Fire Emblem Heroes Wiki:Build Center/Arthur: Hapless Hero

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Green Axe.png
Stats
43 / 32 / 29 / 30 / 24
Exclusive skills
None

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Drop Speed

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Steady Justice
Passive Icon C.pngEmpty Passive Icon.png
 Flexible / Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Standard Brave
Icon Skill Assist.png Reposition / Flexible
Stats: +Atk/-Res
Click to show/hide build description 
Standard Brave weapon build for Arthur. He has relatively good attack but poor speed, so the speed penalty from Icon Class Green Axe.png Brave Axe+ won't change much. Unfortunately, he is typically outshined by other high Atk, low Spd Green Axe users (eg. Cherche) who get more mileage out of this build than Arthur does. However, this build will still pose a decent threat to most Blues, a handful of Greens, and a few low Def Reds.

As a brief rundown, since this is a Brave build, focus on increasing his Atk stat as much as possible to maximize his Brave weapon damage output. With this thought, take +Atk as his boon while taking -Res as his bane (since he shouldn't be facing much magical combat). -HP and -Spd are ok options as well, but -HP hurts both his physical and magical matchups while -Spd has -4 on the bane.

For more Atk, we choose Death Blow 3.png Death Blow 3 with its +6 Atk to be his A-slot passive and take the Attack Plus 1.png Attack +1. With this setup, he takes care of almost all except the tankiest of Blues. Next we want him to be able to handle units of his own color - namely Green Axe users - so we choose Axebreaker 3.png Axebreaker 3 to allow him to quadruple attack and take care of most other axe users. His default Lancebreaker 3.png Lancebreaker 3 can also be chosen instead to focus on eliminating tankier blue lances as well.

For his special, Icon Skill Special.png Luna is the standard choice on Brave Builds. Arthur's Def is not really high enough to merit Bonfire, but it could be considered another option.

His C-slot and Assist skills are flexible. Assist positioning skills such as Icon Skill Assist.png Reposition are recommended though as they provide utility for a team to expand range of movement. For Arthur's C-slot, this is typically based on what a team needs. To increase the number of solo wins he can achieve with Brave build, Threaten Def 3.png Threaten Def 3 is also a viable option but can be difficult to activate or plain unnecessary in a ranged unit meta.
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Budget Arthur
Icon Skill Assist.png Swap / Flexible
Stats: +Spd/-HP
Click to show/hide build description 
This build focuses on trying to use as much of Arthur's base kit as possible. Thanks to Emerald Axe+, his decent Def and not entirely dreadful Res, he makes a solid blue tank. This is mostly useful in Arena Assault where you know what you're going up against because who doesn't want another cheap Reinhardt bait?

Since we're sticking with his budget kit, Icon Class Green Axe.png Emerald Axe+ is chosen as his weapon of choice. With it, he can tank almost all meta blues with ease (only exception being fully buffed Corrin (F) (Nohrian Summer).

Fury 3.png Fury 3 is a relatively budget option found on 4★ Hinata which gives him much needed stat boosts all-around offensively and defensively. His default HP Plus 5.png HP +5 can still be kept if a player does not have access to Fury, but this hurts him twofold in that he loses not only Def/Res for tanking, but much needed Spd to help him not get doubled as well. He also appreciates the extra Atk from Fury as well since he will lose out on a handful of player phase KOs without it.

Lancebreaker 3.png Lancebreaker 3 can be kept as his default option to deal with both tanky and speedy blues, inclusive of Effie and the high Spd Blue Lance fliers (eg. Tana). Axebreaker 3.png Axebreaker 3 is also an option as well to gain wins on speedier axes such as Camilla, variants of Minerva, Amelia, and Titania. It also prevents Hector's Armads' effect from going off, but Arthur will still have trouble dealing with tankier greens regardless of what he takes.

Quick Riposte 3.png Quick Riposte 3 ventures into less budget territory but can pick up the win on both the aforementioned blues and greens on enemy phase but lacks the flexibility of player phase KOs. Quick Riposte 2.png Quick Riposte 2 can also be used instead as a cheaper alternative to QR3.

Passive C is left flexible based on team composition although Hone Attack or Hone Speed are both buffs teammates can appreciate for a quick go-to option. His default Icon Skill Assist.png Swap is fine, but can be replaced by other assists if preferred.

For his special, either Icon Skill Special.png Moonbow or Icon Skill Special.png Bonfire are fine, whichever is available. The former activates more often and helps him pickup wins he barely misses out on without while the latter has a more hefty damage boost due to his 33 Def, picking up even more wins when active.

For his IVs, take +SPD since although his Spd is not exceptional, +Spd will still help him tank more things. With +Spd and Fury, he sits at 35 Spd which isn't terrible. For his bane, -HP is the preferred choice since a bane in any other stat hurts his matchups. Additionally, a -HP bane can be patched up with HP Plus 3.png HP +3 or Squad Ace A 1.png Squad Ace A 1, so it hurts less than other banes.