Fire Emblem Heroes Wiki:Boilerplates/Passive page

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Remove the promotionRarity and promotionTier fields if there are fewer than 3 skill ranks.

Skill note templates to insert in notes sections[edit source]

SourceOutput
{{AbsorbingEffect}}
{{After combat note}}
  • The effect is applied regardless if Boilerplates/Passive page's user performs an attack during combat. If foe engages and user cannot counterattack, Boilerplates/Passive page's effect will still activate.
  • Boilerplates/Passive page's user needs to survive the combat for the effect to activate.
  • {{After combat penalty}}
  • The  penalty is applied regardless if the Boilerplates/Passive page's user performs an attack during combat. If foe engages and user cannot counterattack, Boilerplates/Passive page's penalty will still activate.
  • Boilerplates/Passive page's user needs to survive the combat for the penalty to activate.
  • The stat decrease that can be applied by Boilerplates/Passive page is considered a  penalty.
    • Negative status effects on a unit, including penalties, last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
  • {{Air Orders}}
    {{AlliesCombatEffect}}
    • The effect of Boilerplates/Passive page will not apply to the user's allies who are in combat against a foe with Impenetrable Dark.png Impenetrable Dark.
    {{AoE Special notes}}
  • Def is chosen if the unit does physical damage. Res is chosen if the unit does magical damage.
  • Boilerplates/Passive page is affected by skills that "calculate damage using the lower of foe's Def or Res", as well as skills that disable such effect. The only exceptions are Inf. Hexblade 3.png Inf. Hexblade 3 and Light and Dark.png Light and Dark.
  • Damage dealt "before combat", like from Boilerplates/Passive page, is affected by  bonuses and  penalties, but not by "during combat" effects such as Spur Atk 3.png Spur Atk 3 or weapon-triangle advantages.
  • A unit with Icon Skill Weapon.png Ethereal Breath or Icon Class Green Tome.png Blood Tome can reduce damage dealt from Boilerplates/Passive page by 80%.
  • A unit with skills such as Close Call 3.png Close Call 3 and Repel 3.png Repel 3 will reduce damage dealt from Boilerplates/Passive page by a maximum of 40%.
  • Boilerplates/Passive page inflicts out of combat damage.
  • {{At start of combat}}
    {{Beast (Armored)}}
    • Beast refers to .
    • Dragon refers to .
    • The Atk+2 granted by Boilerplates/Passive page when the user transforms is a stat boost, not a  bonus.
      • The stat boost and Distant Counter.png Distant Counter effects of this skill will only trigger if the unit is transformed.
    {{Beast (Cavalry)}}
  • Beast refers to .
  • Dragon refers to .
  • The stat decrease that can be applied by Boilerplates/Passive page is considered a combat reduction.
  • Boilerplates/Passive page can prevent the foe from making a follow-up attack.
    • The Atk+2 granted by Boilerplates/Passive page when the user transforms is a stat boost, not a  bonus.
      • The stat boost, combat reductions, and follow-up preventing effects of Boilerplates/Passive page will only trigger if the unit is transformed.
    {{Beast (Flier)}}
  • Beast refers to .
  • Dragon refers to .
  • Boilerplates/Passive page applies the  Mobility increased status effect.
  • The Atk+2 granted by Boilerplates/Passive page when the user transforms is a stat boost, not a  bonus.
    • The stat boost and  Mobility increased effects of Boilerplates/Passive page will only trigger if the unit is transformed.
  • {{Beast (Infantry)}}
    • Beast refers to .
    • Dragon refers to .
    • Deals +10 damage when an offensive Special triggers.
    • The Atk+2 granted by Boilerplates/Passive page when the user transforms is a stat boost, not a  bonus.
      • The stat boost and Special damage boost effects of Boilerplates/Passive page will only trigger if the unit is transformed.
    {{Bonus Doubler}}
    • The stat increase that can be applied by Boilerplates/Passive page is considered a combat boost.
      • The stat increasing effect of Boilerplates/Passive page will activate if the unit receives  bonuses.
      • The stat increasing effect will not be negated nor reduced if the unit receives  penalties.
      • If the unit is affected by  Panic or the foe possesses a bonus neutralizing skill, the stat increasing effect will be negated.
    {{Bonus neutralization}}
  • The neutralization that can be applied by Boilerplates/Passive page works only on  bonuses.
    • Bonuses reversed by  Panic will not be negated.
  • {{Bonuses}}
  • The stat increase that can be applied by Boilerplates/Passive page is considered a  bonus.
    • Positive status effects last until the start of the next player phase.
    • If bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • {{BonusesToAtk}}
  • The stat increase that can be applied by Boilerplates/Passive page is considered a combat boost.
    • Atk gained this way is affected by the weapon triangle and is included in the calculations for Special skills based off of Atk, such as Icon Skill Special.png Dragon Fang.
    • The Atk increase will not be negated nor reduced if the unit receives  penalties.
    • If the unit is affected by  Panic or the foe possesses a bonus neutralizing skill, the Atk increase will be negated.
  • {{BonusesToAtkFoePenalty}}
  • The stat increase that can be applied by Boilerplates/Passive page is considered a combat boost.
  • Active penalties are added to the Atk stat before calculations.
    • Atk gained this way is affected by the weapon triangle and is included in the calculations for Special skills based off of Atk, such as Icon Skill Special.png Dragon Fang.
    • The Atk increase will not be negated nor reduced if the foe receives  bonuses.
    • If the foe is inflicted with  Panic, Boilerplates/Passive page will utilize the total  penalty within each stat during calculation.[1]
    • The Atk increase will be negated if the foe possesses a penalty neutralizing skill.
  • {{BonusResDamage}}
  • The maximum Res difference that matters for Boilerplates/Passive page's damage bonus is 10, due to the weapon's cap of 7 bonus damage.
  • The minimum Res difference that matters for Boilerplates/Passive page's damage bonus is 2, which provides 1 bonus damage.
  • The bonus damage from Boilerplates/Passive page is applied after other effects, and is thus not boosted by specials such as Icon Skill Special.png Glimmer or Icon Skill Special.png Astra.
    • This effect stops when the user is regularly 9 Res slower than the target, as a 1-Res advantage rounds down to zero damage.
  • {{BonusSpdDamage}}
  • The maximum Spd difference that matters for Boilerplates/Passive page's damage bonus is 10, due to the weapon's cap of 7 bonus damage.
  • The minimum Spd difference that matters for Boilerplates/Passive page's damage bonus is 2, which provides 1 bonus damage.
  • The bonus damage from Boilerplates/Passive page is applied after other effects, and is thus not boosted by specials such as Icon Skill Special.png Glimmer or Icon Skill Special.png Astra.
  • With Phantom Spd 3.png Phantom Spd 3, Boilerplates/Passive page will deal extra damage if the user would otherwise have equal or less Spd than the target.
    • This effect stops when the user is regularly 9 Spd slower than the target, as a 1-Spd advantage rounds down to zero damage.
  • {{Brave weapon interaction}}
  • Boilerplates/Passive page's extra attack is not a follow-up attack nor a change in attack priority.
    • Breaker Passives and Hardy Bearing 3.png Hardy Bearing 3 do not affect the extra attack.
    • If Boilerplates/Passive page's user performs a follow-up attack, either by a speed check or a skill such as Brash Assault 3.png Brash Assault 3, users will land a total of 4 attacks during combat.
  • {{Breaker Passive notes}}
  • Boilerplates/Passive page can prevent the foe from making a follow-up attack.
    • A foe with skills such as Null Follow Up 3.png Null Follow-Up 3 will disable Boilerplates/Passive page's guaranteed follow-up attack effect.
    Unit 1 Unit 2 Results
    • Guaranteed follow-up attack
    • Prevented from making a follow-up attack
    • Guaranteed follow-up attack
    • Prevented from making a follow-up attack
    All effects of both of the skills will cancel each other out; a standard speed check (≥5 Spd) determines follow-up attacks for both units. For an example, this scenario can be achieved by having two sword users use Swordbreaker 3.png Swordbreaker 3 against each other.
    • Guaranteed follow-up attack
    • Prevented from making a follow-up attack
    • Prevented from making a follow-up attack
    • Prevented from making a follow-up attack
    Unit 2 will be unable to perform a follow-up attack on unit 1. A standard speed check (≥5 Spd) determines follow-up attacks for Unit 1. An example of this scenario is a unit using Lancebreaker 3.png Lancebreaker 3 against a lance user with Wary Fighter 3.png Wary Fighter 3.
    • Guaranteed follow-up attack
    • Guaranteed follow-up attack
    • Prevented from making a follow-up attack
    Unit 1 will perform a follow-up attack regardless of speed. A standard speed check (≥5 Spd) determines follow-up attacks for Unit 2. An example of this scenario is a unit using Axebreaker 3.png Axebreaker 3 against an axe user with Quick Riposte 3.png Quick Riposte 3.
    • Guaranteed follow-up attack
    • Guaranteed follow-up attack
    • Guaranteed follow-up attack
    • Prevented from making a follow-up attack
    Unit 1 will perform a follow-up attack regardless of speed. Unit 2 will perform a follow-up attack regardless of speed. An example of this scenario occurring would be a unit using R Tomebreaker 3.png R Tomebreaker 3 against a red tome user using two Quick Riposte 3.png Quick Riposte 3 skills.
    ... ... These interactions can continue for any number of effects that prevent or guarantee follow-up attacks. The way contradictory effects cancel out can be used to understand any number of these effects interacting with each other.

    Note that remaining conditions and effects are still active, so Special cooldown charge would still be in play for a Bold Fighter 3.png Bold Fighter 3 against Wary Fighter 3.png Wary Fighter 3 interaction regardless of the status of follow-up attacks on each unit.

    • Initiates combat
    • HP ≤ 75%
    • Vantage 3.png Vantage 3
    • Guaranteed follow-up attack
    The effect of Vantage applies to both the initial counterattack and the automatic follow-up. Therefore, the attacker will perform a follow-up attack with the order of actions being Unit 2 > Unit 1 > Unit 2 > Unit 1.
    {{Breath Passive notes}}
    • Boilerplates/Passive page grants Special cooldown charge +1 only when the foe initiates combat.
      • The Special cooldown charge +1 applies for both units' attacks.
    • A foe with Icon Class Red Sword.png Creator Sword will neutralize the "Special cooldown charge +X" granted by Boilerplates/Passive page.
    • If a foe initiates combat against a unit with Boilerplates/Passive page and the unit is inflicted with Special cooldown charge -1, such as from a foe's Icon Class Red Sword.png Guard Sword+ for example, the effects will stack and the cooldown will go down without penalty or bonus.
    • The stat increase that can be applied by Boilerplates/Passive page is considered a combat boost.
    {{Cantrip passive interaction}}
  • Boilerplates/Passive page can only be activated by Heroes who can use assist skills like Icon Skill Assist.png Sing or Icon Skill Assist.png Dance.
  • The stat decrease that can be applied by Boilerplates/Passive page is considered a  penalty.
    • Negative status effects on a unit, including penalties, last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
  • {{CardinalDirections}}
    • Cardinal directions refers to a targets being directly north, south, west, or east of the user. Distance does not factor.
    {{Combat boosts}}
  • The stat increase that can be applied by Boilerplates/Passive page is considered a combat boost.
  • {{Combat reductions}}
  • The stat decrease that can be applied by Boilerplates/Passive page is considered a combat reduction.
  • {{CombatBoostfromBonus}}
  • The stat increase that can be applied by Boilerplates/Passive page is considered a combat boost.
    • The stat increasing effect of Boilerplates/Passive page will activate if the unit receives  bonuses.
    • The stat increasing effect will not be negated nor reduced if the unit receives  penalties.
    • If the unit is affected by  Panic, the stat increasing effect will be negated.
  • {{CombatBoostfromPenalty}}
  • The stat increase that can be applied by Boilerplates/Passive page is considered a combat boost.
    • The stat increasing effect of Boilerplates/Passive page will activate if the foe receives  penalties.
      • The stat increasing effect will not be negated nor reduced if the foe receives  bonuses.
      • If the foe is inflicted with  Panic, Boilerplates/Passive page will utilize the total  penalty within each stat during calculation.
      • If the foe is targeted by Icon Skill Assist.png Restore+, the stat increasing effect will be negated.
  • {{CombatReductionfromBonus}}
  • The stat decrease that can be applied by Boilerplates/Passive page is considered a combat reduction.
    • The stat decreasing effect of Boilerplates/Passive page will activate if the unit receives  bonuses.
    • The stat decreasing effect will not be negated nor reduced if the unit receives  penalties.
    • If the unit is affected by  Panic, the stat decreasing effect will be negated.
  • {{Consecutive attacks damage reduction}}
  • Consecutive attacks are uninterrupted sequences. If Boilerplates/Passive page's user counters in between incoming attacks, the number of consecutive attacks is reset.
    • Example: A quadruple hit from a brave weapon user gets the damage reduced on hits number 2, 3, and 4 - unless Boilerplates/Passive page's user performs a counterattack, in which case only the damage from hits number 2, and 4 is reduced.
  • The damage reduction is calculated after offensive Specials and skills that deal extra damage, such as Icon Class Red Sword.png Wo Dao+.
    • Damage reductions by percentage stack multiplicatively, unlike interactions related to the weapon-triangle, such as gem weapons and  Triangle Adept.
      • For example, if both Icon Class Green Axe.png Urvan and Deflect Magic 1.png Deflect Magic 1 activate, the total damage reduction is 86% instead of 110%, since the two skills reduce the damage to (1 − 80%) × (1 − 30%) = 14% of the original.
    • For more information, see Damage calculation.
  • Icon Skill Special.png Twin Blades will neutralize Boilerplates/Passive page's damage reduction effect when it triggers.
  • {{CooldownChargeMinus}}
  • If a foe has a "Special cooldown charge +X" effect and a unit has a "Special cooldown charge -X" effect, the effects will stack.
    • For example, if a unit with Icon Class Red Sword.png Guard Sword+ attacks an enemy with Steady Breath.png Steady Breath, the effects will stack and the cooldown will go down without penalty or bonus.
  • If used alongside a skill that also inflicts "Special cooldown charge -X", only the higher of the two charge reductions will apply.
    • This means that if a unit has "Special cooldown charge -1" and "Special cooldown charge -1" from two different skills, the battle will play out as if only one "Special cooldown charge -1" is active.
  • Icon Class Red Sword.png Creator Sword will neutralize any effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on its user.
  • {{CooldownChargePlusAttack}}
  • Only attacks performed by the user have the Special cooldown charge +X effect. This is true regardless of who initiated combat.
  • If the user has a "Special cooldown charge +X" effect and a foe has a "Special cooldown charge -X" effect, the effects will stack.
    • For example, if a unit with Icon Class Red Sword.png Guard Sword+ battles an foe with Heavy Blade 3.png Heavy Blade 3 active:
      • The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
      • The "Special cooldown charge -X" effect will only take place when the foe attacks.
  • Icon Class Red Sword.png Creator Sword will neutralize any effects that grant "Special cooldown charge +X" to the foe or inflict "Special cooldown charge -X" on its user.
  • {{Counterattack before first attack}}
  • Boilerplates/Passive page does not grant the user the ability to counterattack regardless of foe's range.
  • If the user can counterattack, either from using a weapon with the same range as the foe's weapon or from skills such as Counter passives, the user's counterattack will occur before the foe's initial attack.
  • Boilerplates/Passive page changes the attack priority, or order of attacks, and therefore can be disabled by Hardy Bearing 3.png Hardy Bearing 3.
  • {{Counterattacks disrupted}}
  • Boilerplates/Passive page applies the  Counterattacks disrupted status effect.
    • Negative status effects on a unit last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
  • Boilerplates/Passive page can prevent the foe from counterattacking.
  • {{DamagePercentageReduction}}
    • The damage reduction is calculated after offensive Specials and skills that deal extra damage, such as Icon Class Red Sword.png Wo Dao+.
      • Damage reductions by percentage stack multiplicatively, unlike interactions related to the weapon-triangle, such as gem weapons and  Triangle Adept.
        • For example, if both Icon Class Green Axe.png Urvan and Deflect Magic 1.png Deflect Magic 1 activate, the total damage reduction is 86% instead of 110%, since the two skills reduce the damage to (1 − 80%) × (1 − 30%) = 14% of the original.
      • For more information, see Damage calculation.
    • Icon Skill Special.png Twin Blades will neutralize Boilerplates/Passive page's damage reduction effect when it triggers.
    {{DamageToUnit}}
  • Boilerplates/Passive page inflicts out of combat damage.
  • Boilerplates/Passive page stacks with healing from skills like Mystic Boost 3.png Mystic Boost 3.
  • {{Dance passive interaction}}
  • Boilerplates/Passive page can only be activated by Heroes who can use assist skills like Icon Skill Assist.png Sing or Icon Skill Assist.png Dance.
  • The stat increase that can be applied by Boilerplates/Passive page is considered a  bonus.
    • Positive status effects last until the start of the next player phase.
    • If bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • {{DefensiveSkill}}
    • Boilerplates/Passive page is triggered by the foe's attack and reduces the damage taken from that attack.
    {{Defiant Passive notes}}
  • If the HP threshold is met at the start of the player's phase, the unit receives Boilerplates/Passive page's effects until the end of the enemy's phase.
  • Boilerplates/Passive page triggers before any start-of-turn healing, such as Icon Class Red Sword.png Falchion, or Renewal 3.png Renewal 3.
  • The stat increase that can be applied by Boilerplates/Passive page is considered a  bonus.
    • Positive status effects last until the start of the next player phase.
    • If bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • {{Desperation}}
  • Boilerplates/Passive page applies the  Desperation status effect.
    • Positive status effects last until the start of the next player phase.
    •  Desperation does not guarantee the targeted unit a follow-up attack.
    • If the targeted unit can perform a follow-up attack, either by a speed check or a skill such as Brash Assault 3.png Brash Assault 3, the initial attack and follow-up will occur before the foe can perform a counterattack.
    • A foe with a skill such as Vantage 3.png Vantage 3 has priority over the unit with  Desperation.
    •  Desperation changes the attack priority, or order of attacks, and therefore can be disabled by Hardy Bearing 3.png Hardy Bearing 3.
  • {{Dominance}}
  • Boilerplates/Passive page applies the  Dominance status effect.
    • Positive status effects last until the start of the next player phase.
    • The added damage from Boilerplates/Passive page ignores Defense and Resistance, but can be reduced by damage reduction skills such as those from Icon Skill Special.png Pavise.
    • During combat, active penalties are added to the damage after calculations of skills that activate "during combat".
      • The extra damage will not be negated nor reduced if the foe receives  bonuses.
      • If the foe is inflicted with  Panic, Boilerplates/Passive page will utilize the total  penalty within each stat during calculation.
      • The extra damage will be negated if the foe possesses a penalty neutralizing skill.
    • The added damage will also affect area-of-effect Specials such as Icon Skill Special.png Rising Flame and Icon Skill Special.png Growing Thunder.
      • Before combat, active penalties are added to the damage before calculations.
    • For more information, see Damage calculation.
  • {{Dragon Shield}}
  • Boilerplates/Passive page applies the  Dragon Shield status effect.
  • Only neutralizes "Effective against dragon foes".
  • {{Dragon Special notes}}
    Main article: Damage calculation
  • The increased damage from Boilerplates/Passive page is not affected by the weapon-triangle, and it includes the increased Atk from skills like Icon Class Blue Tome.png Blárblade+ in its calculations.
  • {{EffectfromBonus}}
  • The of Boilerplates/Passive page will activate if the receives  bonuses or  Mobility increased.
  • {{EffectfromBonusKeyword}}
  • The of Boilerplates/Passive page will activate if the receives a positive status effect.
  • {{EffectfromPenalty}}
    {{Effective against dragons}}
  • Boilerplates/Passive page applies the  Effective against dragons status effect.
    • Positive status effects last until the start of the next player phase.
    • The effective damage applied by this status effect does not stack with existing effective damage. However, a unit must neutralize all sources of effectiveness to avoid effective damage. For example, if Icon Class Blue Lance.png Slaying Spear+ is also effective against a unit, that unit must neutralize "effective against armored" and "effective against dragons".
  • When battling a dragon unit or a unit with Icon Class Red Tome.png Loptous, Attack is multiplied by 1.5.
  • {{Effective against dragons note}}
  • Allies that have "effective against dragons" include allies equipping weapons that are effective against dragon foes and allies that are granted the  effective against dragons status.
  • {{Effective damage bonus}}
  • {{Effectiveness neutralization}}
  • Only neutralizes "Effective against foes".
  • {{EnemyBonusesToAtk}}
  • The stat increase that can be applied by Boilerplates/Passive page is considered a combat boost.
    • Atk gained this way is affected by the weapon triangle and is included in the calculations for Special skills based off of Atk, such as Icon Skill Special.png Dragon Fang.
    • The Atk increase will not be negated nor reduced if the foe receives  penalties.
    • If the foe is affected by  Panic or the foe possesses a bonus neutralizing skill, the Atk increase will be negated.
  • {{Firesweep interaction}}
  • Boilerplates/Passive page can prevent the foe from counterattacking.
    • A unit using Boilerplates/Passive page and Null C-Disrupt is unaffected by Boilerplates/Passive page's counterattack prevention.
    {{FixedDamage}}
  • The added damage is a fixed +7 and ignores Defense and Resistance, but can be reduced by damage reduction skills such as those from Icon Skill Special.png Pavise.
  • {{Foe's HP not full}}
  • The "if foe's HP < 100%" condition is a mistranslation of "if foe's HP ≤ 99%"; if the foe's HP is strictly between 99% and 100%, this condition would fail. However, this is only possible when the unit is in combat against Røkkr enemies, as normal enemy units have a maximum of 99 HP.
  • {{FoesCombatEffect}}
  • The effect of Boilerplates/Passive page will not apply to foes with Impenetrable Dark.png Impenetrable Dark who are in combat against the user's allies.
  • {{Follow-up before counterattack}}
  • Boilerplates/Passive page does not guarantee the user a follow-up attack.
  • If the user can perform a follow-up attack, either by a speed check or a skill such as Brash Assault 3.png Brash Assault 3, the initial attack and follow-up will occur before the foe can perform a counterattack.
  • A foe with a skill such as Vantage 3.png Vantage 3 has priority over the user with Boilerplates/Passive page.
  • Boilerplates/Passive page changes the attack priority, or order of attacks, and therefore can be disabled by Hardy Bearing 3.png Hardy Bearing 3.
  • {{Galeforce notes}}
  • Boilerplates/Passive page activates if the unit's Special is charged after combat.
  • Boilerplates/Passive page cannot be used to trigger Special Spiral 3.png Special Spiral 3, as Boilerplates/Passive page does not trigger before or during combat.
  • {{Gravity}}
  • Boilerplates/Passive page applies the  Gravity status effect.
    • Negative status effects on a unit last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
  • {{Guaranteed follow-up interaction}}
  • A foe with skills such as Null Follow Up 3.png Null Follow-Up 3 will disable Boilerplates/Passive page's guaranteed follow-up attack effect.
  • {{Guard}}
  • Boilerplates/Passive page applies the  Guard status effect.
    • Negative status effects on a unit last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
  • If a foe has a "Special cooldown charge +X" effect and a unit has a "Special cooldown charge -X" effect, the effects will stack.
    • For example, if a unit with Icon Class Red Sword.png Guard Sword+ attacks an enemy with Steady Breath.png Steady Breath, the effects will stack and the cooldown will go down without penalty or bonus.
  • If used alongside a skill that also inflicts "Special cooldown charge -X", only the higher of the two charge reductions will apply.
    • This means that if a unit has "Special cooldown charge -1" and "Special cooldown charge -1" from two different skills, the battle will play out as if only one "Special cooldown charge -1" is active.
  • Icon Class Red Sword.png Creator Sword will neutralize any effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on its user.
  • {{IfUnitAttacked}}
  • If unit attacked means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
  • {{IfUnitInitiates}}
  • If unit initiates combat means if the user starts a combat on their turn. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • {{Isolation}}
  • Boilerplates/Passive page applies the  Isolation status effect.
    • Negative status effects on a unit last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
    • Boilerplates/Passive page can prevent the affected unit from using or being targeted by any Assists. Therefore this status effect cannot be cured through means of an assist, such as using Icon Skill Assist.png Restore+.
  • {{LowerDefRes}}
  • Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
  • {{Miracle}}
  • Boilerplates/Passive page is triggered by the foe's attack and reduces the damage taken from that attack.
  • The unit with Boilerplates/Passive page only survives a single attack, so a follow-up attack will still be lethal.
  • If unit is exactly at 1 HP and is hit with an attack that deals 1 or more damage, Boilerplates/Passive page will not trigger.
  • {{Mobility increased}}
  • Boilerplates/Passive page applies the  Mobility increased status effect.
  • {{Movement skill notes}}
  • Movement occurs only if both the unit and the foe can enter the target spaces normally.
  • Boilerplates/Passive page triggers before Røkkr area-of-effect Specials.
  • {{Obstruct notes}}
  • Boilerplates/Passive page only affects regular unit movement; warping is unaffected.
    • A unit can warp to a space regardless of whether a path that is not blocked by Boilerplates/Passive page exists between the unit and the destination.
    • A unit can warp to a space adjacent to a foe with Boilerplates/Passive page active.
    • Boilerplates/Passive page does not prevent foes from moving into a space adjacent to unit.
  • Boilerplates/Passive page does not affect movement Assists, movement skills, and foes with Pass 3.png Pass 3.
    • If Icon Skill Assist.png Smite could move an ally 2 spaces away, it always does so regardless of whether a foe with Boilerplates/Passive page is adjacent to the space in the middle.
    • A unit can attack an adjacent foe with Boilerplates/Passive page and then leave the space with Hit and Run.png Hit and Run or Close Call 3.png Close Call 3.
  • {{Out of combat damage}}
  • Boilerplates/Passive page inflicts out of combat damage.
  • {{Panic}}
  • Boilerplates/Passive page applies the  Panic status effect.
    • Negative status effects on a unit last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
  • {{Penalties}}
  • The stat decrease that can be applied by Boilerplates/Passive page is considered a  penalty.
    • Negative status effects on a unit, including penalties, last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
  • {{Penalty conversion}}
  • Previous  bonuses and  penalties reversed with Boilerplates/Passive page do not stack. Only the greater bonus will take effect.
    • For example, if a unit receives a +4 bonus from Icon Skill Assist.png Rally Attack and a -7 penalty from Seal Atk 3.png Seal Atk 3, Boilerplates/Passive page converts the -7 penalty into a +7 bonus overwriting the +4 bonus.
    • If the unit had received a -3 penalty from Seal Atk 1.png Seal Atk 1 instead, the converted +3 bonus from Boilerplates/Passive page would not overwrite the +4 bonus from Icon Skill Assist.png Rally Attack.
  • Boilerplates/Passive page can neutralize  penalties.
  • {{Penalty neutralization}}
  • Boilerplates/Passive page can neutralize  penalties.
  • {{Phantom Passive notes}}
    • Skills that select units based on stats, such as Chill Spd 3.png Chill Spd 3, directly select the unit with the appropriate stat; they do not compare the team's units pairwise to decide which unit has the highest or lowest stat.
    • Skills that compare unit's Boilerplates/Passive page with a foe's Boilerplates/Passive page: None, currently.
    • Skills that compare unit's Boilerplates/Passive page with an ally's Boilerplates/Passive page: None, currently.
    {{Ploy interaction}}
  • The stat decrease that can be applied by Boilerplates/Passive page is considered a  penalty.
    • Negative status effects on a unit, including penalties, last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
  • Stat comparison takes place after all  bonuses on allies are removed, and before any new bonuses or  penalties are applied. Other existing bonuses and penalties on both units count towards their respective stats during stat comparison.
  • Cardinal directions refers to a targets being directly north, south, west, or east of the user. Distance does not factor.
  • {{Prevent counterattacks}}
  • Boilerplates/Passive page can prevent the foe from counterattacking.
  • {{Prevent follow-up}}
    {{Resonance: Blades}}
    {{ResonantBattleItemSeals}}
  • The item dropped by Boilerplates/Passive page is lost after the current Resonant Battles attempt, and cannot be saved up for another attempt or an Arena Assault run.
  • {{Røkkr AoE Special notes}}
  • Boilerplates/Passive page inflicts out of combat damage.
  • Boilerplates/Passive page triggers on both player and enemy phases.
    • Skills that alter the unit's Special cooldown count after combat, such as Icon Skill Weapon.png Bunny Fang and Pulse Smoke 3.png Pulse Smoke 3, are evaluated before Boilerplates/Passive page.
    • Boilerplates/Passive page can be cancelled if the unit is hit with Icon Class Colorless Staff.png Melancholy+ during combat.
  • Boilerplates/Passive page cannot be used to trigger Special Spiral 3.png Special Spiral 3, as Boilerplates/Passive page does not trigger before or during combat.
  • Boilerplates/Passive page triggers after Movement Passives and skills that deal out of combat damage.
  • When Boilerplates/Passive page triggers, the unit and the target swap spaces regardless of their distance.
    • This is in contrast to Lunge.png Lunge, which only swaps spaces for adjacent units, due to inheritance restrictions.
  • Movement occurs only if both the unit and the foe can enter the target spaces normally.
  • {{SelectStat}}
    • Boilerplates/Passive page does not compare stats.
      • Because no comparison is made, skills like Phantom Spd 3.png Phantom Spd 3 have no effect.
    • Unit selection takes place after all  bonuses on allies are removed, and before any new bonuses or  penalties are applied. All other existing bonuses and penalties count towards their respective stats during unit selection.
    • If multiple units are tied for the highest stat, each of those units will receive the effect.
    {{Special damage boost}}
  • Deals +10 damage when an offensive Special triggers.
  • {{Start of turn HP notes}}
  • If the HP threshold is met at the start of the player's phase, the unit receives Boilerplates/Passive page's effects until the end of the enemy's phase.
  • Boilerplates/Passive page triggers before any start-of-turn healing, such as Icon Class Red Sword.png Falchion, or Renewal 3.png Renewal 3.
  • {{Svalinn Shield}}
  • Boilerplates/Passive page applies the  Svalinn Shield status effect.
  • Only neutralizes "Effective against armored foes".
  • {{Sweep interaction}}
  • A unit using Boilerplates/Passive page can still perform a follow-up if the foe initiates combat.
  • If Boilerplates/Passive page prevents the foe from counterattacking and the user has skills that require the foe to have the ability to counter-attack, such as Brash Assault 3.png Brash Assault 3, then those skills will not be triggered.
  • If User has a skill that grants a guaranteed follow-up while initiating combat then a regular speed check applies when determining follow-up attacks for the user.
  • A unit using Boilerplates/Passive page and skills such as Null Follow Up 3.png Null Follow-Up 3 is unaffected by Boilerplates/Passive page's follow-up prevention.
  • Boilerplates/Passive page can prevent the foe from counterattacking.
  • {{Tactic Passive notes}}
    • The stat increase that can be applied by Boilerplates/Passive page is considered a  bonus.
      • Positive status effects last until the start of the next player phase.
      • If bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
    • Movement Types refers to if a unit is: Icon Move Infantry.png Infantry, Icon Move Armored.png Armored, Icon Move Cavalry.png Cavalry, or Icon Move Flying.png Flying.
    • In order for the skill to trigger with an ally unit, the team must have fewer than 3 allies sharing a movement type on the field.
    • Boilerplates/Passive page takes account of ally units on the field at the start of the phase, meaning if allies are lost it is possible to meet Boilerplates/Passive page's condition and trigger the skill.
      • Example: A team consists of 1 Infantry unit with Boilerplates/Passive page & 3 Fliers. The skill cannot trigger with the 3 Fliers because there are more than 2 of them on the field. Should the third flier be defeated, Boilerplates/Passive page's condition will be met and the skill will trigger.
    {{TermRefersTo}}
  • refers to .
  • {{Triangle Adept}}
  • Boilerplates/Passive page applies the  Triangle Adept status effect.
    • Negative status effects on a unit last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
    • If the target has this status effect and the target is equipped with Cancel Affinity 3.png Cancel Affinity 3, the status effect will be negated since Cancel Affinity 3.png Cancel Affinity 3 negates weapon-triangle affinity when equipped on the same unit.
    • See weapon-triangle for more information on weapon triangle advantage effects.
  • {{Unit stat comparison chart}}

    Chart

    The following is a list of units who have at 5★ with no Assets or Flaws. Note that this list does not include stat increases from skills or  bonuses.

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    {{Warp interaction}}
    • Warping counts as the unit's move for the turn. The unit can still perform an attack or Assist after warping.
    • Warping is unaffected by Obstruct and  Gravity.
    {{Weapon after combat bonus}}
    • The stat increase that can be applied by Boilerplates/Passive page is considered a  bonus.
      • Positive status effects last until the start of the next player phase.
      • If bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
    • Bonuses are applied only when Boilerplates/Passive page's user performs an attack during combat. If foe engages and user cannot counterattack, Boilerplates/Passive page's bonus will not activate.
    {{Weapon after combat penalty}}
  • The stat decrease that can be applied by Boilerplates/Passive page is considered a  penalty.
    • Negative status effects on a unit, including penalties, last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
  • The  penalty is applied only when Boilerplates/Passive page's user performs an attack during combat. If foe engages and user cannot counterattack, Boilerplates/Passive page's penalty will not activate.
  • {{Wrath}}
  • The HP threshold and "if Special triggers by attacking" conditions apply both to the cooldown count and the +10 damage.
  • Deals +10 damage when an offensive Special triggers.
    • The added damage from activating a Special is a fixed +10 and ignores Defense and Resistance, but can be reduced by damage reduction skills such as those from Icon Skill Special.png Pavise.
    • The added damage will also affect area-of-effect Specials such as Icon Skill Special.png Rising Flame and Icon Skill Special.png Growing Thunder.
    • For more information, see Damage calculation.
    • For the +10 damage, the HP threshold is checked at the point of special activation, as opposed to start of combat.
  • {{WTA}}
  • See weapon-triangle for more information on weapon triangle advantage effects.