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Mythic Hero Summoning Event - Duma: God of Strength

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From the Fire Emblem Echoes: Shadows of Valentia game, one of the gods of Valentia appears as a Mythic Hero! Duma: God of Strength makes his grand descent!

In this Mythic Hero summoning event, 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Tap More for additional information about this event.

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Video thumbnail Duma God of Strength


Notes on This Summoning Event
Mythic Hero Duma: God of Strength and Legendary Heroes Ike: Vanguard Legend, Eirika: Graceful Resolve, Tiki: Legendary Dragon, and Lyn: Lady of the Wind will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


The next time these Mythic Heroes and Legendary Heroes will be available is as follows:

・ Duma: God of Strength - late May
・ Ike: Vanguard Legend - late April
・ Eirika: Graceful Resolve - late May
・ Tiki: Legendary Dragon - late May
・ Lyn: Lady of the Wind - late May

• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3

Each season will feature two of the four elements: Water, Wind, Earth, and Fire. Element seasons will change at the same time as Arena seasons.

Time Season
Starts Icon Season Earth 2Icon Season Water 2
Starts Icon Season Earth 2Icon Season Wind 2
Starts Icon Season Earth 2Icon Season Fire 2
Starts Icon Season Earth 2Icon Season Water 2
Starts Icon Season Fire 2Icon Season Wind 2


The current season is displayed on the upper-left corner of the screen.

Guide Blessings 4

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)

・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed on offense in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10 + Mythic Hero Merge Count

Dark and Anima seasons

Effect during corresponding season:
If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 4 + Mythic Hero Merge Count (Max of 20)

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima. Element seasons will change at the same time as Aether Raids seasons.

Time Season
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2


The current season is displayed on the upper-left corner of the screen, and can also be checked on the Edit Raiding Parties and Edit Defensive Team screens for Aether Raids.

News current Aether Raids season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)

・ Blessing items can also be obtained through certain in-game events and in other ways.


Hero banner Duma God of Strength
God of Strength and brother of the goddess

Mila. He and Mila fought over the continent of
Valentia and split it in twain. Rigel, the north of
Valentia, is his domain. Appears in Fire Emblem
Echoes: Shadows of Valentia.

Mythic Effect: Anima
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 4.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill WeaponFell Breath
Mt: 16 Range: 1
Grants Atk+3. At the start of combat, if foe’s
HP < 100%, grants Atk/Res+6 during combat
and foe cannot make a follow-up attack. If
foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill SpecialDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Def Res Solo 3Def/Res Solo 3
If unit is not adjacent to an ally, grants
Def/Res+6 during combat.

Bold Fighter 3Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use: Icon Move InfantryIcon Move CavalryIcon Move Flying

UpheavalUpheaval
At the start of turn 1, deals 7 damage to all
foes, and if defending in Aether Raids during
anima season, destroys offensive structure
within same column as unit. (Does not affect
structures that cannot be destroyed.)
This skill can only be equipped by its original unit.

"Only power holds meaning. This is a true blessing."

Hero banner Loki The Trickster
Strategist for Múspell, the Kingdom of Flame.

Likes to play tricks and manipulate people.

Skills learnable at 5★:

Icon Skill WeaponThökk
Mt: 14 Range: 2
Calculates damage from staff like other
weapons. At start of turn, if foe's HP ≤ unit's
HP-3 and foe is in cardinal direction and
uses bow, dagger, magic, or staff, foe
cannot move more than 1 space through its
action.
This skill can only be equipped by its original unit.

Icon Skill AssistRestore+
Range: 1
Restores HP = 50% of Atk. (Minimum of 8
HP.) Neutralizes ally's penalties (from skills
like Panic, Threaten, etc.) and negative
status effects (preventing counterattacks,
restricting movement, etc.) that last through
ally's next action.
This skill can only be equipped by staff users.

Icon Skill SpecialEarthwater Balm+
Cooldown: 1
When healing an ally with a staff, grants
Def/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.

C Duel Infantry 3C Duel Infantry 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move FlyingIcon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green Beast

Odd Atk Wave 3Odd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"Isn't Princess Veronica just adorable? I cherish that child. Any time spent teasing her is absolutely not wasted."

Hero banner Linde Summer Rays
Daughter of Pontifex Miloah from Archanea.

She's a bit flustered, since she's not wearing
her usual robe. Appears in Fire Emblem:
Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill WeaponStarfish+
Mt: 12 Range: 2
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack. After combat, if unit attacked,
inflicts Def/Res-7 on target and foes within 2
spaces of target through their next actions.

Icon Skill AssistArdent Sacrifice
Range: 1
Restores 10 HP to target ally. Unit loses 10 HP
but cannot go below 1.
Cannot use: Icon Class Colorless Staff

Brazen Atk Res 3Brazen Atk/Res 3
At start of combat, if unit's HP ≤ 80%, grants
Atk/Res+7 during combat.

Cancel Affinity 3Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use: Icon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless Staff

"Swimsuits are made for swimming. Had I known I'd be battling too, I would have brought another outfit."

Hero banner Ike Vanguard Legend
The leader of the Greil Mercenaries. He is blunt

but genuine and loyal. He is also a general that
pulled people of different races and kingdoms
together. Appears in Fire Emblem: Radiant Dawn.

Legendary Effect: Earth
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill WeaponRagnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill SpecialRadiant Aether
Cooldown: 4
During combat, treats foe's Def/Res as
if reduced by 50%. Restores HP = 50%
of damage dealt.
This skill can only be equipped by its original unit.

Warding BreathWarding Breath
If foe initiates combat, grants Res+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use: Icon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless Staff

Seal Atk Def 2Seal Atk/Def 2
Inflicts Atk/Def-5 on foe through its next action
after combat.
Cannot use: Icon Class Colorless Staff

Def Tactic 3Def Tactic 3
At start of turn, grants Def+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"People aren't perfect. We all make mistakes. But we also love our families and our friends... We should never forget that we all have that same capacity for love."

Hero banner Eirika Graceful Resolve
Princess of Renais. Ephraim's twin. She and her

brother strive to rebuild their war-torn country.
Appears in Fire Emblem: The Sacred Stones.

Legendary Effect: Water
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill WeaponStorm Sieglinde
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
grants Def/Res+3 and Special cooldown
charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.

Icon Skill SpecialMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff

Atk Spd Solo 3Atk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.

Lunar BraceLunar Brace
Slows Special trigger (cooldown count+1).
Deals damage = 50% of foe's Def when
Special triggers.
This skill can only be equipped by its original unit.

Odd Def Wave 3Odd Def Wave 3
At start of odd-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"Though I never wished it, constant battle has honed my skill. Of course, I'm no match for Ephraim or Seth."

Hero banner Laegjarn Sheathed Steel
The eldest princess of Múspell, the Flame

Kingdom, and Laevatein's older sister. A
general who leads Múspell's army with dignity.

Skills learnable at 5★:

Icon Skill WeaponNíu
Mt: 16 Range: 1
Grants Spd+3. Adds 50% of total bonuses
on foe to unit's Atk/Spd/Def/Res during
combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff

R Duel Flying 3R Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move CavalryIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Chill Atk 3Chill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.

Distant Guard 3Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."

"I had no talent for war, so I had to think very hard about what someone like me could contribute. Weak as I was, I found a way to survive in Múspell."

Hero banner Tiki Legendary Dragon
A princess and daughter of the Divine Dragon.

Left behind long ago, before Naga's death, she
hides great power within herself. Appears in Fire
Emblem: Mystery of the Emblem.

Legendary Effect: Earth
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill WeaponDivine Mist
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill SpecialMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff

Fierce BreathFierce Breath
If foe initiates combat, grants Atk+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use: Icon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless Staff

Bold Fighter 3Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use: Icon Move InfantryIcon Move CavalryIcon Move Flying

With Everyone!With Everyone!
At start of turn, if unit is adjacent to an ally,
grants Def/Res+5 to unit and adjacent allies for
1 turn.
This skill can only be equipped by its original unit.

"Everyone here is so nice to me. I like them all so very much!"

Hero banner Kliff Curious Spirit
Alm's childhood friend from Ram Village. Loves

learning and hungers to see more of the world.
Appears in Fire Emblem Echoes: Shadows of
Valentia.

Skills learnable at 5★:

Icon Skill WeaponSagittae
Mt: 14 Range: 2
Grants Def+3. At start of combat, if foe's Atk ≥
unit's Atk+5, grants Atk/Spd/Def/Res+5 during
combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialGrowing Light
Cooldown: 4
Before combat this unit initiates, foes in a
wide area around target take damage equal
to (unit's Atk minus foe's Def or Res).
Cannot use: Icon Class Colorless Staff

Fort. Def Res 3Fort. Def/Res 3
Grants Def/Res+6.
Inflicts Atk-2.

Chill Spd 3Chill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.

Fortify Res 3Fortify Res 3
At start of turn, grants Res+4 to adjacent allies for
1 turn.

"Life in the village was getting boring, so when Alm asked me to join the Deliverance, I took the plunge."

Hero banner Ryoma Dancing Samurai
High Prince of Hoshido. Direct and focused

on duty. Currently participating in a
traditional Hoshidan summer festival.
Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill WeaponSky Maiougi+
Mt: 12 Range: 2
Effective against armored foes. Disables unit's
and foe's skills that change attack priority.
After combat, if unit attacked, inflicts Def/
Res-7 on target and foes within 2 spaces of
target through their next actions.

Icon Skill AssistDance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

Triangle Adept 3Triangle Adept 3
If unit has weapon-triangle advantage, boosts Atk
by 20%. If unit has weapon-triangle disadvantage,
reduces Atk by 20%.
Cannot use: Icon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Chill Def 3Chill Def 3
At start of turn, inflicts Def-7 on foe
on the enemy team with the highest
Def through its next action.

Spur Spd Res 2Spur Spd/Res 2
Grants Spd/Res+3 to adjacent allies during
combat.

"My siblings were looking forward to the festival as well. A festival can bring color to even the grayest day."

Hero banner Lyn Lady of the Wind
Noblewoman of Caelin whose true name is

Lyndis. Legends say she once secretly helped
save a continent from disaster. Appears in
Fire Emblem: The Blazing Blade.

Legendary Effect: Wind
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill WeaponSwift Mulagir
Mt: 14 Range: 2
Effective against flying foes. Grants Res+3.
If the number of allies within 2 spaces
(excluding unit) > the number of foes
within 2 spaces (excluding target), grants
Atk/Spd+5 during combat.
This skill can only be equipped by its original unit.

Icon Skill AssistRally Def/Res
Range: 1
Grants Def/Res+3 to target ally for 1 turn.
Cannot use: Icon Class Colorless Staff

Laws of SacaeLaws of Sacae
If foe initiates combat and the number
of allies within 2 spaces ≥ 2, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.

Desperation 3Desperation 3
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.

Spd Tactic 3Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"The people of the plains don't need to loose countless arrows to hunt. We need but a single, well-aimed shot. This helps ensure our prey does not suffer needlessly."

Hero banner Ephraim Sacred Twin Lord
Prince of Renais who protects his kingdom in

place of his deceased father, King Fado. He's
taken to using one of the Sacred Twins relics
from Grado—the black axe Garm. Appears in
Fire Emblem: The Sacred Stones.

Skills learnable at 5★:

Icon Skill WeaponGarm
Mt: 16 Range: 1
Grants Atk+3. If a bonus granted by a skill like
Rally or Hone and/or extra movement granted
by a skill like Armor March or Armored Boots is
active, unit makes a guaranteed follow-up
attack.
This skill can only be equipped by its original unit.

Icon Skill SpecialDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Close Def 3Close Def 3
If foe initiates combat and uses sword, lance,
axe, dragonstone, or beast damage, grants
Def/Res+6 during combat.

Special Fighter 3Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use: Icon Move InfantryIcon Move CavalryIcon Move Flying

Armor March 3Armor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use: Icon Move InfantryIcon Move CavalryIcon Move Flying

"I've been spending time gazing at the stars in the sky... I don't know any of the constellations of this world, but it doesn't make their light any less beautiful."

Hero banner Elincia Estival Princess
The princess of Crimea who cares for her

kingdom and people. It pleases her to see the
smiling dancers at the summer festival.
Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill WeaponCloud Maiougi+
Mt: 12 Range: 2
Effective against dragon foes. Disables unit's
and foe's skills that change attack priority.
After combat, if unit attacked, inflicts Def/
Res-7 on target and foes within 2 spaces of
target through their next actions.

Icon Skill AssistDance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

Atk Spd Push 3Atk/Spd Push 3
At start of combat, if unit's HP = 100%,
grants Atk/Spd+5, but if unit attacked, deals
1 damage to unit after combat.

Rockslide Dance 2Rockslide Dance 2
If Sing or Dance is used, grants Spd+3 and
Def+4 to target.
Cannot use: Icon Class Colorless Staff

Drive Res 2Drive Res 2
Grants Res+3 to allies within 2 spaces during
combat.

"This yukata is so easy to move in, not to mention nice and cool. But... Do you happen to know if I'm wearing it properly?"

News Anna Reaction Ok

"A god of power must be no ordinary person."

Posted:

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