor can decide for herself."
"Ah, a fine idea. Well, Professor, with whom will you join for a swim?"
A professor and her students are here to catch some rays at the beach! These Special Heroes are available as part of a 5★ summoning focus during this event!
But that's not all... This event's Special Heroes also appear in the new Paralogue story Overseas Memories, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Notes about Duo Skills:
・ Duo Skills can be used once per map by tapping the Duo button.
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Sylvain: Hanging with Tens is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
Tap the image above to visit this Hero's illustrated introduction page.
Byleth, a professor at the Church of Seiros's
Officers Academy, and Rhea, the church's
archbishop, enjoying a summer away. They
appear in Fire Emblem: Three Houses.
Duo Skill:
Grants【Desperation】to unit and allies within
2 spaces.
At start of every third turn, if Duo Skill has
already been used, unit can use Duo Skill again.
【Desperation】
Grants the following effect for 1 turn: "If unit
initiates combat, unit can make a follow-up
attack before foe can counterattack."
(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Sun's Percussors
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's Spd > foe's Spd or
if foe's HP = 100%, grants Atk/Spd+5 to unit
during combat and neutralizes effects that
guarantee foe's follow-up attacks and effects
that prevent unit's follow-up attacks.
This skill can only be equipped by its original unit.
Ruptured Sky
Cooldown: 2
Boosts damage by 20% of foe's Atk. If in
combat against a dragon foe or beast foe,
boosts damage by 40% instead of 20%.
Cannot use:
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Chill Spd/Res 2
At start of turn, inflicts Spd/Res-5 on foe on
the enemy team with the highest Spd+Res total
through its next action.
Ground Orders 3
At start of turn, grants the following status to
adjacent infantry, armored, and cavalry allies
for 1 turn: "Unit can move to a space adjacent
to any ally within 2 spaces."
Cannot use:
"I am Rhea, Archbishop of the Church of Seiros. Byleth and I hope to take our ease on the beach together."
Tap the image above to visit this Hero's illustrated introduction page.
The only member of common birth in the entire
Black Eagle House. Her beautiful voice, honed
over years, can harmonize with even crashing
waves. Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Hidden Thorns+
Mt: 12 Range: 2
During unit's first combat in player phase or
enemy phase, grants Atk/Res+5 to unit and
restores 7 HP to unit after combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
Dance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.
Atk Cantrip 3
If Sing or Dance is used, inflicts Atk-7 on
nearest foes within 4 spaces of unit through
their next actions.
Cannot use:
Hone Atk 4
At start of turn, grants Atk+7 to adjacent allies
for 1 turn.
"What is summer for, if not being a little adventurous?"
Tap the image above to visit this Hero's illustrated introduction page.
Daughter of House Galatea of the Holy Kingdom
of Faerghus. Her summer outfit does nothing to
dull her trademark diligence in any way. Appears
in Fire Emblem: Three Houses.
Skills learnable at 5★:
Starpoint Lance
Mt: 16 Range: 1
Grants Spd+3. During unit's first combat
in player phase or enemy phase, grants
Atk/Spd/Def/Res+5 to unit and restores
10 HP to unit after combat.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Sturdy Impact
If unit initiates combat, grants Atk+6, Def+10
during combat and foe cannot make a
follow-up attack.
Cannot use:
Guard Bearing 3
During unit's first combat in enemy phase,
if foe initiates combat, reduces damage from
foe's first attack by 50%.
Cannot use:
Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"I borrowed a book from Askr's library before coming here. It's a pleasure to read while listening to the waves."
Tap the image above to visit this Hero's illustrated introduction page.
Heir to the title of Margrave Gautier. Excited by
the opportunity to show off in front of the ladies
spending summer on the beach. Appears in Fire
Emblem: Three Houses.
Skills learnable at 5★:
Melon Float+
Mt: 12 Range: 2
During unit's first combat in player phase or
enemy phase, grants Atk/Res+5 to unit and
restores 7 HP to unit after combat.
Draw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use:
Chill Res 3
At start of turn, inflicts Res-7 on foe
on the enemy team with the highest
Res through its next action.
Rouse Atk/Def 3
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+6 to unit for 1 turn.
Cannot use:
"I take flirting seriously. It's gotten me out of more than a few life-or-death scrapes...and into some too."
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