Active: to
A Legendary Hero from the Fire Emblem: The Sacred Stones game has arrived!
Now's your chance to summon Eirika: Graceful Resolve during the Legendary Hero summoning event!
In this Legendary Hero summoning event, you'll also find 5★ Special Heroes who were previously released.
And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Plus, for new summoning events, the first time you summon, you won't have to use Orbs!
Tap More for additional information about this event.
• The next time these Legendary Heroes will be available is as follows:
Eirika: Graceful Resolve - late January
Ephraim: Legendary Lord - late February
Lyn: Lady of the Wind - late January
Robin: Fell Vessel - late November
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Each season will feature two of the four elements: Water, Wind, Earth, and Fire. Seasons will change at the same time as Arena seasons, on Tuesday at 07:00 a.m. UTC every week.
Time | Season |
---|---|
The current season is displayed on the upper-left corner of the screen.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
brother strive to rebuild their war-torn country.
Appears in Fire Emblem: The Sacred Stones.
Legendary Effect: Water
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Storm Sieglinde
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
grants Def/Res+3 and Special cooldown
charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.
Lunar Brace
Slows Special trigger (cooldown count+1).
Deals damage = 50% of foe's Def when
Special triggers.
This skill can only be equipped by its original unit.
Odd Def Wave 3
At start of odd-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
enjoying her break on a summer beach.
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Fruit of Iðunn
Mt: 14 Range: 2
Grants Spd+3. If unit's HP ≥ 50%, allies
within 2 spaces can move to a space
adjacent to unit.
This skill can only be equipped by its original unit.
Rally Spd/Res
Range: 1
Grants Spd/Res+3 to target ally for 1 turn.
Cannot use:
Atk/Spd Push 3
At start of combat, if unit's HP = 100%,
grants Atk/Spd+5, but if unit attacked, deals
1 damage to unit after combat.
Renewal 3
At the start of every second
turn, restores 10 HP.
Spur Atk/Def 2
Grants Atk/Def+3 to adjacent allies during
combat.
despite extreme shyness. Dancing in the sky
has opened new horizons of boldness for her!
Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Skuld
Mt: 16 Range: 1
If Sing or Dance is used, grants
Atk/Spd/Def/Res+3 to target.
This skill can only be equipped by its original unit.
Dance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.
Bracing Stance 2
If foe initiates combat, grants Def/Res+4 during
combat.
Cannot use:
Chill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.
Guidance 3
Infantry and armored allies within 2 spaces
can move to a space adjacent to unit.
Cannot use:
said he destroyed the Demon King
of old and saved the world. Appears
in Fire Emblem: The Sacred Stones.
Legendary Effect: Fire
Ally Boost: HP+3, Def+4
Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Flame Siegmund
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
unit makes a guaranteed follow-up attack.
This skill can only be equipped by its original unit.
Sol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use:
Sturdy Stance 2
If foe initiates combat, grants Atk/Def+4
during combat.
Cannot use:
Solar Brace
Restores HP = 30% of damage dealt when
Special triggers. (Stacks with effects of skills
like Sol.)
This skill can only be equipped by its original unit.
Fortify Def 3
At start of turn, grants Def+4 to adjacent allies for
1 turn.
presence. Her travels took her on a path that
led to a festival celebrating brides. Appears in
Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Fresh Bouquet+
Mt: 12 Range: 2
At start of turn, if unit is adjacent to an ally,
grants Spd+4 to unit and adjacent allies for
1 turn.
Dance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.
Chill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.
Drive Spd 2
Grants Spd+3 to allies within 2 spaces during
combat.
Shows talent at working with animals. Appears
in Fire Emblem Awakening.
Skills learnable at 5★:
Reprisal Lance+
Mt: 14 Range: 1
If foe initiates combat, grants Atk+6 during
combat.
Reposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use:
Close Def 3
If foe initiates combat and uses sword, lance, axe,
or dragonstone, grants Def/Res+6 during combat.
Atk/Def Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Def+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
Lyndis. Legends say she once secretly helped
save a continent from disaster. Appears in
Fire Emblem: The Blazing Blade.
Legendary Effect: Wind
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Swift Mulagir
Mt: 14 Range: 2
Effective against flying foes. Grants Res+3.
If the number of allies within 2 spaces
(excluding unit) > the number of foes
within 2 spaces (excluding target), grants
Atk/Spd+5 during combat.
This skill can only be equipped by its original unit.
Rally Def/Res
Range: 1
Grants Def/Res+3 to target ally for 1 turn.
Cannot use:
Laws of Sacae
If foe initiates combat and the number
of allies within 2 spaces ≥ 2, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.
Desperation 3
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
voice of the goddess. Curiosity led her to
participate in a festival about brides.
Appears in Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Nifl Frostflowers
Mt: 14 Range: 2
Grants Atk+3. During combat, boosts
unit's Atk/Spd by number of allies within
2 spaces × 2. (Maximum bonus of +6
to each stat.)
This skill can only be equipped by its original unit.
Draw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use:
Atk/Res Bond 3
If unit is adjacent to an ally, grants
Atk/Res+5 during combat.
Def/Res Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Def/Res+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.
Skills learnable at 5★:
Expiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Ignis
Cooldown: 4
Boosts damage by 80% of unit's Def.
Cannot use:
Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use:
Ward Dragons
Grants Def/Res+4 to dragon allies within
2 spaces during combat.
Cannot use:
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.
Legendary Effect: Earth
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Expiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Dragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
Res Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
write her own stories. Appears in Fire
Emblem Echoes: Shadows of Valentia.
Skills learnable at 5★:
Gravity+
Mt: 10 Range: 2
After combat, if unit attacked, inflicts status
on target and foes within 1 space of target
restricting movement to 1 space through
their next actions.
Physic+
Range: 2
Restores HP = 50% of Atk. (Minimum of
8 HP.) Range = 2.
This skill can only be equipped by staff users.
Heavenly Light
Cooldown: 2
When healing an ally with a staff, restores 10 HP
to all allies.
This skill can only be equipped by staff users.
Wrathful Staff 3
Calculates damage from staff like other weapons.
This skill can only be equipped by staff users.
brash and arrogant, but good at heart.
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Nidhogg
Mt: 14 Range: 2
Effective against flying foes. During combat,
boosts unit's Atk/Spd/Def/Res by number of
adjacent allies × 2.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Fortress Res 3
Grants Res+5.
Inflicts Atk-3.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
"I heard Eirika is the ruler of her country. Isn't that wonderful?"
Posted: