Fire Emblem Heroes Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Contributor's Guide
To‐do list
Build Center
Wiki Discord
Game info
Basics
Mechanics
Advanced mechanics
Skill interaction
Skill Inheritance
Sacred Seal Forge
Weapon Refinery
Confer Blessing
Quests
Summoning events
Game modes
Aether Raids
Aether Resort
Special Maps
Story Maps
Paralogue Maps
Tactics Drills
Heroic Ordeals
Chain Challenge
Squad Assault
Blessed Gardens
Summoner Duels
Resonant Battles
Allegiance Battles
Arena
Arena Assault
Training Tower
Events
Voting Gauntlet
Tempest Trials
Tap Battle
Grand Conquests
Forging Bonds
Røkkr Sieges
Lost Lore
Hall of Forms
Mjölnir's Strike
Frontline Phalanx
Pawns of Loki
Heroes Journey
Summoner Duels R/S
Binding Worlds
Seer's Snare
Affinity Auto-Battles
More
Heroes
Hero list
Level 1 stats table
Level 40 stats table
Hero skills table
Legendary/Mythic Heroes
Other charts
Arena score tier list
Skills
Weapons
Assists
Specials
Passives
Sacred Seals
Other
Items
Accessories
Orb distribution table
Background Music
Artists list
Voice actors list
Guides
Beginner's Guide
Technical Help
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fire Emblem Heroes Wiki
24,345
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Contributor's Guide
To‐do list
Build Center
Wiki Discord
Game info
Basics
Mechanics
Advanced mechanics
Skill interaction
Skill Inheritance
Sacred Seal Forge
Weapon Refinery
Confer Blessing
Quests
Summoning events
Game modes
Aether Raids
Aether Resort
Special Maps
Story Maps
Paralogue Maps
Tactics Drills
Heroic Ordeals
Chain Challenge
Squad Assault
Blessed Gardens
Summoner Duels
Resonant Battles
Allegiance Battles
Arena
Arena Assault
Training Tower
Events
Voting Gauntlet
Tempest Trials
Tap Battle
Grand Conquests
Forging Bonds
Røkkr Sieges
Lost Lore
Hall of Forms
Mjölnir's Strike
Frontline Phalanx
Pawns of Loki
Heroes Journey
Summoner Duels R/S
Binding Worlds
Seer's Snare
Affinity Auto-Battles
More
Heroes
Hero list
Level 1 stats table
Level 40 stats table
Hero skills table
Legendary/Mythic Heroes
Other charts
Arena score tier list
Skills
Weapons
Assists
Specials
Passives
Sacred Seals
Other
Items
Accessories
Orb distribution table
Background Music
Artists list
Voice actors list
Guides
Beginner's Guide
Technical Help
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Fire Emblem Heroes Wiki:Beginner's guide
(section)
Back to page
Edit source
View history
Talk (8)
Edit Page
Fire Emblem Heroes Wiki:Beginner's guide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Infantry Emblem=== '''Overview''': {{Mt|infantry}} Infantry Emblem is a very versatile and flexible movement type. Weapons that counter Infantry units are very rare. Of late, many new infantry units have a huge amount of stats and extremely strong skills. {| class="wikitable default" !Hero!!Importance of unit in combat!!Recommended skill inheritance |- |{{If|hero=Ike: Vanguard Legend|rarity=5}}||{{Wtt|Red Sword}} unit that can counterattack at any distance, and his unique special {{St|Radiant Aether}} provides sustain <br> Legendary Ike has aged rather badly. Whilst he may see a lot of action in Abyssal guides made by top tier players, in the hands of regular players using him is not very easy. Nevertheless, he will serve his purpose in Lunatic quests. ||To save 20,000 feathers, it is recommended to create a {{St|Quick Riposte 3}} seal and equip it to him and also to inherit to him {{St|Reposition}}. |- |{{If|hero=Celica: Warrior Priestess|rarity=5}}||{{Wtt|Red Sword}} unit that can [[Consecutive attacks|attack twice]] thanks to {{St|Double Lion}}, comes with {{St|Astra}} and {{St|Galeforce}} and {{St|Death Blow 4}} <br> Brave Celica was widely regarded as an extremely powerful shortly after her release but is now regarded as little more than {{St|Death Blow 4}} fodder due to the huge number of {{Wtt|Red Sword}} infantries released constantly into the game. This devalues her as a free 5* summon. || For players who have chosen Brave Celica, it is recommended to inherit {{St|Reposition}} to her as it will assist in positioning her. |- |{{If|hero=Fjorm: Princess of Ice|rarity=5}}||{{Wtt|Blue Lance}} unit that can counterattack at any distance, and has the unique special {{St|Ice Mirror}}, useful for taking down mages. <br> Fjorm is a unit that has aged quite poorly but has decent utility as a mage tank, so if you place her in the range of a mage, she will usually kill them in retaliation and help to cover Ike's weaknesses. Outside of infantry emblem, she may be a bonus unit in modes such as Arena and Aether Raids (and gains more utility from having the bonus stat boosts when she is a bonus unit). ||Inherit {{St|Reposition}} and equip her with a sacred seal such as Distant Defense 3 to assist in her tanking ability. |- |{{If|hero=Ninian: Oracle of Destiny|rarity=5}}||{{Wtt|Blue breath}} unit that allows other heroes to act again. <br> Ninian is a rather weak dancer though she is tankier compared to other dancers. She is extremely rare and valuable as being a dragon dancer. This allows her to buff other Infantry Dragon allies such as {{Ht|Nowi: Eternal Youth}} and {{Ht|Fae: Divine Dragon}} who are powerful heroes when properly built. Her high HP also gives her great utility in modes such as Aether Raids. || {{St|Triangle Adept 3}} would help her defeat red units as Ninian has very low attack. {{St|Wings of Mercy 3}} or {{St|Wings of Mercy 2}} would help her warp to wounded allies. Her default C could be swapped for {{St|Hone Atk 3}} or a drive such as {{St|Drive Spd 2}} if she is not being run with other dragons (as her default C skill only works on those). Inherit {{St|Moonbow}} to help boost her damage output (it also charges quickly which helps because dancers don't attack often). |- |{{If|hero=Olivia: Blushing Beauty|rarity=2}}||{{Wtt|Red Sword}} unit that allows other heroes to act again. <br> Serves largely the same function of Ninian - a refresher || Olivia may want her sword upgraded or changed later, but for now, she is fine on her default skills. As with Ninian, she will want to inherit {{St|Wings of Mercy 3}} or {{St|Wings of Mercy 2}} and {{St|Moonbow}} for the same reason as above. Promote her to {{Rarity|3}} to unlock dance. |- |{{If|hero=Lissa: Sprightly Cleric|rarity=2}}/{{If|hero=Lucius: The Light}}||Examples of {{Wtt|Colorless Staff}} units that keeps other heroes at high HP.||At {{Rarity|3}} {{Ht|Lissa: Sprightly Cleric}} gains {{St|Rehabilitate}}. Healers aren't very popular in ''FEH'', especially as it has shifted towards having a lot of damage output (so units are defeated before healers are used) and maps are often short (and over before healing is required). <br> After being attacked with {{St|Gravity+}} (Lissa's staff), enemies can only move one space. After being attacked by {{St|Pain+}} (Lucius' staff) the foe and every foe in 2 spaces loses 10 HP. For healers, a common cheap build is {{St|Pain+}}, {{St|Savage Blow 3}} (in the C slot) and {{St|Savage Blow 3}} in the seal slot (the foe and every foe in 2 spaces loses 24 HP). Upon unlocking the Weapon Refinery, Pain+ and Gravity+ can be refined for the Dazzling effect which means that the enemy can't hit them back when they are attacking. |} Story mode is rather simple and does not require any teambuilding and thus Legendary Ike and Fjorm will steamroll 95% of the story mode content. For Lunatic Quests (which are more difficult than story mode), the following team skeleton is suggested: * {{Ut|Ike: Vanguard Legend}} * {{Ut|Fjorm: Princess of Ice}} * Support unit eg {{Ut|Ninian: Oracle of Destiny}} * Spare slot eg healer or another offense dealing unit All four slots may be replaced with newly summoned {{Rarity|5}} units, where necessary. Other suggestions for infantry that are easy to pull and can perform very well then consider dragons: * {{Ht|Nowi: Eternal Youth}} and {{Ht|Fae: Divine Dragon}}. Dragons have great stats and can inherit {{St|Lightning Breath+}}, a weapon with {{St|Distant Counter}} built in. [[:Category:Weapons with Distant Counter|DC weapons]] are uncommon, which makes dragons more valuable than most other infantry units. * Mage units such as {{Ut|Lilina: Delightful Noble}} or {{Ut|Nino: Pious Mage}}. For some reason, mage units are amongst the strongest type in the game despite their poor defensive stats (although you must be careful not to let them get hit). ** With a refined weapon, Lilina has built-in {{St|Chill Res 3}} in her weapon (which allows her strong nukes to hit resistant enemies) and {{St|Death Blow 3}} which grants her +6 Attack when she attacks a foe. Commonly, Lilina will inherit Death Blow 3 which gives her a +6 Attack for a total of +12 attack when attacking. ** Nino's refined weapon grants her +6 Attack to herself and her adjacent allies on even turns as well as adding on any bonuses on herself onto her attack. With any Odd Wave skill such as {{St|Odd Res Wave}}, she can have +6 to her Attack on every turn which can hit very hard. * {{Ut|Azura: Young Songstress}} (Costs grails). Unlike other dancers, Young Azura has enough attack to be functional if needed (however the main purpose of dancers is to dance and not to attack).
Summary:
Please note that all contributions to the Fire Emblem Heroes Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab