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Fire Emblem Heroes Wiki
24,345
pages
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Confer Blessing
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Fire Emblem Heroes Wiki:Beginner's guide
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===Evaluating your pulls=== Heroes have rarity ranging from {{Rarity|1}} to {{Rarity|5}} stars. Summons will only give you heroes between {{Rarity|3}} and {{Rarity|5}}. Failing to pull a {{Rarity|5}} increases your chance of pulling a {{Rarity|5}} by a small amount (the amount varies depending on the type of banner) every 5 summons for only that banner. This rate stays for the entirety of the summoning session. The rarity of the unit affects their stats. {{Rarity|5}} have the highest stats. Lower rarity units can be turned into a {{Rarity|5}} unit using {{It|Hero Feather}}s. If you do not get a {{Rarity|5}} Hero in the summoning pool and you have some time to spare then rerolling is suggested. Any {{Rarity|5}} Hero you pull is going to be more useful than a {{Rarity|4}} to start off with. As a new player, you will have very few Hero Feathers to make lower rarity units {{Rarity|5}} and lower rarity heroes are often missing skills that you are forced to use inherit skill on to give them those skills (which irreversibly deletes the donor unit). Re-rolling is not mandatory. However, some people are extremely unlucky and may spend hundreds and hundreds of orbs and fail to obtain a 5* unit, so [[How to Reroll#General Steps|Rerolling]] is a recommended read. ====Assets and Flaws (also known as IVs)==== By enabling '''Misc. -> Settings -> Asset/Flaw Color Display, Asset/Boon (blue) and Flaw/Bane (Red) for each Hero will be highlighted on heach hero's page.''' If there is no red or blue this means that the hero is neutral. When you first summon a hero, it will always have a bane in one stat and an asset in another (unless it is neutral). Players will usually refer to the Asset/Boon with a + and a Flaw/Bane with a - so for example a hero could be -attack +speed. A hero with the same assets/flaws always end up with the same stats at level 40 no matter the [[Stat growth|stat growths]] which are random. ====Which Asset and Flaw==== The best Asset(+)/Flaws(-) vary between characters. Here are some general guidelines: * For offensive units, +SPD and +ATK are generally good. -HP is typically the most sought, but -DEF and -RES aren't too bad either. An -ATK or -SPD are in general the worst. * On characters with high DEF or RES a +DEF or +RES is good. A +SPD is also useful if the hero has high Speed as it will allow them to attack twice (double) if their speed is 5 greater than the opponent's. '''Note''': The Flaw may be removed by obtaining a second copy at the same rarity and merging it into the first one, leaving only the Asset of the first copy. This can be very expensive orb-wise so many f2p players may have to live with bad flaws or keep it later for use in Skill Inheritance. ====Barracks management==== The size of the Barracks that hold all your Heroes starts at 300. If you run out of space, consider turning duplicate {{Rarity|3}} {{Rarity|4}} heroes with worse assets/flaws into [[Combat Manuals]], which occupy a separate but infinite inventory. Combat manuals are unable to fight and have no IVs but can be used for skill inheritance and merging which are the main purposes that duplicate units serve in this game. Barracks space can be increased with orbs, but this may not be necessary for years.
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