|This set is somewhat similar to the Pain+ sets that staff units tend to run around with. Get your special charged up, activate painful AoE damage, and continue to do so, while negating any type of resistance with Vantage 3 when at low enough HP.
An attack boon is absolutely mandatory for this set to truly shine, however it can still work even without it. The bane largely won't matter too much, so long as it isn't attack, but Res or HP are usually the go-to on banes for this set. Only go defense bane if arena score matters, otherwise, you will likely need the defense to get your special charged up in the first place.
Reposition is a staple on most teams, but it is especially crucial on Ares if you employ hit and run tactics with him. Special is basically a choice between a larger effect of spread damage for less overall damage, or a larger damage output for less overall spread effect. This one is completely up to your discretion. It is worth noting that Growing Wind has the same spread range as Pain+.
A Passive really depends on how much resources you have, or how much you value it. As of writing this, melee units dominate the meta, so it might not be a bad idea to roll with Fury 3 to increase the overall attack power of Ares, and ease of turn 1 baiting. Fury 3's bleeding damage also will help him get into the Vantage 3 threshold he needs. But if you're feeling bold, Distant Counter will allow him to negate any type of resistance 2-range units will try to put up when in Vantage 3 range and he's already popped his special.
Vantage 3 is the bread and butter for this set, and is the reason why this set functions as it should. You drop to this threshold after applying the AoE damage you need, and watch as the enemies run into Ares like lemmings. You must be wary of Firesweep, Windsweep, Dazzling, Sacae's Blessing, Hardy Bearing, and any of the Hoshidan Festival daggers however, otherwise you risk getting blindsided.
Savage Blow 3 inflicts even more damage spread on top of the spread damage your Special inflicts, further closing the gap Ares needs to finish enemies off on the enemy phase.
Quick Riposte 3 might be an oddity for a set potentially running Fury 3, but you will need a safe way to activate your special to begin with. Just let an axe unit charge at you, or something. Bonus points if said axe unit immediately brings you into Vantage threshold.
All in all, that explains this entire set. It isn't completely bulletproof, however. The aformentioned skills that negate counter attacks, and other skills that negate Vantage 3 will end up being the demise for Ares. As well, Vantage 3 is the key to his set, but it can also be his downfall. If he has no safe way to get into Vantage 3, or the enemies he can bait doesn't deal enough damage, then he might not be able to do his thing, especially if blue units are left alive. Positioning is key here, so do not let anyone get out of the range of fire for Ares, because a Wings of Mercy 3 unit with full health can easily turn his day sour.
Play your cards right, and you have a landmine waiting to detonate. Falaflame (talk) 02:29, 11 September 2018 (UTC)