Source | Output |
---|
{{AbsorbingEffect}} |
|
{{After combat note}} |
The effect is applied regardless if the Boilerplates/Weapon page's user performs an attack during combat. If foe engages and user cannot counterattack, Boilerplates/Weapon page's effect will still activate.
Boilerplates/Weapon page's user needs to survive the combat for the effect to activate.
|
{{After combat penalty}} |
- The
penalty is applied regardless if the Boilerplates/Weapon page's user performs an attack during combat. If foe engages and user cannot counterattack, Boilerplates/Weapon page's penalty will still activate.
- Boilerplates/Weapon page's user needs to survive the combat for the penalty to activate.
- The stat decrease that can be applied by Boilerplates/Weapon page is considered a
penalty.
- Negative status effects on a unit, including penalties, last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
|
{{Air Orders}} |
- Boilerplates/Weapon page applies the
Air Orders status effect.
- Warping counts as the unit's move for the turn. The unit can still perform an attack or Assist after warping.
- Warping is unaffected by Obstruct and
Gravity.
|
{{AoE Special notes}} |
- Def is chosen if the unit does physical damage. Res is chosen if the unit does magical damage.
- Damage dealt "before combat", like from Boilerplates/Weapon page, is affected by
bonuses and penalties, but not by "during combat" effects such as Spur Atk 3 or weapon-triangle advantages.
- A unit with
Ethereal Breath will reduce damage dealt from Boilerplates/Weapon page by 80%.
- A unit with
Close Call 3 will reduce damage dealt from Boilerplates/Weapon page by a maximum of 40%.
- Boilerplates/Weapon page inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
|
{{At start of combat}} |
|
{{Beast (Armored)}} |
- Beast refers to
   .
- Dragon refers to
   .
- The Atk+2 granted by Boilerplates/Weapon page when the user transforms is a stat boost, not a
bonus.
- The stat boost and
Distant Counter effects of this skill will only trigger if the unit is transformed.
|
{{Beast (Cavalry)}} |
Beast refers to    .
Dragon refers to    .
The stat decrease that can be applied by Boilerplates/Weapon page is considered a combat reduction.
Boilerplates/Weapon page can prevent the foe from making a follow-up attack.
- The Atk+2 granted by Boilerplates/Weapon page when the user transforms is a stat boost, not a
bonus.
- The stat boost, combat reductions, and follow-up preventing effects of Boilerplates/Weapon page will only trigger if the unit is transformed.
|
{{Beast (Flier)}} |
- Beast refers to
   .
- Dragon refers to
   .
- Boilerplates/Weapon page applies the
Mobility increased status effect.
- The Atk+2 granted by Boilerplates/Weapon page when the user transforms is a stat boost, not a
bonus.
- The stat boost and
Mobility increased effects of Boilerplates/Weapon page will only trigger if the unit is transformed.
|
{{Beast (Infantry)}} |
- Beast refers to
   .
- Dragon refers to
   .
- Deals +10 damage when an offensive Special triggers.
- The Atk+2 granted by Boilerplates/Weapon page when the user transforms is a stat boost, not a
bonus.
- The stat boost and Special damage boost effects of Boilerplates/Weapon page will only trigger if the unit is transformed.
|
{{Bonus Doubler}} |
- Boilerplates/Weapon page applies the
Bonus Doubler status effect.
- The stat increase that can be applied by Boilerplates/Weapon page is considered a combat boost.
- The stat increasing effect of Boilerplates/Weapon page will activate if the unit receives
bonuses.
- The stat increasing effect will not be negated nor reduced if the unit receives
penalties.
- If the unit is affected by
Panic or the foe possesses a bonus neutralizing skill, the stat increasing effect will be negated.
|
{{Bonus neutralization}} |
The neutralization that can be applied by Boilerplates/Weapon page works only on bonuses.
- Bonuses reversed by
Panic will not be negated.
|
{{Bonuses}} |
The stat increase that can be applied by Boilerplates/Weapon page is considered a bonus.
- Positive status effects last until the start of the next player phase.
- If bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
|
{{BonusesToAtk}} |
The stat increase that can be applied by Boilerplates/Weapon page is considered a combat boost.
- Atk gained this way is affected by the weapon triangle and is included in the calculations for Special skills based off of Atk, such as
Dragon Fang.
- The Atk increase will not be negated nor reduced if the unit receives
penalties.
- If the unit is affected by
Panic or the foe possesses a bonus neutralizing skill, the Atk increase will be negated.
|
{{BonusesToAtkFoePenalty}} |
The stat increase that can be applied by Boilerplates/Weapon page is considered a combat boost.
Active bonuses are added to the Atk stat before calculations.
- Atk gained this way is affected by the weapon triangle and is included in the calculations for Special skills based off of Atk, such as
Dragon Fang.
- The Atk increase will not be negated nor reduced if the foe receives
bonuses.
- If the foe is inflicted with
Panic, Boilerplates/Weapon page will utilize the total penalty within each stat during calculation.
- If the foe is targeted by
Restore+ or the foe possesses a penalty neutralizing skill, the Atk increase will be negated.
|
{{BonusSpdDamage}} |
The maximum speed difference that matters for Boilerplates/Weapon page's damage bonus is 10, due to the weapon's cap of 7 bonus damage.
The minimum speed difference that matters for Boilerplates/Weapon page's damage bonus is 2, which provides 1 bonus damage.
The bonus damage from Boilerplates/Weapon page is applied after other effects, and is thus not boosted by specials such as Glimmer or Astra.
With Phantom Spd 3, Boilerplates/Weapon page will deal extra damage if the user would otherwise have equal or less speed than the target.
- This effect stops when the user is regularly 9 speed slower than the target, as a 1-speed advantage rounds down to zero damage.
|
{{Brave weapon interaction}} |
Boilerplates/Weapon page's extra attack is not a follow-up attack nor a change in attack priority.
- Breaker Passives and
Hardy Bearing 3 do not affect the extra attack.
- If Boilerplates/Weapon page's user performs a follow-up attack, either by a speed check or a skill such as
Brash Assault 3, users will land a total of 4 attacks during combat.
|
{{Breaker Passive notes}} |
Boilerplates/Weapon page can prevent the foe from making a follow-up attack.
- A foe with skills such as
Null Follow-Up 3 will disable Boilerplates/Weapon page's guaranteed follow-up attack effect.
|
{{Breath Passive notes}} |
- Boilerplates/Weapon page grants Special cooldown charge +1 only when the foe initiates combat.
- The Special cooldown charge +1 applies for both units' attacks.
- A foe with
Creator Sword will neutralize the "Special cooldown charge +X" granted by Boilerplates/Weapon page.
- If a foe initiates combat against a unit with Boilerplates/Weapon page and the unit is inflicted with Special cooldown charge -1, such as from a foe's
Guard Sword+ for example, the effects will stack and the cooldown will go down without penalty or bonus.
- The stat increase that can be applied by Boilerplates/Weapon page is considered a combat boost.
|
{{CardinalDirections}} |
Cardinal directions refers to a targets being directly north, south, west, or east of the user. Distance does not factor. |
{{Combat boosts}} |
The stat increase that can be applied by Boilerplates/Weapon page is considered a combat boost. |
{{Combat reductions}} |
The stat decrease that can be applied by Boilerplates/Weapon page is considered a combat reduction. |
{{CombatBoostfromBonus}} |
The stat increase that can be applied by Boilerplates/Weapon page is considered a combat boost.
- The stat increasing effect of Boilerplates/Weapon page will activate if the unit receives
bonuses.
- The stat increasing effect will not be negated nor reduced if the unit receives
penalties.
- If the unit is affected by
Panic, the stat increasing effect will be negated.
|
{{CombatBoostfromPenalty}} |
The stat increase that can be applied by Boilerplates/Weapon page is considered a combat boost.
- The stat increasing effect of Boilerplates/Weapon page will activate if the foe receives
penalties.
- The stat increasing effect will not be negated nor reduced if the foe receives
bonuses.
- If the foe is inflicted with
Panic, Boilerplates/Weapon page will utilize the total penalty within each stat during calculation.
- If the foe is targeted by
Restore+, the stat increasing effect will be negated.
|
{{Consecutive attacks damage reduction}} |
Consecutive attacks are uninterrupted sequences. If Boilerplates/Weapon page's user counters in between incoming attacks, the number of consecutive attacks is reset.
- Example: A quadruple hit from a brave weapon user gets the damage reduced on hits number 2, 3, and 4 - unless Boilerplates/Weapon page's user performs a counterattack, in which case only the damage from hits number 2, and 4 is reduced.
Twin Blades will disable Boilerplates/Weapon page's damage reduction effect when it triggers.
Unlike interactions like gem weapons and Triangle Adept 3 or Triangle Adept, Boilerplates/Weapon page's mitigation effect does stack (albeit multiplicatively) with other sources of damage reduction, like Deflect Seals.
- For example, two consecutive hits for 19 damage will do 19 and 4 damage respectively with just
Urvan, but with the Deflect Missile 1 the second hit will do 3 damage instead.
|
{{CooldownChargeMinus}} |
If a foe has a "Special cooldown charge +X" effect and a unit has a "Special cooldown charge -X" effect, the effects will stack.
- For example, if a unit with
Guard Sword+ attacks an enemy with Steady Breath, the effects will stack and the cooldown will go down without penalty or bonus.
If used alongside a skill that also inflicts "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has "Special cooldown charge -1" and "Special cooldown charge -1" from two different skills, the battle will play out as if only one "Special cooldown charge -1" is active.
Creator Sword will neutralize any effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on its user. |
{{CooldownChargePlusAttack}} |
Only attacks performed by the user have the Special cooldown charge +X effect. This is true regardless of who initiated combat.
If the user has a "Special cooldown charge +X" effect and a foe has a "Special cooldown charge -X" effect, the effects will stack.
- For example, if a unit with
Guard Sword+ battles an foe with Heavy Blade 3 active:
- The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
- Only the "Special cooldown charge -X" effect will take place when the foe attacks.
Creator Sword will neutralize any effects that grant "Special cooldown charge +X" to the foe or inflict "Special cooldown charge -X" on its user. |
{{Counterattacks disrupted}} |
Boilerplates/Weapon page applies the Counterattacks disrupted status effect.
- Negative status effects on a unit last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
Boilerplates/Weapon page can prevent the foe from counterattacking.
|
{{Dance passive interaction}} |
- Boilerplates/Weapon page can only be activated by Heroes who can use assist skills like
Sing or Dance.
- While Dance Passives can be inherited by all heroes except for
Staff users, Boilerplates/Weapon page will not trigger without one of these 5 assists.
- The stat increase that can be applied by Boilerplates/Weapon page is considered a
bonus.
- Positive status effects last until the start of the next player phase.
- If bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
|
{{DefensiveSkill}} |
- Boilerplates/Weapon page is triggered by the foe's attack and reduces the damage taken from that attack.
|
{{Defiant Passive notes}} |
If the HP threshold is met at the start of the player's phase, the unit receives Boilerplates/Weapon page's effects until the end of the enemy's phase.
Boilerplates/Weapon page triggers before any start-of-turn healing, such as Falchion, or Renewal 3.
The stat increase that can be applied by Boilerplates/Weapon page is considered a bonus.
- Positive status effects last until the start of the next player phase.
- If bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
|
{{Dragon Special notes}} |
The increased damage from Boilerplates/Weapon page is not affected by the weapon-triangle, and it includes the increased Atk from skills like Blárblade+ in its calculations. |
{{EffectfromBonus}} |
The of Boilerplates/Weapon page will activate if the receives bonuses or Mobility increased.
|
{{EffectfromPenalty}} |
The of Boilerplates/Weapon page will activate if the wielding it receives penalties or negative status effects.
|
{{Effective against dragons}} |
Boilerplates/Weapon page applies the Effective against dragons status effect.
- Positive status effects last until the start of the next player phase.
- The effective damage applied by this status effect does not stack with existing effective damage. However, a unit must neutralize all sources of effectiveness to avoid effective damage. For example, if
Slaying Spear+ is also effective against a unit, that unit must neutralize "effective against armored" and "effective against dragons".
When battling a    dragon unit, Attack is multiplied by 1.5.
|
{{Effective damage bonus}} |
|
{{Effectiveness neutralization}} |
Only neutralizes "Effective against foes". |
{{EnemyBonusesToAtk}} |
The stat increase that can be applied by Boilerplates/Weapon page is considered a combat boost.
- Atk gained this way is affected by the weapon triangle and is included in the calculations for Special skills based off of Atk, such as
Dragon Fang.
- The Atk increase will not be negated nor reduced if the foe receives
penalties.
- If the foe is affected by
Panic or the foe possesses a bonus neutralizing skill, the Atk increase will be negated.
|
{{Firesweep interaction}} |
Boilerplates/Weapon page can prevent the foe from counterattacking.
- A unit using Boilerplates/Weapon page and Null C-Disrupt is unaffected by Boilerplates/Weapon page's counterattack prevention.
|
{{FixedDamage}} |
The added damage is a fixed +7 and ignores Defense and Resistance, but can be reduced by damage reduction skills such as those from Pavise. |
{{Follow-up before counterattack}} |
Boilerplates/Weapon page does not guarantee the user a follow-up attack.
If the user can perform a follow-up attack, either by a speed check or a skill such as Brash Assault 3, the initial attack and follow-up will occur before the foe can perform a counterattack.
Boilerplates/Weapon page changes the attack priority, or order of attacks, and therefore can be disabled by Hardy Bearing 3. |
{{Gravity}} |
Boilerplates/Weapon page applies the Gravity status effect.
- Negative status effects on a unit last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
|
{{Guaranteed follow-up interaction}} |
A foe with skills such as Null Follow-Up 3 will disable Boilerplates/Weapon page's guaranteed follow-up attack effect. |
{{Guard}} |
Boilerplates/Weapon page applies the Guard status effect.
- Negative status effects on a unit last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
If a foe has a "Special cooldown charge +X" effect and a unit has a "Special cooldown charge -X" effect, the effects will stack.
- For example, if a unit with
Guard Sword+ attacks an enemy with Steady Breath, the effects will stack and the cooldown will go down without penalty or bonus.
If used alongside a skill that also inflicts "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has "Special cooldown charge -1" and "Special cooldown charge -1" from two different skills, the battle will play out as if only one "Special cooldown charge -1" is active.
Creator Sword will neutralize any effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on its user. |
{{IfUnitAttacked}} |
If unit attacked means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
- This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
|
{{IfUnitInitiates}} |
If unit initiates combat means if the wielder starts a combat in their turn. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
|
{{Isolation}} |
Boilerplates/Weapon page applies the Isolation status effect.
- Negative status effects on a unit last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
- Boilerplates/Weapon page can prevent the foe from using or being targeted by any Assists. Therefore this status effect cannot be cured through means of an assist, such as using
Restore+.
|
{{List of skills}} |
Sing
Dance
Draw Back
Harsh Command
Physic
Rally Attack
Pivot
Rally Defense
Rally Resistance
Rally Speed
Reciprocal Aid
Reconcile
Reposition
Shove
Swap
Heal
Mend
Rally Atk/Spd
Rally Def/Res
Rally Atk/Res
Rally Spd/Def
Rally Spd/Res
Physic+
Martyr+
Rehabilitate+
Recover+
Rally Atk/Def
Sacrifice
Restore
Restore+
Rally Spd/Def+
Rally Up Atk+
Rally Up Atk
Rally Atk/Spd+
Rally Def/Res+
Rally Up Res
Rally Up Res+
Rally Atk/Def+
Harsh Command+
Rally Spd/Res+
Ardent Sacrifice
Future Vision
Smite
Martyr
Rehabilitate
Recover
Gray Waves
Gentle Dream
Frightful Dream
Rally Atk/Res+
Darting Blow 4
Defiant Res 3
Close Counter
Distant Counter
Resistance +3
HP +5
Speed +3
Defense +3
Death Blow 4
Warding Blow 3
Defiant Spd 3
Defiant Def 3
Svalinn Shield
Fury 4
Triangle Adept 3
Grani's Shield
Swift Sparrow 3
Distant Def 4
Wind Boost 3
Fire Boost 3
HP/Def 2
Close Def 3
Mirror Strike 2
HP/Spd 2
Water Boost 3
Spd/Res 2
Swift Strike 2
Spd/Def 2
Fortress Res 3
Steady Blow 2
Steady Stance 4
Steady Breath
Warding Stance 4
HP/Res 2
Fierce Stance 3
Spd/Def Bond 3
Fortress Def 3
Warding Breath
Sturdy Stance 2
Spd/Res Bond 3
Darting Stance 3
Kestrel Stance 2
Ostian Counter
Steady Posture 2
R Duel Flying 3
G Duel Infantry 3
Fierce Breath
Fort. Def/Res 3
Sorcery Blade 3
Sturdy ImpactMore... |
{{Miracle}} |
Boilerplates/Weapon page is triggered by the foe's attack and reduces the damage taken from that attack.
The unit with Boilerplates/Weapon page only survives a single attack, so a follow-up attack will still be lethal.
If unit is exactly at 1 HP and is hit with an attack that deals 1 or more damage, Boilerplates/Weapon page will not trigger. |
{{Mobility increased}} |
Boilerplates/Weapon page applies the Mobility increased status effect.
|
{{Out of combat damage}} |
Boilerplates/Weapon page inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
|
{{Panic}} |
Boilerplates/Weapon page applies the Panic status effect.
- Negative status effects on a unit last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
|
{{Penalties}} |
The stat decrease that can be applied by Boilerplates/Weapon page is considered a penalty.
- Negative status effects on a unit, including penalties, last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
|
{{Penalty conversion}} |
Previous bonuses and penalties reversed with Boilerplates/Weapon page do not stack. Only the greater bonus will take effect.
Boilerplates/Weapon page can neutralize penalties. |
{{Penalty neutralization}} |
Boilerplates/Weapon page can neutralize penalties. |
{{Phantom Passive notes}} |
- Skills such as
Chill Spd 3 directly select the unit with the highest Spd; they do not compare the team's units pairwise to decide which unit has the highest Spd.
|
{{Ploy interaction}} |
- The stat decrease that can be applied by Boilerplates/Weapon page is considered a
penalty.
- Negative status effects on a unit, including penalties, last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- Stat comparison takes place after all
bonuses on allies are removed, and before any new bonuses or penalties are applied. Other existing bonuses and penalties on both units count towards their respective stats during stat comparison.
- Cardinal directions refers to a targets being directly north, south, west, or east of the user. Distance does not factor.
|
{{Prevent counterattacks}} |
Boilerplates/Weapon page can prevent the foe from counterattacking.
|
{{Prevent follow-up}} |
- Boilerplates/Weapon page can prevent the foe from making a follow-up attack.
|
{{Røkkr AoE Special notes}} |
- Boilerplates/Weapon page inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- Boilerplates/Weapon page triggers on both player and enemy phases.
- Boilerplates/Weapon page triggers after all other skills that deal out of combat damage or move units.
- Boilerplates/Weapon page will deal damage even if the foe is equipped with
Embla's Ward, Múspellflame, or Røkkr.
- When Boilerplates/Weapon page triggers, the unit and the target swap spaces regardless of their distance.
- This is in contrast to
Lunge, which only swaps spaces for adjacent units, due to inheritance restrictions.
|
{{SelectStat}} |
Boilerplates/Weapon page does not compare stats.
- Because no comparison is made, skills like
Phantom Spd 3 have no effect.
Unit selection takes place after all bonuses on allies are removed, and before any new bonuses or penalties are applied. All other existing bonuses and penalties count towards their respective stats during unit selection.
If multiple units are tied for the highest stat, each of those units will receive the effect. |
{{Special damage boost}} |
Deals +10 damage when an offensive Special triggers.
|
{{Start of turn HP notes}} |
If the HP threshold is met at the start of the player's phase, the unit receives Boilerplates/Weapon page's effects until the end of the enemy's phase.
Boilerplates/Weapon page triggers before any start-of-turn healing, such as Falchion, or Renewal 3. |
{{Sweep interaction}} |
A unit using Boilerplates/Weapon page can still perform a follow-up if the foe initiates combat.
If Boilerplates/Weapon page prevents the foe from counter-attacking and the user has skills that require the foe to have the ability to counter-attack, such as Brash Assault 3, then those skills will not be triggered.
If User has a skill that grants a guaranteed follow-up while initiating combat then a regular speed check applies when determining follow-up attacks for the user.
A unit using Boilerplates/Weapon page and Null Follow-Up 3, Creator Sword, or Mareeta's Sword is unaffected by Boilerplates/Weapon page's follow-up prevention.
Boilerplates/Weapon page can prevent the foe from counterattacking.
|
{{Tactic Passive notes}} |
- The stat increase that can be applied by Boilerplates/Weapon page is considered a
bonus.
- Positive status effects last until the start of the next player phase.
- If bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
- Movement Types refers to if a unit is:
Infantry, Armored, Cavalry, or Flying.
- In order for the skill to trigger with an ally unit, the team must have fewer than 3 allies sharing a movement type on the field.
- Boilerplates/Weapon page takes account of ally units on the field at the start of the phase, meaning if allies are lost it is possible to meet Boilerplates/Weapon page's condition and trigger the skill.
- Example: A team consists of 1 Infantry unit with Boilerplates/Weapon page & 3 Fliers. The skill cannot trigger with the 3 Fliers because there are more than 2 of them on the field. Should the third flier be defeated, Boilerplates/Weapon page's condition will be met and the skill will trigger.
|
{{TermRefersTo}} |
refers to . |
{{Triangle Adept}} |
Boilerplates/Weapon page applies the Triangle Adept status effect.
- Negative status effects on a unit last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
- If the target has this status effect and the target is equipped with
Cancel Affinity 3, the status effect will be negated since Cancel Affinity 3 negates weapon-triangle affinity when equipped on the same unit.
- See weapon-triangle for more information on weapon triangle advantage effects.
|
{{Unit stat comparison chart}} | Chart
The following is a list of units who have at 5 with no Assets or Flaws. Note that this list does not include stat increases from skills or bonuses.
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|
{{Warp interaction}} |
- Warping counts as the unit's move for the turn. The unit can still perform an attack or Assist after warping.
- Warping is unaffected by Obstruct and
Gravity.
|
{{Weapon after combat bonus}} |
- The stat increase that can be applied by Boilerplates/Weapon page is considered a
bonus.
- Positive status effects last until the start of the next player phase.
- If bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
- Bonuses are applied only when Boilerplates/Weapon page's user performs an attack during combat. If foe engages and user cannot counterattack, Boilerplates/Weapon page's bonus will not activate.
|
{{Weapon after combat penalty}} |
The stat decrease that can be applied by Boilerplates/Weapon page is considered a penalty.
- Negative status effects on a unit, including penalties, last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
The penalty is applied only when Boilerplates/Weapon page's user performs an attack during combat. If foe engages and user cannot counterattack, Boilerplates/Weapon page's penalty will not activate.
|
{{WTA}} |
See weapon-triangle for more information on weapon triangle advantage effects. |